
"I'm No Demonlord" is a Roguelike shooter bullet hell game. High freedom in mechanics leads to unique playthroughs. As a demon-possessed hero, battle enemies, grow, and unveil dark schemes. Can he accept his new role? Save "kinds" or destroy "outsiders"? Good or evil? The choice is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Don't miss the latest updates on [Discord / YouTube / X]!
Follow and add us—we’re waiting for you! Check out the community information on the right!

Once upon a time, a legendary archmage sacrificed himself to cast a magical seal on a supervillain, allowing the kingdom to prosper. But when the king began arresting commoners without reason, the vanished people were never seen again. One day, the seal weakened, the demon king escaped, and possessed the player's adventurer character. Can he accept his new identity? Uncover the king's plot? Save "kinds" or destroy "outsiders"? Good or evil? It's your choice...

Round up your friends for an adventure! The game currently supports both remote play and local co-op for two players. So, grab your buddy and join the adventure together! The mysterious plot awaits your discovery!

Over 1000 construction mechanics, endless combinations. Say no to pure numerical growth experiences!
Players freely combine factions, with mechanisms interacting to create wondrous chemical reactions, ensuring no two playthroughs are the same!

Players can freely choose route branches based on their own needs!
Treasure rooms, challenge rooms, and rare abilities await your discovery, making your build even more powerful!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oh my this game makes you play in the world of Infographics (the popular youtube channel) combined with some random anime isekai trope. There's a warlock class in this game and that makes it a good game for me,
無局外成長
价格合适,内容量大管饱,夯爆了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.1K | 159 | 96% | $8.09 | |
| $48.1K | 451 | 89% | $4.99 | |
| $48.1K | 660 | 87% | $6.99 | |
| $48.1K | 64 | 55% | $49.99 | |
| $48.1K | 229 | 91% | $5.19 | |
| $48.1K | 363 | 77% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $115.2K | 594 | 77% | $6.99 | |
| $110.2K | 1.1K | 63% | $5.99 | |
| $15.3K | 79 | 84% | $10.49 | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 |
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, Russian, Portuguese - Portugal, Korean, Italian, German, Spanish - Spain
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我用的DSE手柄和steam识别重复会产生BUG,导致所有按键会被重复识别两次,反馈过后第一反应是说玩家自身手柄和驱动有问题,何意味,玩这么多游戏还是第一次遇到这种BUG,问题是游戏依靠自动攻击,连点两下导致自动攻击都打不开,恶心得没边了
太卡了,太卡了,太卡了,太卡了,太卡了! 开发商赶紧解决一下卡的问题,不打团30ping,一打团4-5000的ping,根本没法玩 不是好玩不好玩了,已经没法玩了
构筑很多,很好玩,但是后面双职业部分联动感觉不太够,没有什么很爆炸的组合,力推!!!!!
高难度刷一堆冲锋怪直接就把你撞死了 哪个幸存者游戏有你这样的 人家冲锋都是有指示有间隔的 搞的现在小怪比BOSS还难打真是招笑了
主玩法是类幸存者,但基本功很扎实,在设计难度以内绝大部分流派都有得发挥,当初之所以吸引到我是因为它有双人联机,能线上联机陪朋友玩,能本地联机配家里小孩玩,也能用AI队友整点花活 内测时期感受了正式版会拥有的内容量,在群里调侃说刻板印象上这类游戏大概就是33首发10%off这样,没想到真的是这样,有一种很复杂的喜悦感吧 但作者好像内测时期有些做上头了,闷几天突然又更好些新东西,至少以我玩游戏的标准,它的内容量能撑起的游戏时长,一定程度上超出了我原先预想的价位(可以看看我库里都逮着哪些平价游戏玩好久) 2026.8.9新编辑 关于难度,我一个塔2不多人就没法玩,东方冰之勇者全成就时间比平均慢3、4倍的人,打n100都还算顺畅,真别妖魔化吧,官群能打n100的真不少了
从demo开始就非常期待这个游戏了 今天一上线就购入玩了12个小时 游戏内容非常的多 大部分局都能做到不重样 总之是非常推荐大伙购入游戏 值得这个价格 期待后续的dlc更新 以下是个人建议:优化一下部分流派的卡顿问题 弹幕流派后期弹幕太多会卡顿多人游玩的时候卡成ppt了 然后就是多出一个隐藏回血和掉血数字的设置 隐藏伤害数字还是会有回血数字遮挡视野 其他的更多都是优点 推荐大伙亲自上手游玩
还行,中低难度和朋友玩的很爽。高难度侵蚀需要凹一下开局,成型之后能爽到电脑卡爆。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.