
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.7M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра шикарна лучше Цивы (хотя я и ее фанат то же 4, 5), ибо это эталон в данном жанре: -Она глубже по гемплею, хотя с первого взгляда так не кажется, дипломатия взаимодействие с ИИ и боевка, одна из лучших в своем жанре. -Искусственный интеллект очень хорошо проработан, в одной из каток, я начал пылесосит города соперника, в то время как он обошел меня с другой стороны и напал на мою столицу и захватил, это было не раз, что заставляет продумывать защиту в случаи нападения, -Смена культур, для многих показалось сомнительной идеей, как по мне это просто шикарно, ты можешь комбинировать свой гемплей от эпохи к эпохе. -ИИ боевые отряды двигает очень грамотно занимает выгодный положения как для атака так и для защиты, приходиться попотеть. -Визуальная часть без комментариев, она красивая. Из минусов (не критично): -Конец игры под затянут, на дворе 2002 а у меня еще только индустриализация. -Под конец игры поле битвы при сражениях занимает большую часть континента. -Из за геополитического конфликта студия отвернулась от российского комьюнити.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самая дебильная стратегия из всех что можно придумать. Баланса карты нет от слова совсем - на одном континенте, у одной цивилизации могут сразу находится все ресурсы, от лошадей до урана. И ты ничего с этим не сделаешь, потому-что при попытке что-то сделать эта цивилизация тебя поставит раком, отчасти из-за дебильной системы поддержки войны которая хер пойми как работает. Ты объявил внезапную войну и в том же ходу завоевал столицу неприятеля, оставив его без городов? Молодец, только вот война продлится до тех пор, пока у него не останется военной поддержки. Но не надейся что сможешь переждать - ибо вне зависимости от того, были ли у тебя потери и за сколько ходов ты взял столицу - твоя поддержка войны также будет падать, убивая стабильность твоих городов в нулину. Но при этом если тебе объявят войну и ты будешь оборонятся, то у тебя также будет падать стабильность, внезависимости от того, насколько успешно идёт оборона. Стабильность, ох уж эта стабильность. Где это видано чтобы при строительстве научного района в городе начинались волнению? Причём ладно бы в демократии, но даже если у тебя деспотичная, антиутопичная диктатура, то стабильность всё равно будет падать. Короче - если цивилизация надоела и вы ищете что-то другое - эта игра явно не для вас.
反正就是烂泥扶不上墙,又蠢又爱搞意识形态
Better than people expect. The First Era Cultures can become a bit too familiar though. Also I recommend the 14 era stars mod on standard speed for the most consistent game.
Every once in a while somebody tries to re-invent the immensely succesful Civilization formula, especially since the Civilization-games themselves seem as plagued by questionable design-choices as their eager clones. Humankind is one of those games, using the particular flavor of 4X formula most associated with Civilization. You settle your nation somewhere, you build/expand your first city, you recruit units to scout, units for warfare, units to settle or conquer more cities, you research technologies progressing through the ages, and shape the culture and religion of your nation. The goal is to out-compete your neighbouring nations who do the same. Usually you play as one civilization, it has a flavor, a name, a style. In Humankind, you progress through different civilations in ages, which are discrete 'big' milestones in history. You make yourself eligable for this advancement in age, by reaching smaller milestones, such as having a certain amount of units, or territories, or technologies. There are a bunch of possible ways to qualify for advancement, which is a good thing as it doesn't force you into a specific style of playing. You might start as the Babylonians, but then become Roman, or Han, or various other options in the next age. This change will alter bonuses, buildings and style, as you adopt the new civilization you've chosen. Thus you march on through history, sort of. It's an innovative choice within the genre, sure. But it's also what I dislike about it. I don't feel connected to my civilization anymore. I no longer feel like I'm playing as somebody, more like I'm some kind of opportunistic chameleon. I find myself going through the motions of gameplay, and sure my cities build stuff and my units occasionally fight stuff. The pacing feels off too, I've hardly done some expanding and dealt with the unique opportunities of my current civilization, or the next age is already on my doorstep and I need to choose if I advance or not. I can hold off, of course, but only one 'player', human or AI, can pick a certain civilization in the next age so delaying comes with the risk of having your choice snatched away from you by somebody who advanced before you did. But I just don't care. I just don't feel it, because next age I'll be somebody else and lose my name, my flavor, access to unique buildings. Last playthrough I waited because I wanted to build a few more unique buildings before I lost access, and an AI picked the civilization I wanted next. And it didn't even bother me, I didn't feel challenged, or annoyed that I lost something. I just felt disinterested, like it didn't matter anyway because I probably wouldn't even be those people in the next age. So I just turned this game off again. Sorry, Humankind, it was a good try.
Honestly executes on the civ/culture switching much better than Civ 7 ended up doing. Ultimately ended up really liking the game, the combat especially is fun. If you like 4x games is definitely worth trying.
Honestly one of my favorite strategy games of all time. I know some people rather dislike the different era's and how that whole mechanic works. But personally, I think it's awesome! It allows you to add some variety to your gameplay, though you are more than welcome to stick with a single culture the entire game if you so wish (which I have done on occasion, and is definitely fun). I am eagerly awaiting a sequel someday, and I know I will sink at least as many hours into that one as I have this!
全靠同行衬托
还可以,玩过文明7回来玩这个就挺能接受时代更迭机制。个人比较喜欢的机制是近代开始建立的新城市可以无需建造以往时代的建筑,省了不少时间,但这又反映出来设计的建筑类型有点冗余。
Personnaly I think most of the bad reviews are because it's a "civ ripoff" but it's honestly really fun, the era's are really good and fit together well, the bonuses you get from each culture and how you keep the buildings with bonuses from each era makes the game feel like you're not pushing the culture aside with each new era but like it's part of your civilization's past.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 82.7K | 95% | $16.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 277.6K | 97% | $9.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $35.3M | 77.6K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.6M | 379.2K | 86% | $59.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $175.1K | 268 | 72% | $19.99 | |
| $3.8K | 13 | 77% | $9.99 | |
| $121.8M | 62K | 47% | $69.99 | |
| $7.4M | 6.9K | 83% | $39.99 |