
Hunters Inc. is a 1-4 player co-op melee FPS featuring rampaging Orc hunters, gigantic monsters to slay and procedurally generated environments teeming with deadly flora and fauna.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hunters Inc. is a 1-4 player co-op melee FPS featuring rampaging Orc hunters, gigantic monsters to slay and procedurally generated environments teeming with deadly flora and fauna.
Orc Together Strong! Work together as a warband to track your target and bring it down as you fight your way through a savage world full of deadly beasts, lethal hazards and valuable resources!
Hunt down and kill a plethora of creatures that are so powerful they are capable of destroying the environment around them. Each beast presents its own distinct challenge in combat and when killed can be harvested for unique crafting materials.
Cut through hordes of enemies as the Berserker, scout ahead and locate your target as the Tracker, harvest natural resources and build war machines as the Blacksmith, or support your team with protective totems and spells as the Shaman.

Harvest defeated monsters for a variety of rare parts! Each monster drops unique carves used to upgrade your gear with the characteristics and attributes of that monster. Earn gold and experience to level up your hunter and unlock access to new weapons and equipment.
Explore a wild world of procedurally generated locations filled with creatures to hunt and resources to collect. Each mission presents new challenges and no two quests are alike.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the demo of this and came back for more along with buying the supporter pack (during winter sale but still) This gives me the feel of a Deep Rock Galactic/Monster Hunter experience. I like getting into a hunt as quick as you would a dive and not have to do all the grinding monster hunter requires. The world being open and you just hulk jumping around is fun. The artic levels having you jump up and down icy slide-y mountain was a fun platforming aspect. The combat isn't too complex out the gate but was still a enjoyable to me. Being able to pick up your arrows and spears along with finding some along the way adds a nice amount of resource management. Overall I've had a really good time with this game and thinks it worth the price especially if you'd like to support a game that has good heart and feel. Looking forward to playing more wit da Boyz! or Gurlz or whoever as long as the bring the dakka!
전체적으로 캐릭터들간의 간극이 좀 큰 편이긴 한데. 베르세커 - 초반에는 좋지만 후반에는 점점 힘이 딸립니다. 트래커 - 초반 이동속도가 높고 대쉬가 초반부터 많아 편합니다. 일단 이 둘은 초반캐지만 초반에 약하고 후반에 유틸이 어느 정도 되는 샤먼, 블랙스미스만 키우게 되긴 합니다. 엔드 컨텐츠 요소인 젬의 경우는 좀 귀찮긴 하고 운빨을 많이 타고나지만 전격>냉기> 그외의 힘을 발휘하고... 솔직히 템이 맞춰지는 순간부터는 게임이 금방 루즈해지긴 합니다. 같이 하는 사람이 있다면 꽤 재밌게 즐길 수는 있지만 만일 솔플을 한다면 추천하기는 어렵고, 둘 이상 같이 할 수 있다면 싼 값이니 값어치는 충분히 할 거 같음.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
開発終わってます。アプデ来ないのでこれからの購入は絶対ナシです。大量にバグが放置され、中途半端な完成度です。
Задумка хороша. Побегать на охоте за орков по своему прикольно. Игре поставлю плюс, главное чтоб разработчики не забили и доделали игру хотя бы до уровня "гномов", с которой много схожего. из минусов: -нет облачного сохранения прогресса, винда слетела или зашел с другого компа- все заново.
Hunters Inc, developed and published by WYLDERZONE, is a cooperative first-person action game that centers on large-scale monster hunting within procedurally generated wilderness environments. Framed around a band of orc warriors tasked with tracking and slaying colossal beasts, the game emphasizes teamwork, class synergy, and dynamic encounters over narrative complexity. Currently positioned as an evolving indie experience, it blends chaotic melee combat with light progression systems and replay-driven design. At its foundation, Hunters Inc is about the hunt itself. Each mission drops players into expansive, semi-randomized terrain filled with roaming threats, environmental obstacles, and a primary monstrous target that must be located and defeated. The procedural generation ensures that landscapes shift between sessions, preventing hunts from becoming overly predictable. Terrain layout, enemy placements, and resource nodes vary enough to encourage adaptation and exploration. This structure supports replayability, as no two expeditions unfold exactly the same way. Class design plays a central role in shaping gameplay. Players can choose from four distinct roles, each tailored to a specific function within the group. The Berserker excels in close-quarters damage and durability, acting as the frontline powerhouse. The Tracker specializes in locating targets and navigating terrain efficiently. The Blacksmith supports the team by constructing equipment and gathering materials, while the Shaman introduces magical utility through protective and supportive abilities. These archetypes promote coordination, particularly in cooperative play, where balanced team composition can dramatically improve survival chances. Combat leans heavily into visceral melee engagement. Battles against towering beasts are intense, requiring constant movement, positioning, and awareness of environmental hazards. Monsters are not static enemies; they interact with the world around them, crashing through obstacles and reshaping terrain during encounters. This environmental responsiveness gives fights a sense of scale and unpredictability. Success demands understanding attack patterns and leveraging each class’s strengths rather than relying purely on brute force. Progression systems support long-term engagement. Defeating monsters yields resources that can be used for crafting and upgrading equipment. Weapons and gear improvements enhance survivability and damage output, creating a loop of hunt, gather, and strengthen. While the progression depth is not as intricate as in larger monster-hunting franchises, it provides sufficient motivation to continue tackling increasingly difficult encounters. The visual presentation adopts a stylized, low-poly aesthetic. While it does not aim for hyper-realism, it effectively conveys atmosphere and scale. The massive creatures dominate the screen, contrasting sharply with the rugged terrain and compact player characters. Environmental lighting and particle effects during combat add to the intensity without overwhelming clarity. Audio design complements this with powerful creature roars, weapon impacts, and ambient wilderness sounds that enhance immersion. Hunters Inc exhibits both promise and limitations. Some systems feel unfinished, and quality-of-life features such as advanced navigation tools or deeper crafting mechanics are still evolving. Occasional technical hiccups and balance inconsistencies reflect its developmental stage. However, these shortcomings are typical of indie projects undergoing active refinement, and ongoing updates indicate a commitment to expansion. Multiplayer cooperation is arguably the game’s strongest element. While solo play is possible, the experience shines when shared with others. Coordinated strategies, class interplay, and the shared thrill of overcoming massive adversaries create memorable moments. The social dimension transforms hunts into collaborative challenges rather than solitary tasks. Hunters Inc does not attempt to compete directly with large-scale AAA monster-hunting franchises. Instead, it offers a leaner, more focused interpretation of the genre through an indie lens. Its procedural structure, class-driven teamwork, and high-intensity melee combat form a solid foundation that continues to evolve. For players seeking cooperative action, dynamic monster encounters, and a developing indie experience with strong potential, Hunters Inc stands as a promising and steadily improving entry in the monster-hunting space. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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