Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a lone adventurer in a strange, non-Euclidean world. Gather as much treasure as you can before the nasty monsters get you. Explore about 60 different lands, each with its own unique treasures, enemies, and terrain obstacles. Your quest is to find the legendary treasure, the Orbs of Yendor. Collect one of them to win! Or just ignore your quest and collect smaller treasures.
The twist is the unique, unusual geometry of the world: it is one of just few games which takes place on the hyperbolic plane. Witness a grid composed of hexagons and heptagons, straight lines which seem to be parallel, but then they diverge and never cross, triangles whose angles add up to less than 180 degrees, how extremely unlikely is it to reach the same place twice due to practically infinite size of the world (centillions of locations in just 700 steps from the starting point), and how the world seems to be rotated when you do return. All this matters for the gameplay. The game is inspired by the roguetime genre, works of M. C. Escher, and by puzzle games such as Deadly Rooms of Death.
HyperRogue is often updated! Other than the original 2D hyperbolic puzzle roguetime game, HyperRogue includes experimental modes, allowing one to change many aspects of the game for your non-Euclidean experimentation, such as racing mode, real-time "shmup" mode, 3D geometries including Thurston geometries, SteamVR virtual reality. If you want to play HyperRogue as a non-Euclidean first person shooter, it is possible too!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 496reviews | 96% | — | $39.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
одно из лучших что довелось играть в жанре роглайк
别具一格的神秘游戏,相较于另一款双曲几何游戏《Hyperbolica》而言,教育性没那么强,但丰富的元素让本以为这是个小品级游戏的我惊喜至极:你可以玩到双曲世界里的扫雷、可以在王城里营救公主/王子,可以寻找传说中的卡美洛特圣杯、可以前往洛夫克拉夫特作品中的沉没之城拉来耶、甚至开展一场遍历整个双曲世界的朝圣......主角可以去到相当多的世界,面对相当多的敌人和挑战,最终获得传说中的宝珠——这还只是游戏的冰山一角。开发者十几年持续的付出塑造了这样一个简洁而不简单的游戏(而且还是在非欧几里得几何中),实在令人佩服。 什么,你问游戏最大的缺点? 上面提到的那些场景,除了扫雷我一个都没有亲身体验过,因为太难了!!!!!
I mostly got this because I like geometry and so a game set in hyperbolic geometry always sounds cool but even outside of the geometry being cool it's actually a good game. It can good to either play sort of mindlessly in a sort of exploratory and relaxing way, or you can get really strategic and and careful. Of course it has the hallmark of any good roguelike in that even after you die it's really enticing to jump back in but the way that progression works in this game feel like it makes it so much easier as you just loose access to which lands are immediately available but half the time you'll very quickly end up somewhere you haven't ever been anyways because of the variety of lands in this game and how quickly they can become available. The intuition you can start to glean about hyperbolic geometry is also pretty cool, sometimes it's not as evident because you're mostly just wandering aimlessly but if you ever try and backtrack that's when you get truly boggled and you start to realize some unique qualities of hyperbolic geometry. My favourite land is the minesweeper one which tracks as hyperbolic minesweeper on it's own is a fun game I would recommend but also having perusing an infinite(I think) minefield with the added goals of getting items scattered within the minefield and eventually fighting off birds that die to create more mines is really fun(If there is some way to play only in this land or any given land someone let me know, there are a lot of settings and I do not know how to use them.). Highly recommend even if you don't know or don't care what hyperbolic geometry is, no need to feel intimidated by it either, it's just a fun game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Turkish, Czech, Russian, French, Simplified Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great gaem
In VR this the most confusing and unpleasant experience I ever had, first of all, the menu by default is so close to your face that it hurts, the settings are so confusing you can't make head or tail of them, in the default VR game view the whole thing is moving with your head and is so close to your face you can't see the whole play field, of course you can change everything in the settings but good luck figuring them out! I wanted to go inside the hyperspace in VR but I got so frustrated after a half an hour I wanted to throw the headset at it... I'm sure there is a simpler way to handle all this and present a good VR experience but like this you have to be a rocket scientist to figure this out. Unless you like deep diving in esoteric menus and setting options, pass this game...
Cool game
⠀
I'm pretty much hooked on this game. The hyperbolic geometry is interesting enough (things are possible here that aren't in Euclidean geometry), but the variety of lands with different mechanics is fun to explore.
___s______ _e____s___ ___e______ y___e___s_ ___e______ _e____s___ ___s______
Do NOT buy this game, unless you enjoy the experience of endlessly sifting through a literal hyperbolic settings menu that buries "Sound effects volume" and "Music volume" in separate submenus within submenus. The "Search everything" option does not help.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 14 | 79% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $1.3M | 2.4K | 85% | $18.99 | |
| $111.9K | 657 | 83% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.8K | 270 | 97% | $7.99 | |
| $39.8K | 137 | 69% | $14.99 | |
| $39.8K | 480 | 73% | $2.99 | |
| $39.7K | 58 | 91% | $29.99 | |
| $39.8K | 233 | 79% | $5.69 | |
| $39.7K | 416 | 83% | $4.99 |