
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.86/day in the week to Sep 8 → 78.43/day in the week after.
About

Discover the possibilities of our arsenal, with weapons, gear, and abilities that are equal parts authentic and creative. Explore different tactical approaches to any situation, whether you’re setting an ambush or taking back the initiative. Build your own unique loadouts that match your playstyle. From Beetles to Tarot Cards, there’s a tool for every job. Lightweight inventory management keeps you focused on the game rather than your backpack. Survive and level up your Hunter. But don’t get complacent, as even the best gear won’t save you. Combat is balanced so that everyone has a fair chance.


The world has teeth. Experience ravaged landscapes and twisted monstrosities deep in the forgotten corners of the American West. With four massive maps, transformative weather conditions, and fresh changes every season, you’ll always have something new to see. Whether you’re outrunning a wildfire or stalking under the cover of heavy rain, make no mistake: From Mammon’s Gulch to Lawson Delta, the Corruption has seeped into everything.


Rely on your ears just as much as your eyes. Sound is vital: the warning cries of nearby monsters. Dogs barking in the distance at enemy Hunters on your trail. The metallic clinks of a weapon being reloaded in the other room. From creaking floorboards to snapping twigs, every sound could make the difference between survival and disaster. So, watch where you step. Hold your fire when you can. And if you find your ears are left wanting more, listen to the haunting melodies of Port Sulphur Band, exclusive to Hunt: Showdown 1896.


Danger lurks around every corner. The dead have risen and are hungry, but rival players are the deadlier threat. The gunshots will close in from every direction. Every Hunter is competing for the same prize, which turns every match into a deadly showdown. When you finally make contact, ride the adrenaline rush. Every second matters, every bullet counts, and the smallest decisions will seal your fate. The biggest risks for the highest rewards.


Trust is survival. Choose your team wisely as another pair of eyes can be the difference between life and death. Share your triumph in duos or trios. When you’re ready, take the challenge hunting solo. Relish your hard-earned victories, it’s taking the bounty that matters. Whether your match ended in a haul of loot or the cold embrace of death, know your fellow Hunters have walked that same line. As they say, Hunt Giveth or Hunt Taketh.


