
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.83/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great indie game with calm gameplay that puts you in the flow state. With a video on the background my 24 hours have passed fast. Unfortunately, the minuses people mention are true, but do believe those people who still recommend it despite listing the drawbacks What got me hooked is fast progression, abundance of materials as long as you keep exploring: I caught myself out of basic stuff at the very moment the devs designed getting a new instrument which unlocks a new area. And this repeated several times, so I can clearly see an attempt to balance crafting materials economics which is done well -- to the very end of the game you find yourself in need which incentivizes you towards exploring or expanding your base, scaling your farms etc. And I'm grateful to the devs' team as they've managed to recreate the same feelings I had in the early 2010s while playing cozy browser flash games where you would build a farm and clear the area from stuff. The way it was done in Zombie Farm in Vkontakte. That's sweet nostalgia I've been genuinely looking for
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期肝,中期肝,后期肝。重复性太大,目前有了帮手就也就是搬个东西,开采资源还是得手动。重复性太高
So after 42 hours I have completed the game my thoughts: I had quite a few crashes and some bugs here and there, and a major game breaking bug not 1 but two of them luckily they fixed themselves wasn't gonna start a new game 30 hours in due to a bug breaking the game for good, at full release there should not be two game breaking/ending the saves bugs and they're unavoidable if it happens it unfortunately happens. Oh the game breaking bugs are to do with Clara's shop and the riverting hammer. Now the game itself is cozy as in the title, you can just sit back relax and build away and fix things up and make a roof top of your choosing, hate those plants though that ruin things and those damn leaches eating plants, other than that if you like cozy games then give it a go.
It's cozy enough. If you like the basic gameplay loop of slowly grinding materials up to do quests which let you grind more materials to do more quests, then this will be right up your alley. It's one of those games you kinda turn your brain off and grind materials and suddenly it's two hours later and you still have a whole area you're excited to get to tomorrow.
Great game to chill to spotify with
This woudl be a great game to give to a child, but very rapidly ends up feeling like work as an adult. The graphics are interesting, but it's leaning a bit too much on "cozy" to justify a monotonous click and gather fest
Интересная игра
Végig is játszottam. Már csak pár küldi maradt amihez nem volt türelmem. Nagyon kis kedves, érdekes játék volt. Szeretem az ilyes fajta játékokat nagyon. Nagyon ajánlom!
Fun game!
cozy , chill , loot , craft , ^^
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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