
Koumajou Remilia Ⅱ: Stranger's Requiem is a direct sequel to side-scrolling action game Koumajou Remilia: Scarlet Symphony, featuring characters from the Touhou Project, adored by fans around the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 87reviews | 87% | — | $40K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第二次通关了大概,NS通关一次,steam通关一次,二代刚上steam时候发现不解锁成就,然后看社区说都一样,就是有bug,加上当时封面立绘我不太满意所以随便打打了,前段时间发现居然更新了:更新换了好看的封面立绘、解决了成就不解锁的问题,还有蒸蒸卡片掉落和背景。然后回来把没通关的打了。 相对红魔城1是全面进步的(立绘、操作手感、难度..),虽然只是进步一点点。 一代、二代分别在09、10推出,在尚不发达的远古网络年代,作为同人二创,社群还有大量(存疑)的cos和相关同人周边(当然和现在的一些东方同人热度是没得比),哪儿见过这么精致的同人游戏啊(当时来说... 仿的是横板线性卷轴式的初代以及老恶魔城,而不是类银恶,换句话说类型上应该是师承魔界村-老恶魔城这一系,如果期待月下那种银恶RPG、收集、非线性地图探索(典型的比如盐避、空洞骑士的类银恶)大概可能会失望,因为完全不是同一类游戏。 即使是冲着老恶魔城来玩,我觉得可能[url=store.steampowered.com/app/1018010/Castlevania_Anniversary_Collection/] 老恶魔城本城 [/url]甚至[url=store.steampowered.com/app/1375400/_/] 魔界村重制版 [/url]在游戏性优化上做的都比红魔城更好。不仅操作痛苦boss战还要回归zun游躲弹幕。boss在天上飞来飞去,所以要是想打的没那么龟,就也要飞行塔塔开,但是它的飞行手感极其痛苦,所以只能丑陋的只会这招然后打回合制 但是这么精致的晚杯立绘,一堆明星声优参与,而且配音很用心很好,咲夜美雪、小町户松遥(遥在一代是爱丽丝)、八云紫远藤绫)..感觉是厨力发力了 可惜应该是最后一作了。
Summary: - [b]The game itself, which was released in 2010, is really good.[/b] The voicework is masterful with famous VAs, the art is incredible, but I [i]highly[/i] suggest getting it on sale because you can beat it in about 3 hours. - You can play as Reimu from the first game after clearing the final stage, but it felt like the devs didn't polish her enough (Lack of damage from most partner skills, no save points from playing from Stage 1, no voices from Steam's Scarlet Symphony, etc) - There is a Boss Rush, but it doesn't save your score This game is extremely nostalgic and enjoyable, but the new Steam Version with broken new features doesn't justify the full price. Again, wait for a sale! EDIT: Steam Achievemets work now after a very long period of time, thank you devs! The review still stands for the Reimu Mode + Boss Rush, so if there was a 'mixed' review, this would be it.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Pad长今天也是帅气满满的~[/h1] 本作是一款有着非常高厨力的东方同人作,游戏将幽幽子的故事跟类银玩法结合起来,以十六咲夜作为本部的主角。在美术方面,游戏以非常狂气的哥特画风让东方的角色变得非常攒劲,并且配乐方面也做的非常赞。不过游戏在玩法设计方面略微有点瑕疵,游戏的基础难度偏高,整体上更考验玩家的背板能力。然后是部分怪物在美术方面与常规的类银怪物相似,缺少了点世界观协调感。不过本作的boos战做的都蛮赞的,比较推荐喜欢东方同人入手。 游戏故事以幽幽子与春的故事作为故事的骨架,以十六咲夜寻找失踪的蕾咪作为故事的核心,然后以东方特有误会战作为故事的开场。整体上来说算是一部非常有东方味的同人剧情。 游戏性方面,本作的难度偏高,基础难度只有三条命,并且基本上吃不了几下伤害,恢复手段也少,复活以后消耗掉的能量条也不会恢复。整体上来说偏背板类银玩法,缺少那种战斗爽感,并且给玩家的挫败感过强。 攻略小贴士提醒您:游戏可以在设置里面调整难度,尽量开二十条命和低难再去打,不然会特折磨自己。然后部分敌人的弹道攻击可以被打掉,所以推荐多留点飞刀蓝条用来拦截敌人的弹道攻击。 注:新手教程的爱丽丝特好打,基本上可以通过提前压制点掉人偶来无伤通关。后面的boos也都有自己的节奏点,但容错较低。部分boos的伤害可以一下秒杀满血玩家,所以推荐大家尽量多留点飞刀能量在boos战时再用。 总的来说本作在剧情塑造方面基本上比较还原原著内容,整体上的东方味比较足。剧情塑造方面可以给到85分。 游戏性方面本作的狂气美术非常nice,但部分小怪的模型缺少跟世界观的契合点,算是本作的一部分遗憾。同时本作作为一款比较老的粉丝向同人作品,整体上的游戏框架设计放到现在的话过于乏味单调,整体上的游戏性方面可能只有67分。 综上所述本作比较推荐喜欢东方同人的爱好者入手。 [quote] 奏游戏之乐章,鉴人生之回响 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
どういう経緯で発売されたのか分からないが 今時このキャラの解像度はないでしょう。 背景、キャラ、UI、これらの解像度がちぐはぐでとにかく違和感を覚える。 あまりにも月下の夜想曲のままなグラフィックもあり、 リバースエンジニアリングでもしたのだろうか?
