
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.5Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peak
Minecraft but you can sell stuff
I love this game I haven't stopped playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.7M | 39.6K | 96% | $19.99 | |
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.7M | 80.6K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.7K | 97% | $39.99 | |
| $383.8K | 1K | 80% | $14.99 | |
| $205.8M | 191.9K | 98% | $35.00 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $1.9M | 2.8K | 88% | $14.39 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 295ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
vary good game
very fun i like the free to play feature and its a adventurous game
tHE bALANCING IS SO ♥♥♥♥♥♥♥ BAD ITS IMPOSSABLE TO GET ♥♥♥♥♥♥♥ T COINS The reason why the game feels poorly polished is probably because Unreal Engine was a bad choice for a game with so many physics updates. Even on fairly strong mid-range PCs, the game stutters heavily when unloading resources from buckets. On top of that, the autosave system is not asynchronous, so because the game autosaves so often, it constantly causes hard lag spikes. The game is also completely unbalanced. In the very first hole, I already had enough money to buy basically everything, so there was no real reason to keep earning more. Another problem is the two currencies you need, which are completely RNG-based. You can only get them randomly from missions in one specific area, and each mission only gives around 20 to at most 100 T currency. Meanwhile, everything that requires this currency costs several hundred T coins. The worst part is that you cannot actually farm this currency consistently because it completely depends on random mission rewards. That means you are forced to wait for the right missions to appear, while also earning way too little. Because of that, it would literally take months, if not over a year, to upgrade to Tier 3, especially since Tier 3 pipes alone already cost around 300 to 600 T coins.
Started in the tutrial as the game advised to get feel for mechanics/controls but the center screen reticle is actually useless nothing but the stores/picking up items seems to accuratelly reflect where the cursor is, placing items on /in objects you have to use the shadow to reliably put them where you want/need. There's a several year saga of a basic tutorial function being lost in the sauce because despite there being muliple ways to achieve early steps the flow text only updates if you follow the exact wording. So you will almost assuredly miss that to make the ring on the anvil you need to smelt your gold, and then reheat the smelted bar (extermely counter inuitive) and then hit the anvil. For me *on controler* the game feel isn't good and the game logic feels needlessly obtuse on top of that so I uninstalled.
The fact you need to buy a hammer to lock your equipment/foundations in place instead of it just being a core feature of your game is a literal joke.
good
ten teplej typek
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.