
You are a Wizard, with a brilliant plan. Unfortunately you also have teammates. As you make your way through dungeons and forests alike, you need to manage your team mates… and your frustration. I Had A Plan! is a Tactical Roguelite Semi-Autobattler set in a 3D world with 2D Characters.
Modeled estimate, not a reported figure. How we estimate →
About
I HAD A PLAN!
You are a Wizard. A brilliant Wizard, with a brilliant plan. Unfortunately you also have team mates. As you make your way through dungeons and enchanted forests alike, you need to manage your team mates… and your frustration. I Had A Plan! is a Tactical Roguelite Semi-Autobattler, which takes place in a 3D world with Hex Grids, using 2D Characters.

GIVE COMMANDS!
You don’t fight with your Wizard directly, instead you can give your team orders, which they might follow. If they do listen, they follow your orders and get a small bonus to that action. If they do not however, your frustration grows. Your frustration meter is vital, once it fills up, there is only one answer: Fireball.

WATCH THEM FIGHT!
Don't feel like telling them what to do? Maybe they're smart enough to win by themselves! Or maybe they're not, and they'll burn, it's a win-win!

AND MUCH MORE!
- Find new Characters to Recruit!
- Equip your team with insane weapons!
- Use magical Charms to shape your run and break the game!
- Choose your path through mysterious Realms!
- Discoveries, Realm Quests and Metaprogression will keep you coming back!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
I haven't played for very long but I like what I see. The game mechanics are solid the art style and and overall look of the game are excellent. The cons: The leveling system needs a bit of work and sometimes the background can be a little washed out. A fun experience overall.
This might've been better without the whole first person aspect. It's just needlessly time consuming to move around like that. Finding collectibles isn't fun in this game, just tedious. The limited camera movement detracts from the "you're playing a tabletop game" vibe that the voiceover and combat seem designed to give off. The player is a mostly noncombatant leader, which would've felt better if you were supposed to be a mercenary commander instead of the party's wizard. No, the Fireball doesn't make up for it.
Media

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Hours played at review time, across 23 reviews with recorded playtime.
Hey, Loved playing this game the semi open world between battle areas was good and the camera angles for when in battle added to the game, cant wait to play more YouTube Play through - https://youtu.be/MTMjpIRWBtI?si=4HSpPWlxla3XLh1F
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $4.3M | 3.6K | 86% | $29.99 | |
| $101.6K | 176 | 89% | $14.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9K | 133 | 91% | $3.99 | |
| $10.9K | 351 | 85% | $2.99 | |
| $10.9K | 57 | 96% | $9.99 | |
| $10.9K | 106 | 43% | $4.49 | |
| $10.9K | 90 | 90% | $4.99 | |
| $11K | 120 | 91% | $4.49 |