
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.5Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun for a bit until you run into just stupid difficulties for the sake of it being difficult, logic puzzles sending 0s on a line completely fking you before you scour for an entire hour before finding an answer why things arent working, ores getting stuck unless you do an insane amount of logic planning to stop your entire factory for a delay of 20 seconds before letting it start again... Just the entire logic that your factory requires to be automated is such a complex mess with no real help or info out there. Also, having to drive to places to buy different items but having to do puzzles to get that back to your base by stacking on trucks is the worst too. Just infuriating a lot of the time and isnt relaxing at all which is what youd expect from an automation game If you want to do some auto mining and smelt some random stuff for 10 hours without going further into the logic parts though its fun, its just convenience and quality of life really isnt there for this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 294ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Потраченного времени жаль. В начале захватил игровой цикл, копался в грязи, что-то добывал, продавал и тд. Потом как-то резко забогател, но удобства строительства и закупки не появилось. Зато появились квесты, которые были-бы интересными, если бы не требовалось каждый раз искать по всей карте, где там стоит дед, которому надо суп из[strike] семи залуп [/strike] трех морковок принести. В какой-то момент можно купить новые котлованы, но зачем? в принципе с одного большого можно делать всё, что я и делал. Потом сплавал на остров и там всё тоже самое, но с нуля. В какой-то момент осознал, что в принципе тут нет цели, не развития. Строительство неудобное, автоматизация рудиментарная (как можно автоматизировать без циклов хотябы?). В общем в игре много чего не хватает элементарного, несмотря на большое количество патчей и видимость развития. Каждый раз ехать с телегой и накидывать туда по 40 штук деталей ВРУЧНУЮ, потом каждую деталь с любовью ставить со второго раза в нужную позицию, на пятый раз уже надоедает. В общем не рекомендую, есть игры получше в подобном жанре.
It's fine as a game, but once you get to the mid-late stage of mining, where dirt and ore spew out like a hose, the tendency for dirt clumps and ores to get stuck on themselves, build up and lag the game is so frequent, it's just annoying. You can't leave the game alone for 15 minutes without risking a grinding halt to the FPS. This, along with just random chance afaik, results in game crashes that also sour the mood and drive you to play a game which has a more static, but performance efficient, conveyor system, such as Satisfactory. And don't get me wrong, I don't have a potato; my PC is more than capable of handling intense games, so Hydroneer just has a ticking FPS bomb built into its core. It's really sad to give this a bad review, since it was fun to play. But I've unfortunately been driven away by the game itself, and I just don't feel like continuing in such a volatile state.
There's one fundamental flaw that stops me coming back to Hydroneer, the controls. Object interaction and placement are incredibly frustrating, with items frequently landing offset from where you're aiming. Building conveyor lines, pipes, and machinery often feels like fighting the game rather than designing a factory, and the lack of proper snapping or alignment tools turns simple tasks into tedious chores. Even basic actions, like dropping gold into a crucible feels unnecessarily awkward and imprecise at best. After a while, it stops being charmingly janky and starts becoming rage quit material. Performance is another major issue. As your mining operation grows, the framerate takes a noticeable hit, which undermines the entire automation fantasy the game is built around. On top of that, the lack of a proper inventory or wallet system creates constant busywork, forcing you to spend time managing items and currency instead of expanding. These quality of life problems make it difficult to keep coming back.
