
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.7M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow what a bargain! This game gave me nearly everything I had hoped to obtain from Civilization VII but was heartbroken not to receive there. It is like they anticipated Civ VII's intended outcome, and actually got there without ruining the game. Okay, so for much less money, it is not quite as beautifully rendered. But it remains a terrific sandbox game, as well as a solid 4X. There is only one win condition: fame. There are several end-of-game triggers, but the triggering player is not necessarily the winner. How one accumulates more fame than the opponents is up to the player. There are some subtleties to the game, even for veteran 4X players, so I would recommend watching at least a couple of videos from among the many out there, either before playing, or maybe after giving it a go on your own one time. For the price, the game provides a surprising variety and customization. Some aspects of the game, like the four ideological axes, are interesting but more relevant at lower difficulty levels. When playing against humans or the highest difficulty computer opponents, a player is more likely to min-max rather than seek an ideal ideological outcome. The UI could be a little more polished. I would like to see higher contrast, so it is easier to tell unexplored from merely unilluminated territory, for instance. Also, the eye-straining snipe hunt for diplomatic leverage is tedious, not fun. If my unit can collect leverage, then leverage points should appear high-contrast on the screen and maybe even have those helpful pointers on the edges of the map if I am not looking in the right part of the world. Likewise, sometimes things happen with little/no explanation, leaving a player puzzled. For instance, I make a narrative choice that grants a certain benefit, then a notice pops up telling me it is cancelled immediately, with no explanation of cause, no reason why. It makes one nervous committing to benefits to have them ripped away immediately for unknown cause. For the money though, this is a solid choice. Yes, the designers could iron out a few more things, and I am sure a sequel would take the game even higher. But even right now as it is, plenty of hours of entertainment can be had on your own or with friends.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How the hell does a game that was moddable 2 years ago on another platform, becomes unmoddable in 2026? Absolutely baffling, DO NOT BUY!
A bit abstract and unintuitive at time as a massive fan of the 4x genre I think Humankind is the best 4x at creating plausible alt history. All of the civ choices are addative so it doesn't feel like my past 60 turns of history have been swept aside. the combat is great allowing you to be incredibly strategic even if the AI cannot keep up with that concept. And the graphics are phenominal In the later stages watching a train travel between your cities is the closest a game has ever made me feel to having a real civilisation I built over 2000 years.
Игре уже 5 лет, для 5 лет багов неимоверное количество. Исправлять, видимо не будут. В целом цива на минималках, играть хотелось бы, но тупые баги всё портят...
I much prefer Humankind over Civ, the graphics, overall vibe, Neolithic era are all great. The way that influence and faith are utilized work so well in my opinion. It definitely has its drawbacks, the battle management for one, is a double edged sword. On one hand the tactical nature and strategy is a huge plus, but when you have massive armies duking it out it takes ages to get through the battle, making single turns take 20+ minutes. Also the fame mechanic took some getting used to at first. Rather than just getting end game condition victory and winning outright, whoever has the most fame points once the game ends is the winner. At first I didn't like it, I sent a rocket to the moon I should win, but no I needed to have the most fame. Ive come to like it though, it makes you create a well rounded civilization that accomplishes feats throughout each age, rather than just spamming research and speeding through the ages as fast as possible, most of the time its actually preferable to stick around in an era even when you can move up to the next one. 8/10 game overall.
Игру советую к покупки для любителей глобальных стратегий, Цивилизаций, и просто тем кто любит строить свое государство с нуля шагая через эпохи развития, от древнего мира с камнями и палками в руках, до современного мира с ядерными ракетами и полетами в космос. В общем игра хорошая и интересная, другой взгляд на данный тип стратегий, со своей изюменкой ввиде разных наций в каждую из эпох, ты можешь начать играть за Вавилон, продолжить Римской империей, далее пойти в Американские или Африканские племена, а закончить Советским Союзом или Японцами. У каждой нации свой билд, плюсы и бонусы, каждая последующая катка будет другой. Но в этом всем есть как плюс так и минус. У меня в игре выходило , что было две Москвы, так как был Советский Союз как нация и просто Русские на подобие Российской Империи. Были Британцы, которые воевали с Англичанами с разных эпох. Твои союзники или враги так часто меняют нации , что просто не успеваешь заметить и понять , а кто где тут... Вот твой союзник был Ацтеком, а через пару ходов он Викинг... И таких товарищей 8 допустим, там такая чехерда идет, что голова кругом. Сыграть исторично или как то по смыслу не выйдет. Тут просто песочница случайностей, по сути ты пишешь совсем новую историю мира, без каких либо сравнений с настоящим миром. Из ОГРОМНЫХ МИНУСОВ НЕЛЬЗЯ ИГРАТЬ ВДВОЕМ ЗА ОДНИМ КОМПОМ!!! Все игры данного типажа, играются хоть вдвоем, хоть втроем, хоть сколько хочешь ИИ врагов или живых компаньонов в катке, за одним компом, чем большой плюс, но это не про данную игру. Очень надеюсь разрабы сделают мультиплеер за одним "Столом" компом.
This is a game made with a lot of love, and it shows in every aspect. If you enjoy 4x games this is something more than worth the price of admission.
I've played this type of game since the 90's but I like this one better than any version of Civilization I've ever played. Definitely worth purchasing.
战争支持度和人类议会真是神来之笔
The most disappointing 4x strategy game in the past 5 years. Major balancing issues have mostly been ignored in favor of pumping out DLC. If you're looking for a fresh experience away from Civilization, go try Old World or Frostpunk instead. They're much better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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