
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
创意和内容其实还可以,问题在于这玩意就是个半成品。优化完全没有,拖动地图,开快车,快速转身都可能卡死跳出. BUG一大堆,穿模,跳帧,丢贴图等等
This game reminds me of one of the most popular zombie games players play. From the beginning you sneak your way finding resources and fight zombies building, crafting and surviving. The games is just getting started and yes at the start it could have a larger back pack, larger storage box space and a brightness level for night, because night time is scarry. I like the feel of this game, it has a lot of potential to become great with public feedback, listening, monitoring, and creator guidance.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 519 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great zombie fun for early access game.
"You've played for 34 hours" Would you recommend this game to other players? Didn't feel like 34 hours, so yes I do. It's alpha and the features are a bit limited, but what they have is already good. Especially the sound is satisfying. Smacking a Zombie on the head with an hammer or stabbing it with a knife sounds *good*. Basebuilding is promising and you can create an underground base, which is nice. Even has cave-ins if you overdo it. Looking forward to more and hopefully they don't screw it up as the devs of the other game did :D
What is with the 2000 health point zombies in the beginner area? Seriously. This game is VERY janky. Needs a lot of work. A lot. I've played it for about 7 hours and it's pretty basic and kind of boring. The POIs are boring. The looting is meh. The crafting is meh. The combat is super janky. I don't understand all the great reviews. I'm thinking that people are sick and tired of the NOT Fun Pimps and looking for an alternative. I've played 2000+ hours of 7 Days. The only thing that has kept that game going is the mod community like Khaine and others. You can probably tell, I am NOT a fan of the NOT Fun Pimps and would love someone to do a game that 7 Days could be. This isn't it. Maybe some day.
Просто крафт, просто выживалка, просто кайф)
Looking forward to seeing this game grow. The bones are really good. Right now it gets repetitive quickly because there's really not much to work towards after a couple hours of gameplay. I have tons of ammo, shotgun, hand gun, FAMAS, 2 sniper rifles, MP3, one hit melee weapons. SO at this point I'm just wandering around the map bullying zombies and looting to get more of what I already have. I think after a couple of updates this game will be really good tho.
so far tons of fun. tell you one thing do not get caught out in the open at night and for gods sake do not fire guns at night they all run and will stun lock you into food.
Tolles Spiel. Freue mich schon auf das nächste Update.
Yes, I like the game, for sure it's EA. The storage boxes are a little small, It's a very rough leaning curve. Change the Day Night cycle to 80% and reduce the hoard interval to something larger than every night. This greatly improves the chance of living and figuring out the game. The default setting became very frustrating quickly. Last if you play 7D2D the default keyboard can be very confusing, I changed the mapping to something my muscle memory could use.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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