
HunterX: code name T is an action adventure with fast and stylish combat. Perfect your own fighting style using various weapon actions and magic, and explore an ever-greater world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 148reviews | 84% | — | $48.9K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
주인공이 남캐인건 맘에 안들었지만 여캐로 플레이할 수 있게 해줘서 좋았다 도전과제도 어려운 편이 아니지만 노데미지로 보스잡는건 회차를 전승해도 카운트가 리셋되지 않으므로 끈질기게 하면 언젠가는 달성가능하다 하지만 스트레스 받고 싶지 않다면 노데미지는 포기하자 전작인 헌터X 와의 차이점은 무기에 따라서 모션변경이 이루어졌다 전작에선 어떤 무기를 들든간에 전부 도검을 휘두르는 모션이었는데 이번엔 무기종류별로 차이점을 뒀다 무기종류는 총 3가지로 대검, 도검, 창이다 그래서 무기를 바꿔쓰는 재미도 있고 어떤 적에겐 어떤 무기를 쓰는게 더 효과적인가 하는 전술적인 면도 늘어났다 추가캐릭터중에 리코는 적버전이랑 플레이어버전의 복장이 다르다 복장 변경가능하게 해줬더라면 더 좋았을걸 이 게임 할때마다 코스츔 커스텀이 아쉽다
跳跳乐加粪怪,体验只有前期
6
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《HunterX: code name T》是一部类银河城游戏,游戏有着层层关联的箱庭地图,丰富的战斗动作设计,以及多样多变的怪物。 游戏的武器模板构建丰富,在获取不同的主武器以后,可以在装备界面进行切换,不同的武器对应不同的攻击动作,数值同样不同。除去近战的主武器,还有远程的副武器,换句话讲是法术武器,装备以后,可以进行法术攻击。主副武器之外,还有两个装备槽,可以装备戒指之类的挂饰,提供额外效果。 武器系统之外,还有一套完整的技能构建,技能构建是一张大网,以几个主技能为支点,通过各种小技能进行连接,而且有些大技能需要完成前置条件,才能解锁。小技能的话,在其归属的主技能解锁以后才能解锁。 银河城类型游戏的玩法,在于将各种动作与技能拆分,放在各个地图之中,让人在逐渐推进的过程中,有那种一点一点取回力量,逐渐变强的感觉。并且各种武器,也是藏在各个地图的角落,在不同的地方发现不同的武器,会有种满足感。 在前期没有将动作和技能拿回来,在没有学习完大部分技能之前,人物的机动性堪比残疾人,毕竟是游戏特色。但是当技能和动作拿回来,并且学习了大部分技能以后,两者一对比,游戏体验就变得爽快起来了。一些过不去的地方,通过动作和技能可以轻而易举过去,一些比较难打的小精英怪物,可以轻轻松松秒杀,游戏体验越来越轻松,越来越快乐。 [h1]总结[/h1] 在游玩过程中,一定要点击一个技能,就是随时随地进行防御,随时随地防御可以取消,当学习完这个技能以后,玩过某个打铁游戏的兄弟们,可以进行苇名抖刀法,进行愉悦的弹刀,然后快乐的斩杀boss。游戏整体不错,动作流畅,打击感好,音乐背景动听,值得体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Jogo mais pra passar raiva do que se divertir. Talvez por 1 real valha a pena
una autentica maravilla
This was a nice sequel to HunterX. There are no massive gameplay changes from the first title, and the map and story quality is about the same as the first game. That is to say: the map and story are basic, yet perfectly serviceable to the game. Bosses are considerably more enjoyable in this game as well. The gameplay changes relate mainly to combat and traversal. The biggest combat-wise is the linking of the mana and mortal blow bars. Using Occult now consumes part of your bar for mortal blows. This means you have to choose now between the two. It is a considerable nerf to potential DPS, but not such to make your character feel weak. It's more like: Tsuki was incredibly overpowered in the first game (and that was part of the appeal of the first HunterX, imo) if you combined the right mana with mortal blows, and Taiyo is just very strong. The traversal changes have to do with new movement abilities which I will not spoil, but they make exploring the map quite a bit more convenient, and shorten runback times. A few moderate to minor changes include the new movesets of new weapon types and the slide (which I found very situationally useful). The former was a rather appreciated addition. The weapon types have differences in how they stun enemies as well, which changes how you play a bit. I found it interesting. The slide is fine, but did not add much utility in my opinion. Overall, it was a nice sequel, and still fits well in that 'middling,' 'game-between-games' sort of slot that the first game did.
This is a solid game, it's not one of the absolute top metroidvanias. Don't let that be too negative though, it's solid. It's always fun to discover a new weapon, and there's about 4 weapon types. I personally am not sure they various weapon types are balanced super-well. It does feel like the swords have the highest DPS (the greatswords feel a bit too slow given their damage). A similar negative is that the hunter potions don't seem to scale sufficiently, I had like 30 health and it would take generally 2 potions / hit towards the end. None of the bosses were too difficult, and some all some bosses were a bit annoying ([spoiler]the humans bosses had a bad habit of backtracking which caused me a bunch of whiffs[/spoiler]). I didn't really use magic, so I can't speak to its balance. Definitely fun for a playthrough, though I'm not sure there's too many deltas from the earlier hunterx game.
虽然没有玩过一代的HunterX,但由于对这类横版+类银河城游戏很感兴趣,所以就入手试了,这作最银河城的地方,就是那种“我要把失去的都拿回来”的成长感。前期你憋憋屈屈,跳不高冲不远,打个小精英都费劲。等到中后期技能拿得七七八八,武器也收集得差不多了,再回头去以前卡关的地方就成了爽游了!很推荐喜欢这类游戏的玩家游玩!入手不亏! 游戏背景是3D构筑的,角色应该算是2.5D,整体还是以横版推进的。游戏地图迷宫庞大复杂,技能天赋种类繁多,还有各种色彩绚丽的炫酷技能。正常的攻击机制该有的也都有,在天赋树点亮之后,冲刺过程可以变为无敌,这就多了个无伤躲避的主要技能,滑铲附带伤害也是我们接近怪物的主要手段,弹反、格挡、下蹲躲避、上跳攻击等等战斗手段也是应有尽有。不过战斗手感还是比较僵硬的,不过瑕不掩瑜了其实,习惯之后还是蛮爽的,难度颇低,剧情篇幅也不算长。 游戏的武器模板构建丰富,也是我非常喜欢的一个点,在获取不同的主武器以后,可以在装备界面进行切换,不同的武器对应不同的攻击动作,数值同样不同。除去近战的主武器,还有远程的副武器,换句话讲是法术武器,装备以后,可以进行法术攻击。主副武器之外,还有两个装备槽,可以装备戒指之类的挂饰,提供额外效果! 其他的也不需要多说了,就性价比来说非常的高,喜欢横版+恶魔城的玩家值得一玩! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $222.3K | 660 | 80% | $14.99 | |
| $84.7K | 241 | 89% | $14.99 | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $835K | 6.8K | 85% | $7.49 | |
| $600K | 1.3K | 82% | $9.99 | |
| $154.4K | 531 | 67% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 51 | 53% | $39.99 | |
| $48.9K | 232 | 85% | $9.99 | |
| $48.9K | 221 | 85% | $8.99 | |
| $48.9K | 258 | 67% | $5.99 | |
| $48.9K | 408 | 92% | $7.99 | |
| $49K | 116 | 78% | $19.99 |