Express the way you play. Recruit from a diverse roster of Hunters, including Wild West gunslingers, twisted fanatics, and legendary warriors from further afield. Arm them with an array of distinctive weapons, from exquisite firearms to brutal, improvised hammers. With hundreds of unlocks and customizations beyond your Hunter and gear, no one will Hunt quite like you.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 278.7Kreviews | 74% | — | $42.4M |
| $29.99 | 14.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a great game. Now it is a clown-fest (literally, clown zombies) with rapper-celebrity focused event, paid animations for dances, pop-culture crossovers skins, while a game in a constant status of atrocious servers with horrible tickrates, broken balance, one of the worst ranked systems (you can't play unranked btw) and same guns variants and events repeated over and over with a bit different wrapper and an intent to hide impressive laziness of developers. I was 6 stars when i left, 7 dlcs, played from first public versions, played with group of 5 friends for years. Same as me, none of them can recommend it now. Music is still good.
[h1]太会改动了CRYTEK,我简单说一下从五月开始要塞版本改动了些什么,玩家进图一共损失了什么资源[/h1] 1.要塞版本 玩家失去所有达姆/爆炸/破片/尖头弹药,因为你C社说了,[i]“大家都能用说明太强了不平衡”[/i]。取而代之的是去要塞搬箱子,好吧好吧,至少还有一些获取途径,玩家硬着头皮吃了这坨改动。 其次,武器栏位大改,与其说是《某些武器出场率过高》,不如说是为了硬抬一手C社天天惦记的那个垃圾短子弹,一刀削掉帝王和999带两格栏位副手武器的能力,弹鼓莫+999的踹哈套装彻底玩不了了,那我想问了我花这么多钱买贵的武器不就应该强力??? 长帝王也被削的失去了带两格副手的能力,也就是说你想带个重左都带不了。 哦说到重左,刚改完变成最小丑的两格武器,我不懂,莫辛飞升四栏位,马枪要放到三栏位,弹鼓莫怎么还能在二栏位???短帝王又何德何能去三栏位???重左一个左轮能去两格的???那为什么梅纳德一个单发武器装个消音就去五格了?何德何能啊???这枪很厉害吗?除了恶心人能干嘛???现在好了,消音梅纳德、帝王、999直接没人玩了这就是C社你想要的?三把全是极端到不行的枪,直接把副手选择空间削干净,很会玩了C社,游戏理解很好了C社 还有大削一刀长子弹,所有大栓长子弹变成特弹,只能从特弹箱子摸且只有两发,然后工具栏位弹药箱补给倍率从2.5倍变成2倍,也就是长子弹一次只能拿四发,真神了 再然后,工具栏位改动,爆砍一刀陷阱携带数量,现在不点拓荒者初始陷阱只有俩,NB 这就算了,要塞版本已经构式到家了,特别是那个气球,打要塞吃力不讨好,进去的队只要有几个陷阱或者铁丝网封路就能稳稳吃4个箱子+一个小灰,本来想着,那可能以后要塞常驻了吧,不然怎么获取特弹呢? 还有就是地图资源的第一轮削弱,马戏团我们按着不说,就光看瞭望塔版本对比要塞版本, 首先之前每个 [h3]瞭望塔:[/h3]刷两张牌(必刷寻路者一张)+稳定一个信封刷新+2特弹盒+一个免费稀缺特质+一根针or投掷道具+塔顶三把带镜长枪。且拥有地图可以开全图 [h3]火马车刷新:[/h3]必刷战车+蛛皇+一个免费稀缺特质+固定刷新1点数催化剂+誓约印记信封+血脉经验+扫/经验/四针信封+特弹盒一个+回血医疗包一个 一共有多少资源呢? [b]六张塔罗牌包含稳定刷新战车蛛皇+五个信封+五个特弹盒+三个稀缺特质+两个消耗品道具+六把长枪+一个印记信封+一个血脉经验+1点催化剂+回血医疗包[/b] [h2]那我们看看要塞版本呢?[/h2] 首先,火马车和塔楼被拆分为医疗马车+军营马车+要塞医疗帐篷,那么刷新的总物资一定很多吧? [h3]军马车:[/h3]刷新一张地图,一个经验信封+一张扑克牌(高概率刷新愚者这种没用的垃圾)+一个免费催化剂(只有一队人能拿的到)+小概率刷新一个大收+一个特弹盒 [h3]医疗马车:[/h3]刷新一个地图,刷新五根针+一堆没用的垃圾医疗包+概率刷新一张牌+一个四针信封+回血医疗包+概率刷新一个稀缺特质 [h3]要塞帐篷:[/h3]三个誓约信封+概率刷新一个稀缺特质+三张牌(随机刷新) 那么前后版本物资差距有多大呢? [h1]CryTek吃掉了:[/h1] [u]二到三张塔罗牌(包含有用的战车蛛皇,且大概率刷新没用的愚者)+四个特弹盒+两到三个稀缺特质+六把长枪+一个印记信封+一个血脉经验+催化剂去晚了没得吃 [/u] 这就是C社的改改又动动啊,偷吃玩家资源这一块 2.血月版本 我真是,C社你真是神了,血月版本删了要塞你他妈把特弹箱子删掉干啥?那我怎么获取稀缺弹药啊?我想玩什么枪的什么特弹我还得去地图里面刮地皮????你把特弹移除的时候说的是什么?作为补偿,玩家可以在图里搬箱子作为特弹的来源,我问你我弹药箱呢? 然后就是最新的,我们C社大力推荐的地图新机制啊,摸线索解锁地图上的资源点和撤离点 [h2]那我问你,我开局看不见瞭望哨塔,摸完三个线索还是没给我解锁瞭望塔怎么办?开局有人刷在boss房快速把boss开了线索摸不了图里12个人地图全黑怎么办???我清了图地图还是黑的我想点亮地图还得靠运气去碰? [/h2] [h2]为什么大砍大小塔楼刷新信封的概率?我清了图地图没解锁我不摸四针我怎么跑图?你地图里刷多少火男多少狗你心里没点数? [/h2] 再说他妈的资源量改动,上个版本吃了玩家这么多资源,这版本改了什么呢 [b]首先,摇摇乐和邮局马车互斥了,其次,火马车根本他妈得没返场,再然后,资源量又被爆砍一刀 首先瞭望塔楼,少了一个特弹盒一张牌两把长枪,且不刷新信封了 其次在没有火马车的情况下,概率刷新的邮局马车被移除了四针和黑视信封,卧槽尼玛的我带三个点过去摸完誓约信封又拿三个点吃完大收和经验我都花不完我身上的点数,C社你妈炸了?[/b] 然后是摇摇乐,邮局马车少的黑视被挪到摇摇乐去了, [h3]问题是他妈的摇摇乐本来就大概率会摇的出来扫,你他妈再放一个谁他妈会拿啊 我想问了??????[/h3] 且摇摇乐少了一张塔罗牌,原先刷两张的 [i][h3]然后就是依旧被保留的坏文明,军马和医疗马车,二者互斥 且军马医疗马的地图被移除,军马不刷信封了,整个地图所有资源点只有医疗马车固定刷新四针,且军马的催化剂依旧是普通特质,被摸了会消失,依旧小概率刷新大收 很难想象一个资源点的资源只有一个催化剂+一张塔罗牌,医疗马车除了拿四针补充一点针剂之外一点叼用都没有 我真是搞不懂了C社你到底要干嘛,又加了一个摸血池狂暴,再过阵子出血月了,你妈B不刷四针你那个超雄火男+大狗+喷火兵+毒蜂女的司马刷怪量,开局图黑黑的又强迫你跑图,我他妈人没见到呢先被怪打个半死,大灰打完了清图了没有四针摸跑图要被大狗嚼,真他妈神了谁他妈想的资源改动 老子他妈清图了发现6个誓约点数没地方花,真是太他妈有游戏体验了,一把杀9个人赚1000块撤离吗[/h3] [/i] [h1]我真得给你一个差评控制一下你了 [/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #27, worst UA #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 39.71/day in the week to Aug 27 → 45.86/day in the week after.
Reviews, worldwide (the counter carries no country): 41/day in the week to Jul 25 → 46.86/day in the week after.
