
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.4/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4.7Kreviews | 84% | — | $1.1M |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay i bought this game in early access version... After try in some hour i'm still not hooked with this game and uninstall it Right now in 2026 i try install this game again I'm still giving it a chance and hope for this game be awesome cozy game but it seems my hopes are gone for this game and uninstall it after some minutes I really love cozy games, i play and collecting all cozy game, farming, simulation, whatever you can say Harvestmoon, Story Of Seasons, Stardew, No Man Sky, Enshrouded, Coral Island, Fields of Mistria, Kynseed, Starsand Island, Animal Crossing, Chef Rpg, My Time series, Mirthwood, Lens Island, i bought all interesting cozy games... But i can't say this game is not COZY! Why? 1. Inventory space is minimal 2. A large and confusing number of items at the start of the game and really difficult to tiddy it up 3. The Grinding is so heavy! But not fun at all! 4. Stressfull item management! 5. And other problem i can't mention here If you love and have all cozy games that I mentioned you will know if you try this games... If you really want play some Cozy games, just skip this games, it's not worth your time A lot of cozy games better than this game! Don't waste u'r time and money
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.1K | 94% | $24.99 | |
| $1.1M | 914 | 66% | $34.99 | |
| $1.1M | 2.2K | 81% | $19.99 | |
| $1.1M | 4.8K | 51% | $14.99 | |
| $1.1M | 622 | 84% | $59.99 | |
| $1.1M | 2.3K | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.4M | 34.8K | 91% | $29.99 | |
| — | 0 | — | — | |
| $7.2M | 44K | 89% | $5.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $46.8K | 78 | 65% | $19.99 | |
| $41.7K | 73 | 75% | $15.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a very short story to it. The long journey is the grind for the achievements. Still worth it.
I Am Future is a cool addition to the cozy game genre - adds some new things that are fun to do as you deconstruct items, and but also some annoyances that perhaps came with half baked ideas during creation that weren't fixed prior to the end game. Much of the grinding on this game, comes from YOU not understanding where the developer put different controls, or, didn't fully explain how things work. Grinding here, is simply you thinking that you need to do more farming, or more deconstruction, etc so that a new option will open, or a new area of the map. In reality, its more because key options are almost hidden in places that don't make sense. For example, you have a workbench where you can craft things. That includes parts and resources, but also equipment for you. You have a robotic hand multitool which is a great idea, but, you would think, that upgrading that tool, would also be on the workbench. And you'd be right! BUT, there is a completely different workstation, with a completely different name, that creates modules, and those modules make your hand work better, or faster..... But you have to go to the workbench that controls your drone for expeditions to find that option...... Another example - You are given a little droid that can move things - your own equipment and workstations (great idea), but ALSO things like bushes and trees - this is great, because your energy generators run on plant matter, so, putting all the bushes right next to your energy, allow you to harvest them quickly, and dump them into generator, During the game, in order to advance, it will tell you to "move a vending machine". So you use your little droid and nothing happens, You have to access a menu, that is hidden under a droid icon, and then find that machine, then click move....... BUT, you don't do that on ANYTHING else. You will only find that option because you have literally cut down everything on the world trying to upgrade your little droid, only to find out it can move everything except that specific object. Another example: To upgrade work stations and resources that you build, there is a yellow tab on the top of the input screen (where you select what the machine is doing). It says "Upgrade". Well, some items don't have the tab, instead, they have a round button with an arrow on it.... Honestly, by the time you are done with the game, will rethink all the time you spent grinding thinking that was what you needed to do, only to find that the menus, or the places to make changes, are not consistent through the game (like they were designed by different people, in a different country, using a different language, and they never realized that they were implimenting features differently. There are some half baked ideas (expeditions for one), which allow you to pilot a drone to specific way points to pick up supplies, The supplies are things that are easily found at your base though, so, whats the point? It allows you to access vendors, but there is no "store" for you to visit. Unlike other cozy games, you can't sell things like your crops, so the emphasis on farming is much less - staying fed and healthy is extremely easy. The food doesn't buff you other than allowing you to carry more when fully fed. The bad guys, come in the form of some alien plant that spawns bugs, and those bugs just eat crops or food on growing on bushes - you can go to sleep and ignore them if you want, and if food sources are near their spawn point, they will leave your farm alone. The