
Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.7Kreviews | 94% | — | $2.3M |
| $4.99 | 3Kratings | 80% | — | $956.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体体验不错。 游戏相当于是设计了一套极其精简的指令集去写各种程序。受限于指令集的精简,很多逻辑会不可避免地写得复杂。不过我认为只要动脑,单纯通关应该问题不大。不过要是想每一关都达成挑战目标会有些麻烦。挑战目标分为两部分,一部分是代码的行数,一部分是运行的步数。而在很多关卡中这两个目标无法同时达成,所以需要做两个程序。代码行数挑战通常需要合并各种出口,尽量减少中间变量的赋值。而运行步数的挑战往往会用拆开合并,分开写循环等方法,最终把代码弄得非常不优雅。所以我认为代码行数这部分挑战要更有意义一些。游戏中的代码注释和地址标签都只能手绘,我认为这确实有些巧思,为了清晰得构思一下怎么画。我没找到游戏的设置菜单,无法调整音量,只能调节系统声音,这还是比较糟糕。 总之,如果愿意动脑的话,这款游戏还是不错的。
AMDのグラボに対しては最適化していないようです。明らかにこのグラフィックの処理で5fpsなんかに落ちるわけがないのです。トライアンドエラーが嫌になるようなストレスがあるパズルなんてやってられません。 フォーラムにも書かれているのに対応する気はないようですからお薦めはできません。 ちなみに続編の方はちゃんと動いています。技術力はあるけどやる気はないようです…。 Nvidia派の人にはおすすめですよ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Polish, Italian, Russian, Portuguese - Brazil, Swedish, Norwegian, Czech +7 more
| $7.49−50% |
| 206ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩到19关,不动脑子根本玩不下去的游戏,游戏偏向逻辑思维吧,跟代码关系到不是很大,不过程序员也需要强大的逻辑思维作支撑吧?文科生不太懂~~~
эуэу
Очень интересная головоломка, советую всем. Сами по себе задачи не слишком сложные, но чтобы выполнить испытания придётся хорошенько подумать.
作为一款编程基础入门,以及编程思想入门的游戏还是很不错的,可以通过小人的运动观察到数据的存储、拿取、运算,用最基础的加减法来实现排序、乘法、除法等一系列高级一些的运算效果,感觉还是很不错的,特别是在手里可用工具非常有限的情况下,对玩家的编程思路提出了更高的要求。
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我哪一天才能把这个游戏通关
很棒
complicado y dificil,pero sobre todo,complicado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $950.8K | 2.1K | 94% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $3.5M | 6K | 97% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 7.9K | 77% | $14.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $2.4M | 6.8K | 91% | $9.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2.3M | 2.5K | 34% | $29.99 | |
| $2.4M | 10.7K | 86% | $14.99 |