
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 28.8Kreviews | 69% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually enjoyed it quite a bit. I had many similarities to others live Civilization, but significant enough differences to make it unique.
I'm an casual player and really enjoy the game. I like it much better than the current Civ titles.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not going to lie, I think Humankind has been the better civ game since civ 6. It does have civ switch, but if you are more into the whole strategic combat side of civ, but thinks Total war is a bit too much, then I think this will fit. The game is even better when you add some more mods that improve the naval combat and adds more civs. This game has come along way since the initial release.
с
不好玩
HUMANKIND to bardzo ciekawa alternatywa dla klasycznych strategii 4X. Rozwijanie własnej cywilizacji przez kolejne epoki, zmienianie kultur i łączenie ich różnych cech daje dużą swobodę i sprawia, że każda rozgrywka może potoczyć się inaczej. Na plus zasługuje również oprawa, rozbudowa miast i system bitew, który wymaga trochę więcej zaangażowania niż zwykłe wysłanie jednostek do ataku. Gra ma swoje niedoskonałości i momentami balans potrafi być nierówny, ale całościowo spędziłem przy niej sporo dobrego czasu. Nie zdetronizowała najlepszych przedstawicieli gatunku, ale zdecydowanie warto dać jej szansę. Polecam fanom strategii 4X.
I really enjoy Humankind... For some reason, I keep coming back to it every now and then, even after all these years. Especially trying to make each run even more broken than the last while pushing all the systems is just super fun.
Türkçe Getirmişler Allah Razı Olsun. bu oyunu demoyken oynamıştım eğer türkçe olmasaydı satın almazdım. bu oyunun civilizationdan farkı ney? daha doğrusu civilization 6 dan. çünkü civ7 bu oyundan sonra çıktı ve humankindden belirli özellikleri aldı (bu kötü birşey değil) - savaş sistemi civden daha güzel ve detaylı. tepe araziler çok değerli tahkimatlar değerli civdeki gibi bitişik askerler yok reinforce önemli asker kalitesi çok kritik sayı üstünlüğüne rağmen. - Kültür Değiştirmek var ben bunu pek sevmedim çünkü oyun seni kültür değiştirmeye zorluyor ve buda roleplayi azaltıyor bence. ama yinede yeniliktir okadarda kötü değil - şehir spamı atmak yerine şehirleri bağlayıp ilçe yapmak daha önemli. büyüme daha yavaş. peki civilizationun daha iyi olduğu yerler var mı? var - civilizationun zafer türleri daha çeşitli tek birşeye bağlı değilsin. - diplomasi daha şeffaf ve dengeli.
Отличное переосмысление Цивилизации. Намного интереснее битвы, ОСМЫСЛЕННАЯ дипломатия, супер полезная мировая торговля. Мирное существование часто лучше без остановочной войны. Гибкость твоей собственной цивилизации развивающейся во время партии. всегда полезные уникальные юниты каждой эпохи и уникальные постройки. 99% вещей которые бесят в циве - здесь решены. Единственный большой минус, в отличии от цивилизации - мало расширяемого контента, длц очень мало. Ну и боты временами кажутся слабоваты, недавно закончил партию с Эксперт ботами на предпоследней сложности. Вышла очень чиловая катка практически без сопротивления. В сетевой наверное очень будет напрягать Сноуболл. количество бонусов лидирующей цивилизации может сделать игрока просто неубиваемым. Хотелось бы больше контента и больше промежуточных юнитов
Игра классная. Лучше даже, чем цивилизация. Есть рандомные события внутри страны с интригами и решениями, которые при накоплении, могут сильно повлиять на страну которую развиваете. Сражением управлять можно в ручную или автоматом. В ручную исход боя можно переломить в свою пользу, даже если у вас маленькая армия. Проблемы с едой иногда возникают, но решаемы. Политика тоже есть, включая с нейтральными городами.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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