
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
estudavel
[h1]当我看到一亿Credits和全99level成就的时候, 我就知道,这是纯正的海王星刷本的未来必经之路了[/h1] 《超次元海王星 重生1(Hyperdimension Neptunia Re;Birth1)》,由Idea Factory Intl.(地雷社)于2015年1月登录Steam平台,此前(2010年发售)在PS3/PSV等平台发光发热,广受好评。而身为海王星正作第一部的重生1,拥有独立的世界观和出色的主机时代玩梗,或许现在新入坑的你已经不太能GET到本作的增色ACG梗和当年的设备大战梗乐趣所在,但是本作精华所在,你一定能够理解,那就是—— [i] 要画质有涅普/诺瓦露/贝露/普兰 要游戏性有涅普/诺瓦露/贝露/普兰 要剧情有涅普/诺瓦露/贝露/普兰[/i] [h1]游汐简介:[/h1] 本作是一款以视觉小说为剧情推动+传统回合制RPG玩法为主体的粉丝向游戏,以电子游戏业界为题材,对各种主机和游戏公司拟人化,各个女主角在现实中均有对应的实体机在(目前部分机子已经随着时代更迭退伍),身为第一部作品,在整个系列中难度不大(全买除豪华OST,美术集之外的DLC的情况下——真必须买DLC啊,巨大幅减少你的肝度,其名为钱(勤)能补拙,假如打不过就慢慢刷吧),游戏节奏轻松惬意,全成就党肝度拉满,能够非常快乐的看美少女贴贴,体验纯正的ACG梗味满满的快乐,游戏玩法较为单调,具有超量化的素材收集要求和令人震惊的成就要求。 在游戏中,我们的主角涅普因在神界中为三名女神联手围攻而失去神格,自游汐叶界(游戏业界)跌入下界紫耀之都中,而被护士学校的空帕救起。不曾想到,下界此时居然因为神玛洁空奴的存在充满了各色怪物(各种史莱姆和其它怪物),失忆的涅普将在下界启程,开启一段属于失格女神的冒险之旅! [h1]排雷兵出列:首先地雷社的排雷大清理,细数小小缺陷[/h1] 1.本作依旧是非常传统的暴力移植,建议用手柄游玩; 2.CG非常棒,声优也很给力,但是游戏梗对于小东西们来说稍微太老了; 3.地图设计上重复率和战斗频率太高,走两步就是打架 4.祖传模型复用,怪物的重复率挺高 5.太肝,玩法打着打着就很枯燥乏味起来 [h1]全成就攻略(亲测好用)[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=455937894 [h1]结语:你给我涅普,我给你钱[/h1] 本作是超高性价比的海王星作品,算是本系列最好入坑的新手上手作,对于初次接手本作的新人来说,来自地雷社的极佳人设,音乐,作画等优点足以补上“雷点”带来的不幸体验,这就完全足以有成为一名光荣的海王星痴的潜力了! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 10.2K | 96% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 9.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 94% | $19.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.4M | 3.4K | 92% | $14.99 | |
| $721.8K | 977 | 75% | $29.99 | |
| $370.6K | 878 | 93% | $19.99 | |
| $563.6K | 2.4K | 89% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一応オススメというレベル。 ゲームとしては結構ダルい。 同じダンジョン、同じ敵、よくわからない素材集め。 どれもダルい。戦闘方法も同じ事の繰り返し。 でも、同じ事を繰り返すのを苦にせず、数値の上昇と見栄えのために周回出来る人には良いゲーム。 会話シーンで2010年代のネットやゲームの話題が多数出てくるので、その辺りも好みがわかれる所。 知っている世代なら笑えるし、そうじゃない人には理解できない会話になる。 私は面白かった。 結構尖ったセンスのゲームだなーと思う。
Goty
My review I was writing was erased, so I'll make it a TLDR: If you're here looking at this game in the first place and are interested in it in 2024 or beyond, you should probably play it. It's got quite a cult following for a reason. If you're here for nostalgia, I feel you.
¡El Juego con el que comencé a conocer la saga de Neptunia! 🖤❤️Me encantó de principio a fin ❤️🖤 ¡Te Amo Noire!
I really enjoy the gameplay, characters and story the only problem is that the game will crash during fights and if you didn't save that could cost you several minutes of just getting back just for it to likely crash again. also the music is great.
优点是涅普很可爱,没了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.