
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jogo com grande potencial, estou amando o jogo, não tenho doque reclamar, apenas fazer um adendo aqui, otimizar a iluminação das barra de Lamapadas solares
I am a huge fan of the survival sandbox genre. It has been a long time since I have had a game that scratched that itch. This is early access, so certainly, there will be areas that still need balancing, but this game is still a gem. I have 100 hours into Human Host. I am still on that first character. I have visited every biome, and built underground shelters, horde bases, a labyrinth of mines, and a sweet solar powered chariot. The lighting and detail is phenomenal already at this stage. The game is absolutely still challenging, the biomes are a blast. Just when you think you have made it to the final biome, and conquered the world, you discover more difficult biomes that never end. The zombies act like zombies and they will absolutely overwhelm you. Later they will one-shot you. You will learn to be careful and spend more than a few nights hunkered down underground with a dim lamp praying that the nightly horde does not dig its way to your hole. That's right, almost every night - a horde! Crafting is a challenge in Human Host. You must scour the world and find components. You will be very precious about every building block and wince every time a horde destroys any part of your base. The resources to build stronger materials becomes absolutely almost exponential. You will need massive amounts to build a strong base. To balance this you can absolutely pick up and move anything you build. Tear down your walls and move to a better location without losing any materials. Absolutely everything is destructible and physics apply. Destroy a wall or fell a tree? It just might fall on you. Okey, you get it. I love this game so far. The developers drop updates a few times each week. Just when I find an annoying bug, it seems like it is fixed the next day. Seriously - that fast. 1. Active development. Always something new. 2. Crafting and loot balance. Both are rewarding. 3. Simple skill point system. 4. Massive world with procedurally generated endless biomes. 5. Sandbox settings to create the game you want. Longer days, more loot, etc. 6. Great lighting and details, especially for game this early in the pipeline. 7. Absolutely playable. 8. Build a vehicle with lasers and traps! 9. Ruined cities. Work your way up ruined buildings, fighting zombies for loot. 10. Great price! Support these devs. Keep them motivated. Buy the game. Cool things on the way. Traders! My quick tips for new players: - Move slowly. Don't forget to spend an extra day or two building a new underground temporary base. - Hordes are almost every night. Check your map to read the next horde alert. Do not stay out at night. - Can't hold the loot? Inventory full? You can dismantle many things to get base materials that stack. - Learn the weapon tiers. Purple, Yellow, then Orange are your best. You can even upgrade gear as of this week... - Save when you enter or leave your base. Save when you enter or leave your vehicle. - Save before you build your first vehicle. There is a learning curve you may need to reload. - I turned down the zombie block damage, resources are just too precious to have them be destroyed that fast. - I set longer days and shorter nights. It eventually gets boring hunkered down in a hole. - Build temporary bases at the borders where one biome meets another, you will return to these later to farm more resources. I left a full set of work benches at each base and plenty of storage. - Your crafting queue from the backpack can be extra storage. I keep food, water, meds, and some emergency ammo there. - Set the drop items on death setting to none when you first get started, the boss zombies will camp your dropped loot and you will not get it back. - This is early access. If you find a crazy bug. Report it. They will get it fixed quickly. - You will need to leave the green forests and mountains to build a vehicle. Pick a direction and keep walking until you are walking through rubble. Only in the ruins will you finally get all the required items. - The crafting recipe ingredients each tell you where they can found. - Take your time. Spend an extra day farming what you need. - Vehicles need power. You will eventually need multiple motors and multiple solar panels to build a vehicle capable of carrying heavy materials. - There are no quests so far. Build, explore, try to fight the harder hordes, they are brutal the further you go out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
much similar to other games but unique twists and does need polish. BUT very active devs working to fully flesh out and finish game. fairly priced and much potential. worth giving a shot to folks who enjoy survival with building
Great survival and crafting game. a bit of a learning curve on the mechanics but once you get it down its great.
I LOVE the game. Is a mix between 7 days to die and Minecraft. Only wish i could obliterante zombies like in Dead island games in wich with a machete you could slice an harm of a zombie. I believe many changes must be done in order to be a fully flashed out product. Starting with reparable vehicles ending with body phisics and zombie slashing like dying light for example. Huge potential, i have Big hopes for It.
Meh the game is okay. I like a lot of aspects of it. But ♥♥♥♥♥♥♥ the biomes are far too large. This game desparately needs some form of proper fast travel to accomodate the size of the map. Bigger is not always better guys.... I do not want to run/drive for 30 minutes just to spend another hour painstakingly pickaxeing through the ground to get enough sulfer to make a measly stack of gunpowder. Those economics just don't add up. If we get teleporters in the game so that I can set up satelite bases in all the biomes then I'll 100% come back and play this game. But for now 8 hours is all I can put into this game, I'm done.
The game is still in development, but it looks promising. I am looking forward to future updates.
Coming from someone who is looking for a fresh start from 7D2D, I wanted to try this game so bad, and what little time I did get to play this, I loved it's potential overall, and the one caveat to this is that there is a learning curve and if you are impatient or not willing to grind then this game probably is not for you. I do feel that this is an awesome game, however, it just does not fit my current specs.
Игра мне ооочень понравилась!!! Но есть огромное но.... Я все понимаю, раний доступ и все такое. Но зачем бесконечная карта?????????? И за ваших генераций игра жестко лагает!!!!! Чем дальше тем страшнее для компа!!!! Уважаемые разработчики вы понимаете что не смотря на характеристики компьютеров везде жесткие лаги???? Сделайте нормальную карту с границами пожалуйста!!! И спасибо за велосипед и торговцев))) Но оптимизируйте игру пожалуйста чтоб нормально было играть. Если также в будущим будет лагать страшно поменяю отзыв и на отрицательный
Honest Review: Summary: Amazing! FInally a game better than 7DAYS in probabl every way. I'll be following and hope the devs actually contribute listening to the community. Human Host is one of those games where you can immediately tell the developer is trying to build something way bigger than the usual zombie survival game. What I like most is the freedom. You can loot, build, destroy things, mess around with vehicles, dig into the terrain, fortify areas and generally solve problems however you want. The destruction and building systems make the world feel much less static than most survival games, and that alone gives it a ton of potential. The atmosphere is also really good. It has that lonely, dangerous feeling where even wandering around looking for supplies can turn into a whole little adventure. Pros: Very ambitious survival sandbox Destructible world is genuinely fun Building and experimenting feels rewarding Vehicles and the idea of mobile bases are awesome Lots of different systems already interacting with each other Developer seems to have a huge vision for where the game is going Easy game to lose a few hours in just screwing around and trying things Cons: It is absolutely still Early Access Some systems feel unfinished or a little awkward Bugs and weird physics happen UI and quality-of-life could use more work Balance still needs tuning in places Performance can be rough depending on what is happening There are moments where you can clearly see the game that it wants to become, but it is not fully there yet That being said, I actually prefer seeing an Early Access game like this taking risks instead of just making another generic survival crafting game. There is a LOT here already, and if the developer keeps expanding and polishing the systems they have, Human Host could turn into something really special. If you expect a perfectly finished game today, maybe wait. If you like watching ambitious sandbox games grow over time and you enjoy zombies, building, destruction and survival mechanics, it is definitely worth checking out. Very promising game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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