
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this game when it was trending with youtubers like "Lets game it out" and "DangerouslyFunny" and I will say it held up to expectations it was also the first game i bought on steam. Definitely recommend to anyone with patience and time. its a little repetitive and boring at times but when you get to see the money stack up it does feel nice.
Hydroneer ist für mich eines der kreativsten und entspannendsten Sandbox-Spiele überhaupt. Der Mix aus Bergbau, Automatisierung und dem stetigen Ausbau der eigenen Mine macht unglaublich viel Spaß. Besonders gefällt mir, dass man sich seine Produktionsketten komplett selbst aufbauen kann. Es gibt kaum Einschränkungen, und jeder Fortschritt fühlt sich verdient an. Die Grafik hat ihren eigenen Charme, die Physik sorgt oft für lustige Momente und es gibt immer etwas zu optimieren oder neu zu bauen. Wer Tüfteln, Ressourcenmanagement und kreative Freiheit mag, wird hier viele Stunden verbringen. Aber... der geteilte Bildschirm (Splitscreen) ist leider eine absolute Katastrophe. Ich kann kaum verstehen, wie dieses Feature in diesem Zustand veröffentlicht werden konnte. Anstatt gemeinsam entspannt zu spielen, sorgt der Splitscreen eher für Frust. Die Bildschirmaufteilung ist unübersichtlich, die Performance leidet deutlich und gerade auf größeren Basen verliert man schnell den Überblick. Dazu kommen Kamera- und Darstellungsprobleme, die das gemeinsame Spielen unnötig anstrengend machen. Es ist besonders schade, weil Hydroneer eigentlich perfekt für Koop-Abende geeignet wäre. Stattdessen wirkt der Splitscreen wie ein unfertiges Experiment, das dringend überarbeitet werden müsste. Ich hoffe wirklich, dass die Entwickler diesem Modus noch einmal die Aufmerksamkeit schenken, die er verdient. Fazit: Hydroneer selbst ist ein fantastisches Spiel und gehört für mich zu den besten Vertretern seines Genres. Wenn man alleine oder online spielt, kann ich es ohne Zweifel empfehlen. Der Splitscreen hingegen ist aktuell der mit Abstand schwächste Teil des Spiels und zieht die Gesamtwertung leider spürbar nach unten. Sollte dieser einmal vernünftig überarbeitet werden, wäre das Spiel für mich eine glatte 5 von 5 Sternen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 20.6K | 77% | $29.99 | |
| $13.7M | 36.1K | 96% | $19.99 | |
| $13.7M | 32.8K | 82% | $29.99 | |
| $13.7M | 80.6K | 97% | $9.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.9M | 286.6K | 96% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.7K | 97% | $39.99 | |
| $383.8K | 1K | 80% | $14.99 | |
| $205.8M | 234.9K | 98% | $35.00 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $1.9M | 2.8K | 88% | $17.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 295ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really cool but i wish there would be an npc that rebuilds your plot, lets say i blew a plot up but now i want to use it and i just go to that guy give him the money it cost for the plot and he rebuilds it like it was a new one
hey its josh welcome back to lets game it out.
bought the game a few years ago, played for 10 minutes and put it down, recently picked it back up since I got interested again and wondered if the devs fixed the game feel. They didn't. "Hydroneer is a finished product". Now, I will probably change the review to positive once I put more hours into the game and things start to get "automated", but for how everything is so poorly executed so far, I can't recommend this. I see the appeal and the vision of the "no inventory", and I respect that, but just because it's a design vision doesn't mean it can be an excuse for poor game polish. Tutorial hasn't been changed for (I think) 3 years, things are still a text wall, cart moving is clunky, and on the topic of clunkiness, the player character. Character needs more friction, I enter a hold that I dug but cannot get out and just keeps slipping, and this happens on normal terrain too, the "unstuck" button just sends me to the underworld and I have to walk all the way back to early game area. There's often no feedback from when something happens and you NEED to know, things like whether things are in the buckets or not (which the game claims can be used for storage purposes, but guess what, it breaks whenever the bucket is in a cart), when something needs to be rooted instead of just dropped to be used (spent 5 minutes in the TUTORIAL wondering why my anvil doesn't work, turns out I needed to place it, call me dumb I guess but the tutorial should've told me). All of the points above make me not want to play the game even though the gameplay itself is super fun, having 0 QoL, intentional cripples that may or may not be relieved through gameplay (making a "lock/unlock building" purchasable item instead of just changing the keybind to something more intuitive), and just general lack of polish.
So ein schlechtes bausistem habe ich noch niehmalz gespilt
.
my brother plays this and he likes it
Dirt
Let me be very clear: I like the GAMEPLAY of this game; the part where I work to get money and then start to make my manual grindset become automated and I get to watch my creation go to work. I recommend hydroneer for that. HOWEVER. This game is a tedious running simulator. You have to pick up everything one by one. Every tool, every item, every building piece. Everything. I enjoy setting up my workplaces. I hate how they have to be set up. One by one. Building a new mine/ refinery line? Here's the step by step process of how to do it :D 1. Go to shop. 2. Move cart to position. 3. Spend 10 minutes, one by one, picking up a bunch of pipes and conveyors (this is excluding buying specific items like sorters, smelters, etc. 4. Buy them and bring them back. 5. Spend another 15 minutes offloading them and trying to poorly organize them. 6. Spend another 45 minutes running each individual piece, one at a time, back and forth, until I've completed the assembly line I had in mind. That's the SIMPLIFIED way of putting it, and I'm being really generous on how much time that actually takes to do; that's not even mentioning the fact that in order to get the miners, you have to bring resources to the forge in Icehelm, forge new miners one by one, and then transport them back and place them one by one. Final words: This is a great game that loses a LOT of points because for some reason, an inventory system, or in the very least the ability to hold more than ONE PIPE (or any building item) at a time is too much.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.