
Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.7Kreviews | 94% | — | $2.3M |
| $4.99 | 3Kratings | 80% | — | $956.5K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game for causal time
우리 아이 상상력에 좋아요~^^ 우리 어르신 치매 예방에 좋아요~^^
Together we are human resource machine
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Polish, Italian, Russian, Portuguese - Brazil, Swedish, Norwegian, Czech +7 more
| $7.49−50% |
| 206ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting and fun take on algorithm teaching game game. There is only one negative that I couldn't overlook... UI is made for phones and really bad for bigger programs, when they ported the game to PC UI should had been reworked...
good game 让你饱受折磨~~~
这个游戏还是很好玩儿的,就是游戏的内容量太少了。我光玩儿了72分钟,就没了三分之一。
玩了大概一个半小时,过了大概17关。 第三关就卡了进半个小时,三行代码怎么组合都找不出最佳,最后发现两个目标要分两次完成,后面好多也是这种,代码少了计算次数就多,反之也不能同时实现必须要写两遍才能完成目标的话,那这个目标有什么意义?后面好多也是这种,代码少了计算次数就多,反之也不能同时实现。还有一点就是jump函数很无厘头,零的判断非得用两次jump才能实现,后面很多判断大概也是如此,意义在哪?不如加个循环,和break。代码多了跳来跳去的也很难分辨。 这个游戏挺考验逻辑思维的,但是两种目标的无意义的取舍让人逻辑混乱,jump让人视觉也很乱。与编程游戏相比,语句太少;与解密游戏比可玩性低。
流程執行起來跳來跳去,非常難 debug,看的很痛苦 基礎的題目,要用一大串指令來做,真佩服了我 值得體驗
wery good
Веселые пучеглазые человечки вместо ассемблера делают JMP ADD SUB BRRRR и из этого всего как-то получаются числа Фибонначи, сортировка и разложение на простые множители. Нраица.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $950.8K | 2.1K | 94% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $4.3M | 7.2K | 97% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 7.9K | 77% | $14.99 | |
| $2.4M | 6.6K | 88% | $14.99 | |
| $2.4M | 6.8K | 91% | $9.99 | |
| $2.4M | 5.6K | 85% | $19.99 | |
| $2.4M | 10.7K | 86% | $14.99 | |
| $2.3M | 8.1K | 66% | $14.99 |