
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 26 → 16.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 22.2Kreviews | 68% | — | $35.6M |
| $49.99 | 3.4Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy the game very much. I'd recommend it. I've long played the Civilization game all versions since it first came out. Always been a favorite of mine. I enjoy the greater diversity of cultures, and how your culture can change from era to era, or even remain the same.
Es ist leider nie wirklich zu dem geworden was es hätte sein können. Es hätte riesiges Potenzial. So bleibt es ein wunderschön anzuschauendes Spiel was aber im Schatten der Ikonen von Paradox und Firaxis steht. Da man nichts zischen "Ja" und "Nein" gibt entscheide ich mich somit für ein "Ja" da es schon ein nettes Spiel ist in dem ich gerne die Stunden verbracht habe
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #39, worst RU #96 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
| $49.99 |
| 2Kratings |
| 61% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
~ DIFFICULTY ~ ✅ My 90 year old grandma could play it ✅ Easy ✅ Normal ✅ Hard ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh ✅ Graphics dont matter in this game 🔲 Good 🔲 Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad ✅ Not special 🔲 Good 🔲 Beautiful ~ STORY ~ ✅ This game has no story 🔲 Like playing Temple Runners for the story 🔲 It's there for the people who want it 🔲 Well written 🔲 Epic story 🔲 Imagine Kingdom Hearts but on crack ~ PRICE ~ 🔲 Free 🔲 Underpriced 🔲 Perfect Price ✅ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave 🔲 School Computer ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ ✅ Extremely Short (60 minutes or less) ✅ Very Short (1 - 3 hours) ✅ Short (3 - 15 hours) ✅ Average (15-50 hours) ✅ Long (50-90 hours) ✅ Extremely long (90-110 hours) ✅ No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ✅ Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ 🔲 Wasn't worth completing 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely ✅ Infinitely replayable ~ WORTH BUYING ~ 🔲 Remove this from the steam store 🔲 No ✅ Wait for sale 🔲 Yes 🔲 You NEED to experience this game
Tem muitas coisas legais, mas não acho legal todos os líderes falando em inglês...
This game has to be the definition of mid while still being fun - or rather it is really good in certain mechanics and sucks in others. The switching of Cultures with the large amount of choices and skills is great. Visually the game looks good, the combat itself is well thought out (but kinda slow at times). BUT, the war mechanic, while being more realistic just hinders progress if you dont completely outclass your opponent. If you dont manage to completely destroy a player you have to decide which of your captured stuff to keep - makes sense in real life, but draws out the wars in this game. And now my biggest issue of all: You can only win in 1 way, and because of that even if YOU are the one to trigger a victory condition you might end up being like 5th. This mechanic just does not make sense to me. I do recommend getting the game if you are a 4x fan, or a sale is ongoing.
So unnecesarily cumbersome. This game plays more like a school assignment. It is totally devoid of fun. the icon is still "Age Of" series. at some point the meandering has to stop and a skirmish or full out war must begin. I got to a skirmish with a rival tribe. was that it? where is the action?
Interesting premise but a ton of features were removed according to faction balance, but none of them were reimplemented to actually be usable. A ton of factions are unusable, a few culture policies are unusable, and almost all events mean literally nothing when the numbers they impose on your cities are 10s in 1000s. One is to pay 200 gold or have unknown bad consequence, when non economic nations make twice that in a single turn District and city management is interesting, but the whole "one big city" thing doesn't work even remotely. District cost and food upkeep ramp up insanely fast per city, so it's not uncommon to add production regions to a city and the district takes longer to build than it would normally. This can be circumvented by releasing and re-merging cities (which is a weird exploit when feudalism rolls around to get all the infrastructure in a city, although probably not worth the cost), but the insane food consumption per pop per pop (not a typo) is not. Merging cities will turn 2 perfectly fine cities into a negative several thousand food famine that kills off half the population. If the one big city thing isn't viable then it would make a little sense, but there are AI modifiers in the create an AI character thing (which is incredibly pointless in itself) that specifically try to have your character make one big city Pilfering is just non functional. The times you can and can't do it are extremely random and the game never explains why you can and can't do it. They even added a whole faction around the mechanic, which just don't have a purpose because of this And now dev time has gone into, instead of fixing these issues, some limited conflict that 90% of the world didn't care about as a scenario. Safe to say none of this is getting fixed, which is a shame. Game had some interesting ideas but falls short on execution
the game is fine, definitly not the civ killer it meant to be but definitly a rival to the dominant titles of the 4X genre.
Sehr sehr gutes Spiel,in meinen Augen besser als Civ. aber warum? Die Spielatmosphäre ist wesentlich angenehmer, ob übersichtstechnisch oder Spielmässig. Grafisch auch sehr gut umgesetzt in meinen Augen könnte es Inhaltsmässig etwas mehr bieten (Technologie,einheiten etc.) hoffe daher auf einen 2. Teil oder weitere DLCs Wer auf solche Art Spiele steht macht mit Humankind definitiv nichts falsch :)
I have 600h civ5. This have what civ5 lacks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $454.6M | 379.2K | 86% | $59.99 | |
| $4.8M | 3.8K | 67% | $39.99 | |
| $175.2K | 268 | 72% | $19.99 | |
| $3.8K | 13 | 77% | $9.99 | |
| $121.8M | 62K | 47% | $69.99 | |
| $7.4M | 6.9K | 83% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.7M | 82.7K | 95% | $16.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $35.4M | 277.6K | 97% | $9.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $36M | 495.4K | 95% | $4.99 | |
| $35.3M | 77.6K | 88% | $19.99 |