
Icaria is a robot colony builder where everything can be programmed. Build factories, design logistic networks, terraform the landscape, and explore an unknown alien world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Automate a team of robots to gather resources, reshape terrain, and scale up factories on a procedurally generated alien world.
Every game you are exploring a different planet, with a different set of resources and biomes that present unique challenge. You start able to only see a small area, but as you progress you build out a radio network and unlock more of the world.
Expanding your colony requires ever increasing quantity of resources. Luckily, the planet you're on is ripe with them to find and use.
Anything you can do you can automate. It becomes a necessity as your colony grows larger, and recipes get more complex.
Single-player colony-builder
Automatable robots and factories
Procedurally generated voxel world
Mutable terrain
An easy-to-learn visual scripting language
Sharable scripts
Fog-of-war and power mechanics
Crafting
Trucks for long-distance transit
Trees that grow, die, and can be farmed
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What sets this game aside from other automation games with more content is the possibility to code the behaviour of ... everything (drones, buildings...). There are two distincts ways to code in the game: block-based and text-based. It gives this game the potential to be a fantastic tool to learn coding while playing. The block-based scripting is quite intuitive and can be used as-is, but the text-based scripting (much more useful skill to learn) sorely lacks documentation. That creates a tall learning cliff that, personally, I have not been able to climb, and the game does not reach its potential at present. I like the game, but the developper needs to address this (to be fair, he has been adding more documentation since release). It is however not there yet. As an alternative to documentation, the developper could give the possibility to convert a block-based script to a text-based script so that players can figure out the syntax. That would at least provide the first few rungs to the ladder needed to climb the learning cliff. Do this, and I will change my review to Positive.
There aren't many automation with programming games out there. But this is the best of them, and it keeps getting better with very active and supportive developers. Play the demo and give it a try. It can take a few hours to really click, but as it does it is a lot of fun. I don't like comparing games to each other as you may not have played the other games. But in this case, think of Desynced but with programming that's much less complex. With Desynced even the simplest tasks take too much work and end up as complicated messes. Think of Craftomation 101 but with a richer language, vast world, and a focus on automation. You have to use conveyors in Icaria along with the drones.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Scroll wheel is super-awful. Camera in general is abysmal. Working through the tutorials and I want to love it, but by god, trying to see what you want to see is just a mess. edit: Jesus Christ. I just alt-tabbed back into it after writing this, and it's even worse than I described. Seriously. The camera is an abject piece of ess aitch one tee. Gameplay and general concept is effing awesome though. Also, it says steam deck playable. That is a lie. Trying to play this on the deck would cause psychosis.
Not enough explaination of the commands or scripting. For a 1.0 the documents and tutorial are lacking.
Very interesting game concept with a lot of potential, although currently UI is a bit clunky. Big difference from Factorio and Captain of Industry is that conveyor belts work on a principle of items being requested by manufacturing buildings and routed automatically. Storage is best not dedicated separately to individual item types, but used as a mixed single source of input or output. The destructible/minable/shape-able environment is very cool. Look forward to continued development. Request to devs: please change the default mouse scrollwheel zoom speed, it's jarring
meh in systems all the way down. better examples to be had. The bot logic here is too poor. 1 resource needed to build a thing, as many free builders as are near by all rush to do it. The ones with extra, will stuff it in the reactor as if they didn't get it form somewhere...
Судя по всему разработчики устали и выпустили игру в состоянии каком она была. С одной стороны есть во что поиграть. Но с другой стороны от туториалов какие-то куски. Из расширенных последний туториал сломан и под конец оставлены только заглушки на посмотреть.
As a programmer I really enjoy this little gem.
I really tried hard at this one commiting a lot of my time to it, but its just too frustrating. The conveyor network in this game is really badly made. Every single node within a conveyor network, duplicates the orders down the track and it just constantly makes a horrible mess as every single splitter stores say 50 iron plates. It should be entirely reworked, supply and demand should be solely driven by actual requesters, satisfied by suppliers. Everything in a conveyor network, including splitters should tally up the tottal of a requested item and deliver it to the requester. The current implementation is really frustrating. It's not only a challenge against the environment, it's a challenge to use the tools you are given. I really wanted to like this one, and come up with my own scripts i thought were innovative, but i felt like the game was just fighting me at every turn.
This is factory builder for people who want a "real challenge" with a 3d factory builder. I have a lot of time in games like Factorio, and everything being on 3d tiles makes everything much more challenging. You're also given pretty much all the tools you could ask for to program your robots and buildings exactly to spec to match the extra challenge. All in all, I think this is a great factory builder and done by a small team that's always active in the discord. Very good work.
Players by region
Where this game's players are, estimated from review languages.
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