It's fun for a few hours at best, I tried so hard to like it but its so clunky and tedious to get anything done that it just misses the mark, my first experience with the game was last year and it was a struggle to get anywhere or find out what you're supposed to do, the tutorial is basic, how to find resources and how to connect pipes, it doesn't tell you what the pipes are for or how they're used for powering machines, I didn't get very far so I left it, then I saw the new update and gave it another go, it was almost exactly the same, the core issue is your character doesn't have an inventory, you know, like every crafting/ base building game ever, you have to carry everything ONE ITEM AT A TIME, are you nuts, so every single piece of ore, every single item and the placement system for the items is a nightmare, you need to enter a placement mode to do that, WHICH IS ALWAYS ON, meaning that I accidently pick up the anvil instead of the item crafted constantly, or the machine instead of the bucket, its such a pain, if it wasn't for online tutorials I wouldn't have made it very far, I learned that you need to dig out the entire lot to place drills down or you won't mine anything useful, which takes hours, then everything is super expensive, just to make one simple factory that feeds the drill into the harvester costs over 2000 coins, combine that with carrying every single piece of ore, smelting it into bars, heating the bars back up and dropping them carefully on the anvil, making sure everything is lined up and you'll get a sword that might be worth 96 coins or 106 coins or 125 coins, the price fluctuates and is a complete gamble, the only way to ensure you get the max amount is to make dozens of items and sell them in bulk, the automation is a complete joke, you can automate mining, crushing and sorting of ores and that's it, it doesn't automatically pour the melted ore, it doesn't automatically make the bars and it doesn't autocraft, meaning I have to carry every single item one at a time over to the furnace, heat them up and carefully place them all down for crafting one item, it's so tedious, the game says that water will break machines without a filter but it doesn't, I never had one machine break in the 5 hours that I had them running, the fishing is pointless as you'll make three times as much by just drilling ores, as is the farming, meaning that part of the game is useless, why would I invest in something that has little to no benefit, when I can just sell all the ores I generate in just an hour for the price of an entire mining setup, which brings me to the last issue, why is the crafting for the machines so far away and so complex, if you want more machines, you need to craft them, how do you do that, the game doesn't tell you, I had to look up a walkthrough to find out where I need to go and what I need to do, which is, going into the mountains, go into a fortress, go all the way down to the bottom floor, bring 300 iron ore, which you have to count, BY HAND, 300 coins, buy a mini drill, take said drill to a casting machine in the middle of the room, pour in the ore and bam, you've got yourself a new drill, why, WHY DO I HAVE TO TRAVEL TO NARNIA TO MAKE A BASIC ITEM!, why can't the merchants sell them, they sell everything else, why not the machines. In the end, this game is tedious, drawn out and clunky, it is fun for a few hours but once you realise the core gameplay is you running around constantly to get the basics for any setup, the interest wears off very quickly, it just doesn't work, it needs an inventory system, have the merchants sell machines (even if it was for a marked up price), the building system needs to be a separate function, so I don't keep picking up the anvil, it needs teleporters and it needs a story, which it doesn't have, it feels like an early alpha of a game, not a fully finished game, I won't be playing it until those features have been reworked.
This game looked amazing right up until I discovered the co-op is Remote Play split-screen only. What kind of nonsense is that? My friend and I are on separate PCs in different cities. Why would we want to play a split-screen game through a streamed connection instead of having actual online multiplayer? Who is this designed for? It's 2026. Not 1999. Not 2005. 2026. The fact that a co-op game releases with split-screen Remote Play as the primary way to play together is honestly mind-blowing. The game looked promising, but this completely killed it for us. Refund requested. I don't usually leave negative reviews, but this design choice is so baffling that I genuinely thought I was missing something in the menu.
Unfortunately, I cannot recommend this game. The core gameplay loop is fun and there are some interesting ideas, but it's ruined by the poor quality of life choices littered across the game. For example if you want to upgrade your mining setup from one drill to 6 here is what it looks like: 1 minute pondering and planning your setup, 30 minutes shopping for all the parts, 60 minutes digging out a giant hole, 15 minutes putting in access stairs or ramps, 15 minutes building (of which, 14 minutes are spent ferrying stuff from the surface down to your mine site.) So in a total of like 2 hours of playing you spend 1 minute solving a puzzle, 1 minute actually building, and 2 hours of busy work.
Great game my pc sucks but i can run it smoothly and i love the whole game aspect
dsfdsdgd
Why can you scrap money, but not pallates. Also, pease let me rebind to mouse buttons.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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