I thought this would be like a metroidvania, IT'S NOT. This is a missions/levels based game where you go into a somewhat linear level and beat a tough boss at the end. The only metroidvania there is to the game are the visuals and some of the combat, outside of that it's not really a metroidvania. If you are like me and like metroidvanias where you get to explore, unlock abilities that let you get to areas you couldn't previously, this is not it. Many reviewers here compare this to a metroidvania which is why I bought it, guess people don't know what makes a metroidvania sigh. The combat and jumping can feel pretty floaty as well and the boss fights are super tough.
三小时流程左右,仿恶魔城的线性关卡式平台游戏,在这里找到的所有小怪都极其眼熟。最后boss有难度,弹幕激光好离谱,其他的还行。女主有时停有浮空,可以选择简单模式加十分,设置里可以自定义多加到20条命加一百分,有了这两点这游戏就没什么难度了。同人游戏对ip不了解,但立绘帅得太权威了。
東方2Dスクロールホラーアクション スキルや味方を駆使してボスを倒して仲間を増やしていくアクション シンプルな内容ではあるが、キーボード操作に少々癖があり、コントローラーに慣れているせいかコントローラーで快適にプレイできました。 東方のゲームをしたことがなかったのでついていけるか不安ではありましたが、会話の流れで関係性がわかり、東方を知りたいきっかけになりました
From the number of reviews, it looks like [b]Koumajou Remilia II[/b]'s release has attracted much less attention than the original did when it finally came to Steam. It's unfortunate because, back in 2011 already, I could see that Frontier Aja took a good look at the first game and sought to improve it. Sakuya, now the protagonist, is more agile (also thanks to not having a needlessly long walk cycle) and her jump physics much less iffy. Flight, while still useful, can no longer be done indefinitely as it's connected to a gauge under the health, even if it recharges quickly. The same gauge allows to launch a multi-slash attack that is less powerful than a single hit but covers a wider area, perfect against annoyances like enemy projectiles and bats. There is a wider selection of secondary attacks: knives and time stop are in line with Sakuya's abilities from the shmups, while the rest of the special attacks come from other [b]Touhou[/b] girls joining Sakuya from level to level. Reimu's special is quite useful, being an equivalent of the [b]Castlevania[/b] cross-boomerang. Sakuya's method of dodging is also much more convenient, as she leaps back instead. The level design is quite a bit better, allowing full use of the new abilities, and boss battles take place in much larger environments. While I recalled them as sharper - several sprites, including Sakuya, are quite pixelated - the graphics, too, are improved, with more frequent use of 3D elements, some large non-boss enemies, and the character design even more beautiful. The soundtrack is even better than the predecessor, and the voice acting has been here since the original version. For all the things it does better, it's still far from an amazing game: the level design is better only because it was really bad in the previous game, and even in larger spaces, there is still a divide between the gameplay and fighting bosses that launch bullet hell barrages. Still, it's everything the original should have been, even if the price is still quite steep (the 60% discount at the time of this writing is fair).
very good sequel and gameplay improvement, a bit easier than its prequel
Очень хороший платформер,очень хорошее продолжение первой части Коумаджоу Рэмилия имеющая 1 большой минус.Игра проходится на 100% за 4-6 часов.Стоит ли за это отдавать деньги?Решайте сами. А сама игра неплохая-она взяла концепцию первой части,поменяла протагониста,добавила новые пассивки,новые локации и новых боссов. Так что кому понравилась первая часть берите вторую.А кто хочет попробовать знакомство с этйо серий игры-советую начать с первой-она дешевле. Надеюсь когда то дождусь 3 часть.....
Players by region
Where this game's players are, estimated from review languages.
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