
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⡇⡀⠸⡇⠄⠄⣦⠄⠄⠘⣿⣿⣿⣿⠄⠄⢸⣿⡄⠄⠄⢿⣿⠄⠘⣿⣷⠈⣿⣿ ⠁⡇⠄⡇⠄⢀⣿⡆⠄⠄⠘⣿⣿⣿⡆⠄⠈⣯⣈⡀⠄⢈⣉⠄⡀⢡⡇⠃⢻⣿ ⠄⡇⠠⠴⠄⠘⢋⣉⡀⠄⠄⠈⢿⣿⣇⠄⠄⣿⣿⣿⣆⠄⡇⠄⣿⡄⢧⠄⢸⣿ ⡆⠃⠄⠉⠁⢼⣿⣿⣶⡀⠄⠄⠄⠻⢻⡀⠄⣿⣿⠿⠿⠆⠁⢰⣿⣿⡘⠄⢸⣿ ⡇⠄⢸⡄⠄⢸⣿⠿⠿⢯⡄⠄⠄⠄⠄⣁⠄⣿⣿⠚⠛⠉⠄⠈⠄⠄⢀⠄⢸⡇ ⣿⠄⡾⠟⠄⠈⠉⠉⠉⢙⣿⣄⠄⢢⡙⠿⡇⢿⣿⣷⠄⠄⠄⠄⠄⠄⢿⠄⠸⠁ ⣿⡆⢢⣄⠄⠄⠄⠄⠄⠄⣿⣿⣷⣼⣿⣦⣠⣸⣿⣿⡦⠄⢀⣀⡀⠄⣾⠄⠄⠄ ⠈⢷⡘⣿⡤⠄⠄⣀⡀⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣌⣉⣥⣾⡟⠄⠄⠄ ⠄⠄⠁⠸⣿⣦⣈⣛⣡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣡⡆⢀⠄ ⠄⠄⠄⠄⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⣞⠄ ⠄⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢠⡇⣸ ⠄⠄⠄⠄⠄⠹⣿⣿⣿⣿⣿⣿⣿⡏⣉⣩⣥⣤⣤⢹⣿⣿⣿⣿⣿⡿⠁⡟⣰⣿ ⠄⢠⠄⠄⠄⠄⠙⠻⣿⣿⣿⣿⣿⣷⣝⣻⣿⣿⣥⣾⣿⣿⣿⠟⠋⠄⠄⣰⣿⣿ ⢰⣿⡄⠄⠄⠄⣴⡄⠄⠉⠛⠿⢿⣿⣿⣿⣿⣿⣿⣿⠟⢋⡅⠄⠄⠄⣼⣿⣿⡿ ⣿⣿⣿⡀⠄⢸⣿⣿⣆⠄⢰⡿⠖⠈⣍⡛⠛⢛⣩⢴⡾⠿⠗⠄⢠⣾⣿⣿⡿⠁
全成就达成! 玩的有点折磨,但是有nep,必须全成就!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nep nep
It's a Neptastic experience, but there are other games that are more worthwhile to play & grind. Also, here's a tip for those willing to play or are currently playing the game: You can hold LB (or whichever key you assigned to it) to skip combat animations such as attacking, item usage, being attacked, etc. Nothing in-game explains this, so have fun not wasting a multitude of hours from watching attack animations.
Пока гриндила очередные 10 часов на прокачку нептун от меня почему-то отказалась семья и друзья, всем рекомендую!
涅普~ 全成就很簡單,邊查英文、日文攻略 大便不能只有我吃
说实话,这游戏的回合制,就是纯粹的数值对拼,纯粹的木棍打小龙虾,毛的策略性都没有, 为了全成就而刷刷刷的过程也很无聊, 但是这就是我们的Hyperdimension Neptune啊,真是涅涅又普普啊,你们其他游戏有没有这样的nep啊
Hyperdimension Neptunia Re;Birth1 is the modernized starting point for the series’ main lineup, remixing the original game into a more approachable, system-driven JRPG. It’s equal parts light adventure and parody, built around colorful characters, constant gaming references, and turn-based combat with enough customization to keep it interesting. If you want to understand what “Neptunia” is about without digging into older versions, this is usually the easiest place to begin. Combat plays out on small battlefields where positioning matters, and your turns are shaped by combo setups, skills, and resource management. Instead of feeling like a pure menu-driven routine, fights ask you to think about spacing, hitting multiple targets, and building toward stronger abilities. It’s still friendly to casual play, but the more you engage with character builds and party roles, the more satisfying the battles become. A major hook is the amount of progression and tinkering the game offers. You’ll be upgrading equipment, crafting items, unlocking “plans” that change what shops sell or what enemies drop, and opening new dungeons and options through steady advancement. This system-heavy structure makes the game feel like it always has another small objective ready, which is great if you enjoy grind with purpose and constant incremental improvement. The story is less about deep drama and more about playful rivalry between the nations of Gamindustri, with the CPUs representing console-war archetypes through exaggerated personalities. The writing is packed with fourth-wall breaks and jokes about game development, genres, and fan culture. When you’re in the mood for that kind of humor, it can be charming and oddly cozy; when you’re not, the endless chatter can feel like it’s slowing everything down. Dungeon design is functional rather than memorable. Areas are usually straightforward corridors and rooms that you’ll run repeatedly for materials and experience, so the sense of discovery fades faster than in more exploration-focused JRPGs. The game’s pacing also reflects that: it’s happiest when you accept a loop of story scene, dungeon run, crafting, and repeat, rather than expecting a tightly curated, constantly evolving campaign. Presentation leans on bright character art and expressive portraits, with environments that get the job done but don’t steal the show. Music and sound effects support the upbeat tone, and the overall vibe stays consistent: cute, colorful, and self-aware. As with the other entries, there is noticeable fanservice and suggestive humor, which some players treat as part of the franchise identity and others find distracting. In the end, Hyperdimension Neptunia Re;Birth1 is a comfortable, customization-rich JRPG powered by personality and meta comedy more than world-class level design. It’s best for players who like building characters, chasing upgrades, and spending time with a chatty cast that never stops joking. If you want a serious narrative or highly varied dungeons, you may bounce off, but as an accessible introduction to the series, it does its job well.
Hyperdimension Neptunia Re;Birth1 is an older game from 2015. It's a venerable 9 years old at the time of this review. It's a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. This is a hybrid visual novel/E-book with some JRPG action combat elements, which work out really badly because this is a Nintendo Switch game. So it's a poor RPG experience married to a really mediocre e-book. If you think this is primarily an RPG, you'd be wrong. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. My gaming rig is not a Kindle. The only reason this game sold at all is because "anime girls artwork kawaii desu ne???". In terms of being an actual game, it's a massive failure. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at 1080p, a very low resolution that became mainstream back in 2006 and became obsolete when 4K entered the mainstream in 2014. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. PC gamers will be insulted by the presence of console peasant children's toy controller prompts, despite this being on PC. Developers should try to be aware which platform they're developing for. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. These technical defects push this game below acceptable standards for any modern PC game. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Hyperdimension Neptunia Re;Birth1 has the comically over-optimistic price of $15 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $15 asking price for this game could get you games like "Europa Universalis IV", "Project Zomboid" or "Mass Effect Trilogy Pack". Quality, professionally made games like those are frequently on sale cheaper than this.
this game has some radical difficulty spikes holy s*it now, putting that aside NEP NEP!!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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