Reviews, worldwide (the counter carries no country): 40.88/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*, Polish, Turkish, Japanese, Portuguese - Brazil, Korean +2 more
| $11.99−60% |
| 3.7Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly I wish this game could be fun for me but the matchmaking is a joke and the lobbies are never balanced, you always get one guy cheating or just running around hard meta in low level lobbies with 20+ prestige under their belt. It's a slog and it can't even begin to be fun because the second you finish the tutorial you get no-lifers like this ruining every possible lobby you could get
Честно говоря, в новом обновлении много хорошего. Детализированные скины выглядят потрясающе, и старания разработчиков определенно видны. Но реализация ивента с Кровавой Луной просто ужасна. Красное освещение настолько агрессивное, что вызывает сильную боль в глазах — такое чувство, что глаза буквально вытекают уже после короткой сессии. Вдобавок ко всему, новые изменения звука просто отвратительны. Вы даже не слышите движения вражеских охотников поблизости, потому что фоновый шум перебивает всё остальное. Это рушит саму суть Ханта. Я очень хочу любить этот патч, но сейчас играть физически невозможно. Изменю отзыв на положительный, как только они пофиксят цвета и шаги.
123
Right off the bat; If you value your sanity, this game is an immediate skip. I knew this game had a poor matchmaking system, but I had absolutely no idea how horrible it actually was. The "MMR" is shown as 1-6 stars, 1 star players being the lowest skill, and 6 stars being the highest. So why as a 3 star player am I getting consistently matched with 6 star players with their bounty being in the tens of millions? It's just not fun always dying to people so far above my skill level while me and my teammates struggle to keep up. I've also heard cheaters are pretty rampant, but I've never encountered a blatant one before, so take that as you will.
Früher hat mir Hunt: Showdown 1896 richtig Spaß gemacht. Die Atmosphäre, das Sounddesign und das einzigartige Gameplay gehören immer noch zu den besten, die ich in einem Shooter erlebt habe. Genau deshalb ist es so enttäuschend, wie sich das Spiel inzwischen anfühlt. In viel zu vielen Runden habe ich das Gefühl, auf Spieler zu treffen, deren Verhalten extrem verdächtig wirkt. Natürlich ist nicht jeder gute Spieler ein Cheater, aber wenn solche Begegnungen regelmäßig vorkommen, leidet das Vertrauen in faire Matches. Zusammen mit Serverproblemen, Bugs und einem Matchmaking, das sich teilweise unausgewogen anfühlt, geht der Spielspaß immer weiter verloren. Das Traurige ist: Hunt hat enormes Potenzial und könnte einer der besten Extraction-Shooter überhaupt sein. Statt mich auf spannende Kämpfe zu freuen, frage ich mich inzwischen oft, ob die nächste Niederlage überhaupt fair war. Solange diese Probleme nicht deutlich besser in den Griff bekommen werden, kann ich das Spiel leider nicht mehr empfehlen.
♥♥♥♥♥♥♥♥ matchmaking
Если вы вылетели то уже не зайдёте,и это не факсифится уже ♥♥♥♥♥ лет спасибо разрабом
I only have about 10 hours in Hunt: Showdown, but I am already completely hooked! A friend of mine has played it forever; he often streamed it for me and explained how everything works. Thanks to him, I had the perfect start. The atmosphere in the swamps is incredibly dark and gripping. The mix of hunting monsters and the constant risk of running into other players creates pure suspense. Every match feels important, and the sound design is the best I have ever heard in a shooter. An absolutely brilliant game that is even more fun with friends!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $42.3M | 199.2K | 99% | $9.99 | |
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| $42.7M | 92.9K | 93% | $24.99 | |
| $42.1M | 39.8K | 89% | $39.99 |