
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เป็นเกมแรกสุดที่ตั้งเป้าหมายว่าจะเล่น เล่นมานานแต่เมื่อวานพึ่งจะเก็บ Achievement ครบ 100% - โดยส่วนตัวช่วงท้ายเกม ทั้งแบบปกติและ New Game+ จะเป็นช่วงที่ยืดเยื้อที่สุด เพราะทั้งต้องหาของคราฟ อุปกรณ์ อัพเดทดันเจียน และต้องหาไฟล์ไว้สร้างดันเจียนอีก - ส่วนของปัญหาหลักๆ มีแค่เรื่องวัตถุดิบในการคราฟที่หายยากแล้วไม่มีบอกในตัวเกม จนต้องพึ่ง Wiki อีกแรง - ในส่วนสุดท้ายนี้คือ Series เกม My Childhood JRPG ที่ชอบที่สุด
Nep-Nep
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 10.2K | 96% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 9.7K | 82% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 94% | $19.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $626.7K | 3.4K | 92% | $6.74 | |
| $721.8K | 977 | 75% | $29.99 | |
| $370.6K | 878 | 93% | $19.99 | |
| $563.6K | 2.4K | 89% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm so bad with rpg, can't finish the game
Genuinamente um jogo bom. Atrás de dezenas e dezenas de horas de grind. Pra ser sincero, joguei pra entender a história do começo da franquia. A gameplay é até que divertidinha e a lore presta. Mas o grind é insuportável. Vindo de alguém que joga monster hunter. Jogue se tu tá disposto a passar por ele, porque o resto é bem maneirinho.
Fun game, with a lovable cast of characters. But dear Lord is it NOT designed for keyboard play.
cat
好玩
游汐叶界依旧是一如既往的“和平”啊(确信)
buenas monas chinas
Честно в жизни столько не гриндил и это просто ахренеть, сюжата в игре наверное на часов 5 если не меньше, заато гринда ёмаё, крутые челы проходят игру на 66-75 уровне, я прошёл на 99, потому что настолько упоролся с гриндом что забыл что надо игру проходить и гриндил гриндил и гриндил, вышел не на тру концовку, ибо хз как её получать (скорее всего опять что то гриндить). Игора просто не даст в себя играть если ты не будешь гриндить, первый сюжетный босс шотнул всё мою пати и не получал урона, ну и я понял что надо качаться, прокачался часа за 2 прошёл босса, следующий босс сделал тоже самое, и так дальше и дальше и уже бах и 34 часа игры в которой событий на 5 Это жесть, играть как бы прикольно, но ёмаё гриндить гриндить гриндить Кароч я не могу просто её рекомендовать, она того не стоит, вообще не стоит, сюжет или разбор на ютубе всё, играть в это не стоит не в коем случае
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.