
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
かなり人を選ぶと思う。ハマれば沼だし、ダメな人は10時間くらいで投げ出すと思う。 私はプレイ動画を見て「私の方が上手くプレイできるのでは?」と思ってたところに セールで500円になっていたので「つまらなかったら捨てればよいか」と買ったら…… まさか1000時間持ってかれるほどにハマるとは思わなかった…… 毎回所持品ゼロから開始して時間制限があるミッションモードと 時間制限がなく制作物をキープし続けられるオープンワールドモードがあり 大多数の人はオープンワールドで遊んでいると思うが、自分がハマったのはミッションモード 毎回衛星軌道上の基地から着陸船で地上に放り出され、素手で草むしって石拾って石斧作って…… そしてより短時間でコンクリート製の基地を作成してライフルを作る! 毎回ゼロから作り直しになるのだが、より早く、より効率的に、より住みやすい基地を構築するのが楽しい ゲーム上の上司(?)が毎回無茶な要求をしてくるのだが 「まぁ、こんな高難易度ミッションをこなせるのは俺だけだしぃ?」みたいな感じで ミッションクリア時の達成感がヤバイ。 一方でちょっと慣れてきたころに極寒エリアで白熊にちょっかい出して殺され 耐寒装備が失われ素っ裸で何度も装備回収に走っては殺されて 結局、耐寒装備から武器から全部作り直す羽目になったり 初の砂漠地帯で一度森林地帯に戻ろうとして何の装備も無しで駆け出して 攻撃的な生物の群れに何度も袋叩きにされてミッションを放棄したこともあった 時間と手間をかけて途中までミッションを進めておいて 残りのミッション時間がヤバくなり「自分で」ミッション放棄を選ばされるときの屈辱よ! ぶっちゃけミッション時間さえあれば(せめて3日)大抵のミッションはこなせるが 6時間とかソロプレイではキツイ! それとこのゲームをやると「熊」「雪狼」「火事」「砂嵐」がトラウマになりそう ……こんなレビューを見て「えーマジ?そんなにムズイかぁ?」と思った人 実際にプレイして大事な時間をごっそり持ってかれても責任は取りませんよ?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.1K | 80% | $19.99 | |
| $62.6M | 89.9K | 94% | $17.49 | |
| $62.8M | 318.2K | 98% | $9.99 | |
| $62.9M | 146.3K | 96% | $29.99 | |
| $63M | 221.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.8M | 102.7K | 85% | $2.49 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $14K | 71 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game takes a while to level up and learn BP'S so al ot of grinding
Spielspass für viele viele Stunden
Unfortunately, I am not sure I can positively recommend this game as a stand alone experience. I picked up (bought) the base game on good discount and tried it with my friends during the free-to-play weekend. The game plays more like Hunter: Call of the Wild with a core aspect of the game being missions ... which itself feel a bit unenthralling and is a walking-fest. The gameplay loops seems "go walk a bunch to this new missions spot, spend 30 minutes gathering resources in new location, build tiny home to put down workbench, repeat." Mission rewards feel very sparse for the time investment and while the game has survival aspects like Food, Water, and Air. I did not find enemies, storms, or exploration particularly difficult as the starting world and limited monster variety without what seems promised behind paid-expansions just do not match the pacing of the research tree and the between world item progression. If you're looking for a game with a large online presence and built for forever bases like Arc Survival, or Conan Exiles, this game is not quite for you. If you're looking for a cozy stealth archer build as you hunt creatures, skin them, and build a tiny temporary cabin in the wood, give it a try. The game appears to have frequent updates but just didn't stick for me as of the time of this review. The base game seems like it has so much potential but failed to live up to my expectations of fun per hour played; it got stale around the ten hour mark.
great game
я не ожидал такое количество контента
gyui
I like the mission-based survival, but the unlocking of tech, talents and items seems a bit counterintuitive at times. this game does not hold your hand.
issavibe
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.