
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good
good and fun
コイン1枚すらポケットにしまえない。鉱夫達よ、採掘だ鋳造だと息巻く前にまずポケット付きのパンツを1枚買おうとは思わないのか。なんて恐ろしい奴らなんだ。 まさかコンベア1枚から手作業で実際にショップから運んでくるハメになるとは、生産ラインゲーとして正気とは思えない仕様なんだがなぜ皆が普通に出来ているのかが分からん。 ここまでユーザビリティを低くする必要性があったのだろうか。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 296ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun
honestly i had high hopes for this. I feel like it would be a good game but i dont really feel like learning it. Its just tedious, the most annoying part about it is the fact that putting something into a container you have to aim far left of the cursor, it just makes no sense and not having the ability to lock items in place and having the same action button be the pickup button is just stupid. The amount of times i would pick up the forge instead of trying to pick up the bar to aim at the small bar slot made me crash out and return this game.
if you like to gride this is the game for you good stuff
The early game is pretty miserable. As others have pointed out, you can only carry one object at a time, which makes everything a little tedious. Even worse, you have to precisely place some objects into other objects, and most of these placements do not line up with the aiming dot, but instead some vague region off to the right of it. How is the mid and late game? I have no idea, and will not find out.
wish there was no remote play
Awesome in concept, but sadly lacking in execution. The game had me hooked for about 10 hours but after that, the interminable back-and-forth across the map became incredibly tedious.
heard footsteps behind me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.7K | 97% | $39.99 | |
| $383.8K | 1K | 80% | $14.99 | |
| $205.8M | 234.9K | 98% | $35.00 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $1.9M | 2.8K | 88% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 20.6K | 77% | $29.99 | |
| $13.7M | 36.1K | 96% | $19.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $13.7M | 80.6K | 97% | $9.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.6K | 96% | $4.49 |