
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tippi Toppi
juegazo
Оптимизация немного подхрамывает а так топчик
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JOGO MARAVILHOSO
**Warning to other buyers:** This game was a huge disappointment. I wish I had done more research before buying it. The game feels like it has been split into pieces, with content that should have been part of the base game instead locked behind expensive DLC. If you want what feels like a complete experience, you'll probably end up paying close to **€200**. There are four main regions on the map. I'm currently playing on the hardest difficulty, and after obtaining the gear needed to survive in the Arctic and the Desert, the game became surprisingly easy and repetitive. When I finally reached the Swamp, I was immensely disappointed. It was essentially the same as the Forest, with the same animals and very little that actually felt new apart from a few rivers. The missions are not immersive either. Early in the game, I was able to travel from the Forest to the Desert without any issues. Later, after accepting a mission, that route was suddenly blocked because the story claimed I had to "discover" new frontiers—even though I had already explored those areas. It completely broke the immersion. The most dangerous regular enemy is the polar bear. Once you've learned how to defeat it, there isn't much challenge left outside of the bosses. Even the bosses, such as the Black Wolf and the giant worms, were surprisingly easy to beat. At this point, the game has become little more than a grinding simulator. I also don't understand how the developers can justify charging so much for DLC when the base game still feels incomplete. A friend recommended this game to me, but he owns the DLC as well. Looking back, I don't think the base game alone is worth recommending.
clt 2.0, odeio as missoes mas de resto, perfecto
d9ivertido
Неплохая гриндилка, которая не прощает ошибок. - Не забивайте на создание громоотвода, если у вас деревянный дом... Мне, например, было кайфово смотреть на свой горящий двухэтажный дом после десятой по счёту грозы (до этого думала, что всегда попадает в близстоящие деревья, поэтому меня не коснётся). [spoiler]Так вот. Коснулось.[/spoiler] - Жадность фраера погубит, если здоровья - половина, а в рюкзаке нет хилок. Поверьте. С пчёлами в пещере не договоришься, а медведь так и норовит прошептать вам секретик на ушко. В целом игру можно описать так: создавать верстак, чтобы создать другой верстак. Количество их доходит до абсурда - это единственное, что мне не совсем понятно. Возможно, это сделано для интереса в обстановке дома, чтобы было много комнат с разными верстаками... Но это это уже звучит достаточно странно. Что-то из области дурки. Игра неплохая, но не совсем понятно, что можно делать в открытом мире. Система заданий примитивная: "Сходи туда, не знаю куда". Наличие боссов просто в наличии. Буду ли я играть дальше? Да. Буду ли я жаловаться и страдать дальше? Определённо да. Моя скромная оценка: 10 пчёл из 7 медведей
awesome game
гуд
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $53.9M | 102.7K | 85% | $24.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $212.5K | 371 | 70% | $14.99 | |
| $14K | 71 | 86% | $7.99 | |
| $1.1K | 16 | 62% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62M | 126.5K | 83% | $39.99 | |
| $62.3M | 121.2K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.9K | 98% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $62.9M | 425.1K | 96% | $9.99 |