
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Musica de abertura é melhor que o jogo.
Gierka ma duzo bugów. WAlki sa powolne, toporne, SI myśli wieczność. Byl jakis fajny zamysł na gre ale grze potrzeba wiele quality of life funkcji. Gra to jak swieta ze starym. Fajnie najebany z poczatku ale pozniej trzeba ciagnac trupa. Lepiej pograc w civke. Zdecydowanie odradzam.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 277.8K | 97% | $9.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $36.1M | 29.1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.6M | 379.3K | 86% | $59.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $175.2K | 268 | 72% | $19.99 | |
| $3.8K | 13 | 77% | $9.99 | |
| $121.8M | 62.1K | 47% | $69.99 | |
| $7.4M | 6.9K | 83% | $39.99 |
Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a great game it canbe better then civ if natural desaters we add
Отличное переосмысление Цивилизации. Намного интереснее битвы, ОСМЫСЛЕННАЯ дипломатия, супер полезная мировая торговля. Мирное существование часто лучше без остановочной войны. Гибкость твоей собственной цивилизации развивающейся во время партии. всегда полезные уникальные юниты каждой эпохи и уникальные постройки. 99% вещей которые бесят в циве - здесь решены. Единственный большой минус, в отличии от цивилизации - мало расширяемого контента, длц очень мало. Ну и боты временами кажутся слабоваты, недавно закончил партию с Эксперт ботами на предпоследней сложности. Вышла очень чиловая катка практически без сопротивления. В сетевой наверное очень будет напрягать Сноуболл. количество бонусов лидирующей цивилизации может сделать игрока просто неубиваемым. Хотелось бы больше контента и больше промежуточных юнитов
HUMANKIND to bardzo ciekawa alternatywa dla klasycznych strategii 4X. Rozwijanie własnej cywilizacji przez kolejne epoki, zmienianie kultur i łączenie ich różnych cech daje dużą swobodę i sprawia, że każda rozgrywka może potoczyć się inaczej. Na plus zasługuje również oprawa, rozbudowa miast i system bitew, który wymaga trochę więcej zaangażowania niż zwykłe wysłanie jednostek do ataku. Gra ma swoje niedoskonałości i momentami balans potrafi być nierówny, ale całościowo spędziłem przy niej sporo dobrego czasu. Nie zdetronizowała najlepszych przedstawicieli gatunku, ale zdecydowanie warto dać jej szansę. Polecam fanom strategii 4X.
[h1]Wavering Benefit of the Doubt[/h1] I can't really make up my mind about Humankind to be honest. On the one hand, Humankind offers a very fresh perspective on the "Civilization" type game. It feels deep, extensive and unique. Yet, from my second playthrough onwards, I started longing for better mechanics. From my second playthrough on, I noticed something superficial setting in and I couldn't get rid of it. [b]How it works [/b] Humankind focusses on the narrative you set for your tribe from the neolithic era on. You start with one nomadic tribe and gather food to produce more tribes. Further, you need to gather science and aesthetics to progress to the ancient era. Once you have unlocked the ancient era, you can choose a culture from the ancient era—for example, Egyptians, Myceneans etc. Each culture has its own unique bonusses and focusses, yet all is still possible. From this moment on, you gather "era stars" by building, growing and progressing—or fighting and conquering. Once enough era stars are unlocked, you can progress to the next era and the cycle repeats. You can change your culture to an era-specific culture, or you can keep your old one with a minor upgrade. [b]What I loved [/b] I definitely loved the shake up in the genre. The way cities are viewed; the narrative of how your people progressed through the ages; the extensive, slightly satirical, world. It felt like I wrote my own epic of a people whilst playing it. I enjoyed playing a grand strategy that jumped right in the gap of something between paradox games and recycled Total War and Sid Meiers formulas. [b]Where I hooked off[/b] After that first playthrough the cracks became visible. The diplomacy is terribly superficial. I absolutely hate the war diplomacy. It's like they went for Civilization style diplomacy, but with the execution of Total War style. The battle system is extremely slow and buggy. Battles become a real nuisance after your first five. The cultures and era stars feel unbalanced. Certain era stars will be easier to achieve, no matter your cultural focus and certain focusses are plain better than the others. The AI gets cheating bonusses on higher difficulties. While this is not something I find disturbing, if this means that the AI snowballs ahead of me by choosing the better cultures sooner and sooner, my fun becomes less and less. Sure there's a "git gud" element here, but the imbalance goes the other way too. If I defeat the AI soon enough, the game becomes easier and easier. No new challenges arise because of this. [b]So why recommend? [/b] I feel like I owe the game a recommendation, because of the shake up it gave to the genre. I mean, Civilization VII copied their city grid style (from what I can tell from its store page at least). I also can't call it a bad game. I played it; I liked it; I replay it sometimes. That's exactly where it hurts: it's not great, but it's not bad.
I really enjoy Humankind... For some reason, I keep coming back to it every now and then, even after all these years. Especially trying to make each run even more broken than the last while pushing all the systems is just super fun.
Interesting game concepts that are executed quite well.
Decent game. Worth it's price. MUCH better than CIV 6 & 7. Hard to compare to Civ 5 since both game have different mechanics.
I've got over 1000 hours between Civilization V, VI and VII and loved all of those games, but this game is better. The fact that you claim wonders upfront instead of racing to get them and getting refunded production if and when you lose a race is instantly a reason for me to always play this game instead of Civ. It does a lot of other stuff right too, but that one reason stands out to me as the reason to play this game instead every time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.