game doesn't explain this well, but you can easily barricade them with stuff you build and they stay in their little zoned off block of space - way before you get defenses to kill them. Killing them produces resources that you need for upgrades and improvements. But you can never kill the spawn points. The robotic helpers that you can "automate" are nice - but until you build recharging stations and buff their speed, they don't help too much. I have one that just waters the plants (but I have to desalinate the water manually until one of the last upgrades to my water faucet). You can get around this by placing many rain water collection barrels. I have one that just feeds plant matter into the energy generators (saves so much time for me), and one that does the best thing of all in a cozy game..... it collects the stuff that I can't grab because i have run out of inventory space.... It just operates 24 hours a day, grabbing stuff left on the ground, and placing it in a storage chests..... Takes the edge off of trying to figure out what you will drop and leave behind. So, a lot of really good ideas for a cozy game, but the biggest drawback is the wasted time NOT knowing that a menu exists somewhere, with the next step to be done, and you won't find it until you are about to throw your hands in the air and watch youtube videos on how to accomplish a step....
I absolutely love this game! Like the title says, it is indeed a "cozy" survival game. You collect recipes, you build a base, you cook and eat so you don't die (except I don't even think you could die? You might just pass out for awhile...?), and all without Zombies or Werewolves overrunning your base at night trying to convert or eat you! I mean I guess you still have some enemies, but they're pretty easy to deal with. It's a great game with enough challenges and diverse mini-games that you won't get bored, because there's always something to do. I definitely recommend it!
游戏是好游戏,虽然有些繁复但是毕竟是牧场系,喜欢的就是喜欢,不喜欢就是不喜欢 但是游戏失败在技术力不足上,到后期的卡顿十分严重,打开所有界面都有一个相当大的假死时间 此外中文文本包含了相当多的☐☐显示不出来,也很影响游戏体验
I agonized for a while on whether I Am Future gets a recommend out of me or not. There is a lot of very enjoyable game here, but ultimately I believe the devs' ambition outweighed the systems they had built, resulting in a game that feels bloated and pointless in its attempts to create a satisfying end-game. I Am Future is at its absolute best in the opening act. Getting yourself more space and supplies with meaningful upgrades around each corner and new areas to unlock feels incredibly satisfying and rewarding. I truly appreciated the devs' hands-off approach to setting and achieving player goals: they'll pin a message on your screen saying "go unlock the next zone" and leave you to it. The actual steps involved may be figuring out a new crafting station, a new resource that station requires, some new method or location to find or harvest that resource, and some new tool for that method. And the game's internal documentation is good enough to make this feel like a puzzle and a challenge instead of a wiki moment, rewarding curiosity and very much making the experience feel like the player's own. It's great. And watching the little island of civilization grow and develop is pure cozy-game crack. I was hooked. It's unfortunate that by the end of the game, I was feeling like every task required no thought and existed only as a chore. For example, a late-game cooking quest might ask you to make 5 gyros. Each gyro needs four different components to be cooked individually, from a list that can't be sorted, searched, or filtered, with no cross-linking, and which is not even alphabetized. Each of those components is made up of sub-components that reside somewhere in that same unsorted list, and each of those need materials from farms which can be automatically watered, but not planted or harvested. Of course your crops only grow during the day or night, and take longer than one day or night to grow, so you'd best have built ten of the upgrades that let your planter boxes work during all hours. And that means running an entire rat's nest of wiring around some of the thiccest, most inconvenient, chonkiest-hitbox power poles you've ever seen. That gives you a whole lotta different pieces of intermediate crafting junk floating around, which means it's probably across multiple containers, meaning you get to go through the world's laggiest, slowest, storage system, with menus that can't be re-arranged and don't save your place. In each one, you [i]double-click[/i] each necessary item to [i]drag a slider[/i] to split stacks, before the rewarding experience of holding down the crafting button for a full fifteen seconds while your gyros pop out one at a time. There are so many other late-game systems I could complain about in the same breath, but I'll spare you. Nothing is [i]wrong[/i] per se, it's just a death by a thousand irritations -- as the scale of the game increases, the systems don't grow proportionally with them to give you the necessary tools to feel empowered. The big endgame quests are the same as the ones in the midgame, only worse. I Am Future serves as a warning that a game about exploration and a game about production/automation are [i]not[/i] inherently or intrinsically similar, and solutions which work on one side may not be sufficient for the other. There is definitely a lot to see and enjoy here, but for me, it withered beneath the weight of the sprawling, pale bloat that the game grew up into.
