
ibb & obb is a two player cooperative game set in a puzzle filled world where gravity goes both up and down. You can only succeed by working closely together. Find a friend for some true local co-op couch fun or match up online.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 13 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 6.8Kreviews | 89% | — | $1.9M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能推着对方走这个设计太天才了,两个人轮流杀了对方七八遍,脸都笑烂了手还按着wasd,复活之后接着死
设计师在关卡设计上的巧思确实很优秀,但是在后期关卡以及隐藏关内的操作容错度过低,给游玩带来极大的负面体验。心态不好的玩家慎玩。建议看别人玩
👍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Norwegian, Portuguese - Brazil, Russian, Swedish +4 more
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我去终于全成就了例行测评。 完整全成就游戏时长大概20h出头之前被跳车了三次,终于打完了。 先不说成就。游戏本体设计还是很有意思的,难度中等,我和搭子大概有两面卡住过十几分钟后来都自己接出来了,是不用攻略,有思考量的解密游戏。操作上没什么高级技巧,但一开始可能会感觉手感烂(其实后面也会)需要适应一下。有些地方会莫名低容错,作为解密平台游戏我觉得是不太合理的低容错。这游戏一定要和那种喜欢解密思考的人玩,我第一个搭子我在那思考他玩手机去了一句话不说然后跳车,无语了。有有耐心的搭子的话这游戏还算推荐,过关是不难的。 对于全成就党:不!推!荐! 虽然很有可能是我技术不够高,但以这个游戏的体量(通关最多六七小时吧)如果技术要到全成就很轻松的话时长一定会变得非常长,也就是说“你全成就的速度有一部分依赖于你的运气” 首先这个游戏联机非常容易卡,在做全收集成就时突然卡或掉线非常影响心态,尤其是打到13最后那个三根柱子跳跃的地方,那里几乎已经是最后了而我因为网络波动,刷出了三倍的怪,主机却只能杀掉不是bug的怪,导致我过不去,死在通关前,又重打好几次。如果网络有波动在全成就流程会非常牢,人物闪现,怪闪现,掉下来的水晶闪现捡不到。 其次隐藏关第二关(也就是入口在第三关的隐藏关),接球也需要网络很好否则根本无法接到球,而卡bug非常非常吃运气,我和搭子试图卡了两个小时bug失败,最后老老实实顶球通过的,顶球如果不是超级技术高手也要看运气。隐藏关还有一关需要小红在传送门反复穿梭顶小绿上去的,这关反而是网络卡一点好,这关隐藏我们纯运过去了,因为卡就顶了一下,小绿就卡上去了。 ubb成就只能本地完成,也就是要1控三,但难度不高,我是一遍过的。(好像攻略都没写这里写一下,所有ubb都只会出现在一个位置,找攻略视频就好了,b站1控2那个大佬的视频里有ubb的位置) 总的来说很不推荐,因为是如果没有网络延迟全成就速度会提升一倍的游戏,所以打的很恼火,联机真的很差。
dieses Spiel hat einen besonderen Platz in meinem Gamer-Herzen. Nach 12 Jahren und 30 h Spielzeit habe ich es nun auf 100% geschafft. Ibb und obb ist ein herzerwärmender jump-n-run puzzler auf einer sehr minimalistisch künstlerischen Ebene. und das ganze auch noch cooperativ! die level steigern sich von ihrer schwierigkeit und es kommen immer wieder neue gehirn-kitzelnde Elemente dazu. ich wünsche jedem, der sich dieses Spiel kauf oder die möglichkeit hat es zb über remote-controll mit jemanden zu spielen ganz viel spaß <3 man kann es auch allein spielen, dann steuert man beide figuren gleichzeitig. das macht es zum einen einfacher (weil man ein gehirn ist und sich nicht absprechen braucht) zum anderen aber auch schwerer (man muss allein auf die lösung kommen und halt beide teileweise gleichzeitig steuern)
ez zz
Not my style.
全成就好难
친구랑 했는데 그냥 초반부만 함..ㅎ 친구랑 본인 둘 다 어려운 퍼즐게임 좋아하고 생각하는 거 좋아하면 ㄱㅊ을듯?
친구랑 1시간 넘게 해봤는데 재미도 없는 것 같고 생각 조금만 해도 금방금방 넘어갈 수 있어서 재미 하나도 없음 친구 라이브러리에 있길래 사서 같이 해봤는데 괜히 샀다는 생각이 너무 듬
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.8M | 11.8K | 96% | $12.99 |
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| $1.9M | 2.5K | 74% | $24.99 | |
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