
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
legal
Best survival PVE game
seria mil veces mejor si estuviera bien optimizado
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best mid game oat
The base game feels empty, i have to say the weather events are the only nice aspect of the game. Other than that the game just feels empty, the wildlife variety is scarce, most positive reviews come from people who paid much more for the DLCs, but the base game itself is just pure disappointment.
Náročné
missions are wasting your time with long walking. The whole game for the DEVs is walking, go there, go there, forgot something, go 2-3 times. There is only transport. Boring missions. All of them are useless. Building, breeding, and farming part are ok. But missions are very boring. I lost my Moa 20-30 minutes in Null sector. I will never walk back to base. Just uninstalled the game for second time,for the same reason.
Animasyonlar ve UI dayanılmayacak kadar kötü. Direkt iade
As someone who has put a few hours into the game I though I would chime in and write a review as I think the games negative reviews on the "spending money" on DLC is a bit disingenuous. First, you can but the base game and play through the first map to completion. No need to spend anymore money outside of that. Each of the other maps (there are 3 now), are suited as expansions for the game, and each map is it's own DLC pack that you can choose to buy if you decide you like the base game. They added a fourth expansion, The great hunt, which is a raid style expansion, but not necessary for the base game nor does it hinder your progression for finishing the maps. The outposts DLCs are completely optional (I personally have never nor plan on ever owning any). The pet DLC packs are completely optional (I own these but who doesn't love having a pet pup in their base) lol. Does the game have some jank? Of coarse. Are there still some bugs? Of coarse. I can say this though, the devs update this game weekly and there are hundreds of hours of content that I have thouroghly enjoyed. And with that getting the game and trying it is definitely worth it.
A nice spin on the generic survival genre, enjoying it a lot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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