I really enjoyed the game at first – taking everything apart, exploring the rooftops, and playing through the story. However, it quickly became very boring. The story is too short and superficial. At the end, all the open questions are answered with a brief text message, which was a real shame. Even taking things apart on the roof was fun at first, but eventually just became annoying because it was always the same thing. The endgame is pure grind; the player's time is completely disregarded. I find it a real shame, as the game truly has the potential to be so much more. If you buy it on sale and don't expect too much, it's okay, but it's definitely not worth the full price.
Из плюсов - в эту игру действительно можно залипнуть. Внутренний перфекционист радуется, когда действие за действием ты вычищаешь локацию. Из минусов - игра вообще не продумана, непонятно для чего в нее играть. В ней нет челленжа, она не бросает тебе вызов, ты просто в ней существуешь. Здесь можно сделать свою маленькую ферму и выращивать помидорки, но необходимости в этом нет. Здесь можно, наверное, обустроить себе базу и украсить её на свой вкус. Но опять же, необходимости нет. Игра не поощряет это. Зачем делать себе ферму, если еда просто растет сама? Зачем устраивать базу, если постоянно переходишь на новые локации? Зачем изучать кулинарию, если можно есть листву с деревьев? Зачем спать в этой игре, если нет механики усталости? Зачем не спать, если можно поставить криптоферму и проспать 100 дней нафармив монет? Сюжет в игре какой то есть, но читать его тоже необязательно, ведь игра линейная. Главная фишка игры - роботы помощники, это и главное разочарование. Они абсолютно бесполезны, их интеллект на нуле. Всё в игре приходится делать самому. Почему то чтобы выйти в меню и выйти из игры программе требуется по 5 минут... Один раз я закрыл уже сохраненную игру, выйдя из меню через диспетчер задач. Это каким то образом сломало сохранение, которое, видимо хранится в самом ненадежном месте и только одно. Считаю достойной концовкой для такой игры
Fun game with some neat mechanics, like dismantling appliances. Definitely cozy :) felt a little simple overall maybe but I still enjoyed it.
Какая же это мучительная игра на самом деле Из плюсов: -приятная графика и музыка -хорошая часть "cozy": можно исследовать крышу, разбирать мусор, собирать предметы, крафтить блюда, разбирать технику на детали -одежда: хоть и сомнительные варианты, но сердечко порадовалось, что хоть какой-то выбор -сюжет и персонажи, просто, но мило Из минусов: -вы потратите много времени без гайдов, чтобы разобраться, а где вы застряли - подсказок по управлению просто минимум; не верила, когда читала рецензии, но это действительно так -если вы уж следите, простигосподи, за сюжетом, то не пропускайте диалоги, потому что потом их прочитать нельзя -почему нельзя брать предметы по одному, а только всей ячейкой? почему такие неудобные сундуки? почему такое ограничение по вместимости рюкзака? -неспешная!!!! просто невозможно, тут медленно всё: как ходит персонаж, как создаются предметы, как готовятся блюда, как передвигаются миньоны, загрузочные экраны медленные, даже просто выйти из игры - долго! зависает окно, ну невозможно начала как cozy, закончила как apocalypse 5 электрозитов из 10 (и они тоже бесят)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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