
Hunt: Showdown 1896 is the brutally rewarding extraction shooter. Track twisted monsters and overcome ruthless PvP. Take bounties in corrupted backwaters lost to history. With a team, you might survive. Die with nothing or get out with everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.86/day in the week to Sep 8 → 78.43/day in the week after.
About

Discover the possibilities of our arsenal, with weapons, gear, and abilities that are equal parts authentic and creative. Explore different tactical approaches to any situation, whether you’re setting an ambush or taking back the initiative. Build your own unique loadouts that match your playstyle. From Beetles to Tarot Cards, there’s a tool for every job. Lightweight inventory management keeps you focused on the game rather than your backpack. Survive and level up your Hunter. But don’t get complacent, as even the best gear won’t save you. Combat is balanced so that everyone has a fair chance.


The world has teeth. Experience ravaged landscapes and twisted monstrosities deep in the forgotten corners of the American West. With four massive maps, transformative weather conditions, and fresh changes every season, you’ll always have something new to see. Whether you’re outrunning a wildfire or stalking under the cover of heavy rain, make no mistake: From Mammon’s Gulch to Lawson Delta, the Corruption has seeped into everything.


Rely on your ears just as much as your eyes. Sound is vital: the warning cries of nearby monsters. Dogs barking in the distance at enemy Hunters on your trail. The metallic clinks of a weapon being reloaded in the other room. From creaking floorboards to snapping twigs, every sound could make the difference between survival and disaster. So, watch where you step. Hold your fire when you can. And if you find your ears are left wanting more, listen to the haunting melodies of Port Sulphur Band, exclusive to Hunt: Showdown 1896.


Danger lurks around every corner. The dead have risen and are hungry, but rival players are the deadlier threat. The gunshots will close in from every direction. Every Hunter is competing for the same prize, which turns every match into a deadly showdown. When you finally make contact, ride the adrenaline rush. Every second matters, every bullet counts, and the smallest decisions will seal your fate. The biggest risks for the highest rewards.


Trust is survival. Choose your team wisely as another pair of eyes can be the difference between life and death. Share your triumph in duos or trios. When you’re ready, take the challenge hunting solo. Relish your hard-earned victories, it’s taking the bounty that matters. Whether your match ended in a haul of loot or the cold embrace of death, know your fellow Hunters have walked that same line. As they say, Hunt Giveth or Hunt Taketh.


