
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 15.5Kreviews | 93% | — | $1.6M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ATTENTION : ce jeu est dur inutilement. Les mécaniques demandent des timings extrêmement précis, notamment avec les dashs. Une action ratée peut rapidement provoquer un stun et te faire enchaîner derrière. À plusieurs reprises, j'ai plus eu l'impression de gagner par chance que par skill. Pourtant, j'ai terminé Nine Sols en difficulté maximale et je me suis régalé. Donc le problème n'est clairement pas que je n'aime pas les jeux difficiles. Ici, j'ai simplement trouvé que la difficulté reposait trop sur des timings ultra précis. Le skill est clairement possible, mais j'ai l'impression qu'il faut limite 300 heures de jeu pour vraiment maîtriser le système. La DA est sympathique, mais sans plus. L'absence totale de dialogues rend aussi certaines petites BD assez incompréhensibles. Je comprends la volonté de raconter l'histoire uniquement par l'image, mais personnellement je suis souvent resté devant certaines scènes en me demandant ce que j'étais censé comprendre. L'exploration est présente, mais elle se résume surtout à chercher des passages cachés dans la carte. Pas vraiment ce que j'appelle une exploration passionnante. Et la musique... bah elle ne m'a absolument pas marqué. Pour moi, elle est tout simplement nulle et n'apporte pas grand-chose à l'expérience. Au final, je comprends que le jeu puisse plaire à ceux qui aiment maîtriser des mécaniques exigeantes et recommencer encore et encore jusqu'à avoir les timings parfaits. Mais pour moi : Si vous aimez le die & retry, apprendre des patterns et rager jusqu'à maîtriser le jeu : allez-y. Si vous êtes un joueur plus casual qui cherche une expérience originale sans devoir passer des dizaines d'heures à maîtriser les timings : passez votre tour. Vous risquez surtout de ne jamais le terminer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 77% | $17.99 | |
| $1.6M | 6.6K | 84% | $19.99 | |
| $1.6M | 7.3K | 93% | $7.39 | |
| $1.6M | 530 | 67% | $49.99 | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $1.6M | 4.6K | 78% | $12.49 |
Related
Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, combat feels great and upgrades are interesting.
amazing game although no cloud saves and shockingly horrible linux port that freezes the whole game consistently after 20-30 minutes recommend using proton to fix the issue
Fun rogue like. I enjoy the art of the Hyper Light Drifter franchise and this was a great example of it. I wish it had more story and game other than "collect everything" goals.
ngl the drifter kinda hot. Good game and good combat.
Хорошая игра
[h1] This is so peak. [/h1] I really don't even know what to say about it, the level design, the enimies, the combat, the bosses, etc are all great. The worst thing about this game is probably the fact that all of the lore is given to you in pictures and gifs and stuff, althought thats the developers' choice, and that doesn't make the game bad. Although I'm definitely watching a game theory vid about this. It's not particularly hard but some enemy rooms/bosses are pretty difficult and did have me stuck a few times. The final boss was very good and fairly easy, but very cool and fun. A very fun part of the game is aimlessly wandering around the world and finding some secrets along the way, BUT, I suggest you go either north or east at the start as the western area is pretty hard. Eastern boss is also a bit easier then the northern one so use that info as you please. Brief discription of the lore from what I understood, spoilers incoming, probably, all of this could be wrong tho [spoiler] so me follow dogge and dogge is evil question mark maybe it isnt tho, anuway we like pass out after the tutorial and some guy resques us and brings us to his/our home. BIG theyry #1 so every area had a titan and im not sure wether the titans are gud or not so the first theory is if they are gud and the second is if they aren't theyryt #1 the titans protected the land and then evil dudes came and killed them and then killed/enslaved the dudes that lived there before. theorye #3 so the original dudes killed the titans that were evil and then evil dudes killed the original duedes. thouere #5 the titans have nothing to do with the lore at all also the bow dude which is the southern area boss or the final boss which i will now call black dude created/made all the enimes evil. i imagine that he has a farm like in grow a garden but instead its the green grunt guys. [/spoiler] That's enough writing for me. That's enough I think, thanks for reading and please give this game a try!
One of my favorite games of all time. Shame what happened to Breaker.
relatable
fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.