
A craft-based, isometric survival horror game with twisted monsters and warped reality. Scavenge and build to survive terrifying days and nights while using stealth and noise to fight enemies that stalk by sound. All styled with bold comic art and an '80s horror vibe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I Hate This Place is an isometric craft-based survival horror game set in a cursed land filled with reality-bending nightmares and terrifying creatures that thrive in the dark. You’ll need to scavenge, build, sneak, and fight if you want to make it out alive.

Scavenge every corner of Rutherford Ranch to stay alive. From haunted forests, a derelict town, to infested bunkers. Explore a world teeming with danger as you gather vital resources, craft essential gear, upgrade your campsite, and rebuild outposts to have somewhere to hide.

A dynamic day-night cycle that changes the world. Use daylight wisely to explore, scavenge supplies, craft what you need, and prepare for what’s coming. When night falls, the real nightmares come out to play. More enemies appear, stronger and more aggressive than before. The landscape becomes harder to navigate with just your flashlight. Sometimes your best hope is to find shelter and hunker down till morning.

Stealth and combat go hand-in-hand here as many of the twisted creatures in Rutherford Ranch hunt and stalk you by sound alone. Brute force will often just land you in an early grave. Use sound to your advantage, luring creatures away from your path or cleverly leading them straight into deadly traps you laid.

Inspired by the award-nominated comic book series created by Kyle Starks and Artyom Topilin, I Hate This Place comes to life with bold colors, a punchy retro comic book style, and a heavy dose of '80s flair. A unique blend of horror, dark humor, and just the right touch of camp and gore where unsettling dread meets stylized charm.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 131reviews | 72% | — | $40K |
| $14.99−50% | 164ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just got a new PC and all my game data is gone, and there is no way to get it back, even with steamcloud enabled, it just won't save my data on cloud, but a great game
I like the game and hope that the dev team can launch more content for it. The game reminds me of the evil within 2 due to the crafting mechanics, exploration and creepy atmosphere.
Not that great as I thought
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $29.99 |
| 36ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 3ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review of I Hate This Place A stylish, brutal love letter to survival horror that actually earns its name. I Hate This Place is one of those rare indie horror games that understands something many big-budget titles forget: fear is most effective when you feel vulnerable, confused, and slightly underprepared at all times. And this game leans hard into that philosophy. Atmosphere & Art Style The first thing that grabs you is the comic-book aesthetic. Inspired by the I Hate This Place series, the game uses bold outlines, halftone textures, and saturated colors that look ripped straight from a graphic novel. But don’t mistake the stylization for softness—this world is hostile, surreal, and deeply unsettling. Daytime offers a false sense of control. Nighttime strips that illusion away. The shifting environments and strange supernatural rules make exploration tense rather than relaxing. You’re not just walking through the woods—you’re navigating something that feels aware of you. Gameplay & Survival Mechanics Combat is intentionally unforgiving. This isn’t a power fantasy. Ammunition is scarce. Enemies hit hard. Running is often smarter than fighting. Crafting and scavenging are central to survival, but the game avoids overcomplicating systems. Instead of bloated menus, it keeps things focused and urgent. You’re constantly weighing risk vs. reward: Do I explore one more building before nightfall? Do I waste ammo or try to escape? Do I trust what I’m seeing? The answer is often: regret. Tension & Horror Design What makes I Hate This Place work isn’t just monsters—it’s unpredictability. The game plays with perception, sound cues, and environmental storytelling. There’s a lingering paranoia that the world doesn’t follow stable rules. That uncertainty keeps the tension high even when nothing is actively attacking you. It’s less about jump scares and more about dread. Narrative Without spoiling anything, the story unfolds in fragments. It respects the player’s intelligence, letting you piece together what’s happening rather than delivering long exposition dumps. The tone balances pulp horror with psychological unease surprisingly well. Strengths Striking comic-inspired visuals Strong survival tension Meaningful resource management Atmospheric worldbuilding Weaknesses Combat can feel punishing early on Some players may find the difficulty spikes harsh Not ideal for those wanting fast-paced action Final Verdict I Hate This Place succeeds because it commits fully to its identity. It’s uncomfortable, tense, and occasionally frustrating—but always intentional. If you enjoy survival horror where preparation matters, every bullet counts, and every mistake has consequences, this game absolutely delivers. Rating A
a good game but maybe I will recommend them when the game got discount
haven't finished so can't really comment much on the story but its interesting so far. The arts cool, its fun to play, and its creepy. great vibes and atmosphere
I Hate This Place is a craft-focused, isometric survival horror game that leans hard into an 80s comic-book horror aesthetic. You scavenge, build, and sneak your way through warped environments, dealing with monsters that hunt by sound rather than sight. It mixes stealth, resource management, and narrative moments, all wrapped in bold art and full voice acting. Pros ✔️ Fully voice acted - Having everything voiced helps sell the characters and keeps the world from feeling empty, especially during quieter stretches. ✔️ Strong comic-inspired art direction - The visual style does a lot of heavy lifting here and gives the game a clear identity right away. ✔️ Balances camp with seriousness - It knows when to lean into pulpy horror fun that I love form 80s camp horror and when to pull things back, which fits the source material and tone well. Cons ❌ Native controls feel awkward - I struggled with them enough that it became a barrier rather than something I could ignore or adapt to quickly. ❌ Camera works against you at times - In combat or tense moments, it’s harder than it should be to read your surroundings clearly. ❌ Story delivery feels scattered - The ideas are interesting, but the way they’re presented feels a bit clunky, making it harder to stay fully in it. Conclusion I really wanted this one to grab me more than it did. I love 80s camp horror, and on paper this should have been an easy win, but a few technical rough spots kept pulling me out just when I was starting to settle in. I still enjoyed my time with it, and I do want to see the story through eventually, just not urgently. With some polish and a bit more cohesion, this could land much stronger. Right now, it feels like something I’ll circle back to rather than rush toward. Score 6.5/10 Otherworldly Journeys - Stylish and atmospheric, but not the hell dimension I was looking for.
战斗手感纯垃圾,剧情一般人物生硬可玩时长又短,售价还贵得要死
The graphics and atmosphere are fantastic. The soundtrack and environments are both heavily inspired by 80's in general but the OST definitely has Stranger Things vibes, which is good, I love the score and soundtrack in that show. The color coded foot step indicator is pretty cool and fits the comic aesthetic. The murder mysteries are interesting, and I'm interested to see if they effect events somehow in further playthroughs. The crafting and homesteading is pretty simple but good. Though, I'm not sure if I just found the blueprint early, but the flare gun almost trivializes the game once you get it and can mass produce the ammo. It's thus far the most powerful weapon I've found and I have a decent amount of them. You can mass produce the ammo for it before the other weapons, as well. That definitely threw the balance of the survival aspects off. Healing items and cooked food are also easily mass produced. So once you get a few hours into the game the stealth aspect becomes unnecessary, as you can blow through most enemies with ease. Elite enemies can still provide a challenge though. Overall I'm enjoying the game, despite how far the difficulty fell off once I had the base built up. all the the systems work well and smooth. Game doesn't eat up much in regard to resources.
very fun resi type game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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