
Humanica is a city-builder game about an ancient settlement, featuring vast technological development. Experience the journey from sticks and stones to iron tools and windmills!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 2.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It all starts in 10,000 B.C. You will have to go through a difficult path of human development - from the Paleolithic to the Iron Age. The game features a massive technology tree, the progression of which will change your play style from time to time, forcing you to adapt to new conditions. Meanwhile, your settlement will grow, becoming larger and more technologically advanced.
You will be building, gathering, crafting various items, farming, animal husbandry and smelting bronze and iron. In the beginning you will not have an abundance of resources, so in the first years the main goal will be to survive. After all, the settlers must be fed and clothed.
The game process is divided into days. Each day is an iteration of a cycle, or turn, within which the settlers will have time to do a limited amount of work. Therefore, you should strive to keep the settlers working as efficiently as possible. As the saying goes - “Just One More Turn!”.
You will have to explore a turn-based hexagonal world map. You can find useful resources on it: new seeds to grow, new animals to breed and much more.
The game features an unusual construction grid of irregular randomly shaped quadrilaterals. The landscape is editable, and consists of large square squares. If you suddenly dreamed about it, you will be able to dig out a mountain, or on the contrary build it!
Evil wild animals and nomads will want to stop you from prospering. Arm your settlers and build walls with towers to defend your settlement.
The world is procedurally generated. At the beginning of the game you will be able to choose the desired landscape to your taste.
A system of laws and annual plans that will add to the game the ability to customize your playthrough style. Available annual plans can drop randomly, adding light rogue-like elements to the game.
The quality of tools determines the acceleration of certain jobs for residents. Go ahead and create iron and bronze axes and pickaxes!
This game is made by one person with love! I hope you will enjoy it!
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
moin, Hammer geiles Spiel ich kann es nur empfehlen, Wenn man mal abschalten will, und der Preis ist auch voll okay mfg Pherlur
Single Dev feel and good for those that want that. Art style is a little too kiddish for my taste.
pretty easy look forward to seeing it advance. Great game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Simplified Chinese, French, Portuguese - Brazil
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo maravilhoso, valeu a pena cada centavo gasto. Se pudesse dar uma dica aos desenvolvedores: Melhoria mais visível entre os períodos históricos, quem sabe até chegar na idade média em kk. Colocar outras colônias. Poder fazer guerra e conquistar outros territórios, isso em si seria muito bom. Poder ver lugar no mapa pra colocar sua primeira construção, pq dessa forma fica mais divertido No geral o jogo é maravilhoso, parabéns aos desenvolvedores.
Basically a (much needed) Dawn of Man sequel (some of the art even seems copy+pasted from it). Solid fun for awhile but still lots to improve. Would love to see it go beyond Iron Age eventually.
小人玩到40人口 就会出现几个原地不动 并且是分配好任务的小人 而且分配的任务优先级不按照优先级执行
Me ha gustado el juego, ya lo coloque en favorito a la espera de nuevas actualizaciones que aumenten las horas de viciada que me di. Por cierto, agradecería un sistema de comercio o algo que me permita deshacerme de toda la materia de eras anteriores que ya no uso, tengo como 20 almacenes lleno de materiales que no puedo usar porque ya son obsoleto
Most of the game is just a copy of Dawn of Man, but worse - Quite some QoL-Features locked behind game progression, so enjoy reclicking what needs to be made and build for half the game, where DoM has that as a basic feature. - While at some point you can research the ability to set production limits (basically produce until X amount in storage), you can only do that for stuff thats produced, you can't do it for gathered / hunted etc. basic ressources. (again Dawn of Man has this option for every ressource from the get go) - Enemy attacks aren't even worth the attention, unless the game forgets to gather your ppl at the market place automatically. Just to blobbs whacking at each other and I won every invasion without much losses even against vastly better geared enemies. (Since I had a map with hardly any copper I couldn't waste it on weapons or armor, so the armed and armored invaders got killed by bone-spears) - The "explore the world" feature is nothing but picking up "knowledge"-scrolls and vegetables, animals you don't have yet. As soon as you got them its completely useless. There is no trade or anything of interest, just tell randomly tell your "expedition" to march over hexes until you stumble upon what you need. - No trader or any other feature to get rid of items you don't want anymore, so the only way you have here is to not produce the stuff anymore and wait for the surplus to decay. - There seems to be a hidden upkeep mechanic for buildings, at least I had some buildings mysteriously vanished every now and then. Not sure about that and honestly not wasting the time to investigate it, so I might be wrong here. - Map generation seems to be not very good. I got a map with exactly ONE copper vein, apparently that can produce copper endlessly, but since you need to produce quite some stuff to have the prereq for techs it was a waiting game at that point. - Speaking of Waiting game: There is a system of points wich are used for tech-research as well as to unlock the QoL-features. Apparently those are generated by the settlers consuming stuff, the better the stuff the more points. Ok-ish system in theory, led to another pointless "less pass days till I have enough" waiting game in reality. - No way to define what kind of map you want and the small starting portion often has barely any flat land between upwards slopes and the river you apparently always start at. So the central building of the settlement can often only be put on a higher slope or next to the river. (At least the dev wants to implement the option to relocate the city center later. - Minor point: the city center: besides being where your settlers gather and wait for the invader whacking it serves no purpose at all, also its not upgradeable, so apparently you reside in a tent made of hides even when your settlers already live in thatched huts. In short, if you want a game like this get Dawn of Man, this game is an uglier, less polished copy of it.
I love city and setelment builder games. I like the idea of Humanica and I enjoyed playing this game. Specially when I knew that this game developed by a single developer I buy the game to support the independent developers. It will better to add more guide and help. sometime it is hard to understand and use game mechanics.
Good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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