Express the way you play. Recruit from a diverse roster of Hunters, including Wild West gunslingers, twisted fanatics, and legendary warriors from further afield. Arm them with an array of distinctive weapons, from exquisite firearms to brutal, improvised hammers. With hundreds of unlocks and customizations beyond your Hunter and gear, no one will Hunt quite like you.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 278.6Kreviews | 74% | — | $42.4M |
| $29.99 | 14.2Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В этой игре у меня 968 часов. Я играю в неё с 2020 года. Это мой первый отзыв, и к сожалению он Отрицательный. ----------------------------- 1) Красное освещение, это проблема. Пропали дневные карты. Глазам очень больно. Больше чем две игры по 20 минут, играть невозможно, начинает болеть голова. разработчик: Пожалуйста уберите красное освещение. ----------------------------- 2) Сломан звук. Звуки зомби стали очень громкие, не слышно других игроков. Разработчики: Пожалуйста почините звук, или верните как было. ----------------------------- 3) На всех картах пропали Фортпосты. (Большой Форт где есть награда , которую можно увезти с помощью воздушного шара) Форты - Это было лучшее решение разработчиков - раскидать по разным сторонам PVE и PVP Игроков, PVP: Каждый игрок знал, тот кто хочет Стрелять, первым бежит на Форт. Это гарантировало перестрелку между большим количеством игроков. PVE: Те что зашёл отдохнуть, бежали на Босса, убивали его, отбивались от игроков, и делали Эвакуацию. Разработчики: Пожалуйста верните Форт. +++ Единственное что хорошо в этом патче, это красивые скины (персонажи) Художник как всегда на высоте! ----------------------------- ENG google translate:------------------------------- ----------------------------- I have 968 hours in this game. I’ve been playing it since 2020. This is my first review, and unfortunately, it’s a negative one. 1) The red lighting is a problem. Daytime maps are gone. It’s very painful for the eyes. It’s impossible to play more than two 20-minute matches without getting a headache. To the developer: Please remove the red lighting. ----------------------------- 2) The sound is broken. Zombie sounds have become extremely loud, making it impossible to hear other players. To the developers: Please fix the sound or revert it to how it was before. ----------------------------- 3) Outposts have disappeared from all maps. (These were the large forts containing a reward that could be extracted via hot air balloon.) The forts represented the developers' best decision: separating PvE and PvP players by placing them in different areas. PvP: Every player knew that if they wanted a firefight, they should rush to the fort first. This guaranteed combat involving a large number of players. PvE: Those looking to relax would head to the boss, defeat it, fend off other players, and then extract. Developers: Please bring back the Fort. +++ The only good thing about this patch is the beautiful skins (characters). The artist is top-notch, as always!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #22, worst UA #100 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 39.71/day in the week to Aug 27 → 45.86/day in the week after.
Reviews, worldwide (the counter carries no country): 41/day in the week to Jul 25 → 46.86/day in the week after.
Reviews, worldwide (the counter carries no country): 40.88/day in the week to Jul 21 → 43.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*, Polish, Turkish, Japanese, Portuguese - Brazil, Korean +2 more
| $11.99−60% |
| 3.7Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game can be fun but with the current match making I say run away far far away from this game, If you're a new player you will like it until the new wears off then once you reach 3-4 stars you will be going against 5-6 star no life players non stop and why Crytek doesn't fix the horrible match making is beyond me but it ruins what could be a really good game.
Horrible experience every time
3 star lobbies are infested with 6 star solos, don't buy unless you wanna live in this game like 6 star players do
разрабы вы долбаёбы! НОВЫЙ ИВЕНТ КРОВАВЫЙ ЗАВЕТ вы ебанулись выкрутили фильтра чтоб глаза к ♥♥♥♥ вытекли? ебики зделали бы лучше новую карту
I really do enjoy the game it's one of those games you can truly get hooked on. But sadly, I can't recommend that anyone start playing it, because of the stubbornness of Crytek (the developer). For years we have asked Crytek to finally add a ping limit to the game, but they just don't listen. At some point, around 5 Stars and above, you run into a lot of Chinese players with absurdly high ping. And the best part is that they don't even need a VPN you can just select the server in the main menu. I have never seen a developer so limited in their ability to add a simple ping limit. They've been promising it for a few years now, but as a developer myself, I just can't comprehend what the challenge could be. It's just sad, and a missed opportunity. I would change this to positive in a heartbeat the moment Crytek finally realizes what a gem they actually have. The game is insanely fun and atmospheric, especially when you get into fights with other players. The Wild West theme with zombies is also just a great choice. I really do love the game, but the developer is just too stubborn to realize what's going wrong.
Hunt: Showdown — это игра, где ты заходишь на болото за каким-то монстром, а выходишь без монстра, без команды и иногда без желания жить. Чем мне нравиться Hunt: Showdown? Когда ты крадёшься 20 минут, стараясь не издать ни звука, случайно наступаешь на ветку — и где-то за километр снайпер уже понял, где ты родился. А когда наконец убиваешь босса, начинается самое интересное: экстракция. Ты уже представляешь себя героем Дикого Запада… и тут из ближайшего куста прилетает пуля. Hunt — это не про охоту. Это про то, кто первый услышит, как ты наступил на ветку. 10/10. Умер от игрока, которого даже не увидел. Обязательно зайду ещё раз.
You will hate it at the start with the learning curve. Then it clicks and you get addicted and start improving. Then you hit 3/4 star (Mid MMR brackets) and you have genuine fun. Then you get better and better the more you play. Then you hit the high MMR brackets like 5 star and 6 and realise that its all dodgy Russians and Chinese players who will hit you 5 working days after you left the spot they apparently hit you in. The ping abusing in this game is rampant at high MMR, and yes there will be plenty of occasions where you will spectate the guy who killed you and wonder what magical power he is using to track other players through walls. This game needs region lock and a better anticheat system. There was a week where region lock was being tested, it was great! Then they reverted it back. That was 6+ months ago and no sign of it being implementing fully any time soon. Its a shame, this is a very unique game with an incredible setting. I cannot recommend receiving a shafting at 200 ping by region jumpers. I have never played a game that throws itself off a steep curve of enjoyment so damm hard.
I bought this game a couple of days after it released in early access in 2018 and have revisited it on and off over the years. I really wanted Hunt to succeed, but every time I come back, I remember why I didn't continue playing, and things haven't gotten better over the years. Let's start with the GOOD: on paper, the core gameplay loop is actually great. Give me an objective-based extraction shooter over a loot-based one any day! BUT (and here's the BAD): this quickly gets overshadowed by a plethora of issues the devs have failed to address: - Negative and unsportsmanlike behaviour is 'meta'. You may want to say "git gud," but there's something deeply wrong when the dominant strategy revolves around cheesy tactics, bush camping, and other borderline exploitative practices. This seems to be even more the case in higher MMR. - There is no real balance. The latest attempt at balancing loadouts feels like an overcomplicated solution. - it's patchwork thinking instead of addressing the root cause. - I do have to give credit where it's due: the engine upgrade made the game feel much smoother. Unfortunately, that improvement has been overshadowed by persistent server issues... - The content has become stale. I'd even go so far as to say some of the recent additions are harmful to the core experience. The latest update (Road to Hell) completely undermine the game's core loop of tracking monsters and gathering clues... And the optimal strategy is rushing the balloon, fortifying that position, and farming kills. If I wanted to play king of the hill, there are much better games for that. As for the UGLY: the monetization feels completely out of balance and unworthy of a premium game that also sells battle passes. I bought several skins, but honestly, the coolest ones are the default hunters with hunter progression. I don't understand why the developers don't make those the premium offering. I don't want another dark, borderline pay-to-win skin. I'd happily pay for the opportunity to unlock a skin I can lvl up through skill - that would actually feel rewarding. The current monetization just feels lazy and predatory. The frustrating part isn't that the game has flaws (all live services do!); it's that, after years of updates, many remain unsolved. It's like putting a patch on a festering wound. It may look OK, but under that, the meat is rotting. At this point, I no longer believe that crytek is interested in fixing the issues that matter most. In the end, the game feels like an empty shell of what it could have been. I really wanted to love this game, but after eight years, I don't think I'll be coming back. On the bright side: it's not too long now until Hunger comes out, something fresh to sink our teeth in! Final note and to echo a friend's review: credit your ♥♥♥♥♥♥♥ devs who worked on the game, crytek!
It was a great game. Now it is a clown-fest (literally, clown zombies) with rapper-celebrity focused event, paid animations for dances, pop-culture crossovers skins, while a game in a constant status of atrocious servers with horrible tickrates, broken balance, one of the worst ranked systems (you can't play unranked btw) and same guns variants and events repeated over and over with a bit different wrapper and an intent to hide impressive laziness of developers. I was 6 stars when i left, 7 dlcs, played from first public versions, played with group of 5 friends for years. Same as me, none of them can recommend it now. Music is still good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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