
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its like if Rust and The Forest Had a Baby
This game has so much potential, even with endgame being dlc locked. The game is for now pretty broken, and right now I would not advise you get this game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.5K | 98% | $9.99 | |
| $62.9M | 341K | 96% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $14K | 71 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool
all of it the survival this game is great. I think it was made for folks to use the brain and keep what brain function they have lol
Beste Spiel
I frequently find survival games to be utterly frustrating. The same is true of Icarus. But for some reason, this one has broken through my FTG threshold and has managed to challenge me to figure out how to stay alive and otherwise roll with the punches when it doesn't work out. I'm still very new, only barely into the second tier of technology advancement - but so far it has captivated my imagination and served up a lot of entertainment. Worth the investment. Will continue to explore, learn, and evolve.
How real dose this game seem omg!!!!! Well worth the download 100%
I'm really enjoying this game!! It is very well made and challenges you every step of the way. One thing I do wish would be the ability to trade directly with other prospectors. Other then that well ballanced and sometimes frustating on just the right way
First base burnt down. Cos umm, reasons.. :P Second base burnt down due to lightning strike. Third base got totalled after I died and the respawn drop pod landed right on top of it. It killed my mount and totalled half my stuff. 10/10 would play again! 👍🏻
.. einfach ein mega geiles Game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.