
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Echt cool und macht Spaß. * Der Baumodus klemmt noch etwas. * Ab und zu funktionieren die Tasten wieder erwarten nicht. Hat auf jeden Fall viel Potential. Weiter so.
Довольно интересный проект.
I love this game! I know they still have some things to introduce, and to fix as well, but the game is stable and really good :) I know a lot of people are balking about the drivable house, but I absolutely love the concept, and once I was able to get it figured out and perfected, it works great. I think the devs need to work on the pre-built build sets (the log set and the plank set). I think the basic sets should snap really well and fit together as most games do, then offer an "unsnap" option so people can get really creative if they like. The way the pieces currently work, they don't snap or line up very good. Otherwise, the venturing is great, I love all the custom settings so I'm able to play in my comfort zone. I highly recommend this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ta muito cru ainda mais é interessante
allora... l'idea di fondo ci sta tutta e sono sicuro che se ben sviluppato e sistemato ( aggiungendo dei venditori , quest per non annoiare ) sto gioco può aver del gran potenziale... allo stato attuale è molto acerbo e se non ti piace il genere lo molli dopo 20 minuti ,molti bug ed animazioni legnose! magari rimpicciolire la mappa , ok 10 biomi ma tipo il bioma del deserto, quello che canyon la foresta pluviale... va bene tutto ma arricchire con qualche edificio cosi sembra di stare correndo per raggiungere l'ultimo bioma e stop ! nel complesso non è male ma sappiate che forse una alpha è piu avanti di sto gioco
Only played it for a few hours so far but I'm having a great time, reminds me very much of how 7 days to die was in the past. Fully destructable world and a rather good car building system.
Loving this game. Classic Zombies, including some true "brutes", lots of exploration (it's mandatory to survive), and a solid environment interaction. Accessibility for the vision impaired is extremely limited... out of the box the mouse cursor is black on black and the size of a pinhead. You can change it to white, but not it's size. For those with vision problems, expect to lose it often. It's early access so hopefully this will change. It's early access, raw and bloody fun :)
7D2D with more depth (and No Rekt!)
Sorry not Sorry Fun Pimps you've been replaced.
TLDR: It's a good promising game that is still very much so EA. If that concerns you, maybe wait a little while before purchasing, otherwise pick it up and try it to hopefully support the development. The game is relatively bare bones at the moment. I've got about 10 hours in, and at most could probably stretch it out another 10. For me, I think it's a good deal for the simple fact a movie ticket costs more, and doesn't get me this much entertainment. I think some of the negative reviews are being a little to harsh/unforgiving seeing as it's only been out for 5 months. The developer has been putting on frequent updates and seems involved in the community, so one would hope that this will shape up to be a good game. It goes without saying it definitely needs polished, and multiplayer needs added ASAP. Multiplayer in a game like this is really the best way to extend enjoyment even further. On top of that, there are some performance issues. While not unplayable, DLSS shouldn't be the standard for gaming, and I was only getting 100 FPS on 2K textures native 1440P. I'm sure things will change with time, and I am willing to look past/forgive any little problems as of right now. The only bug I had encountered the whole time involved an invisible zombie. I had died, and upon returning the mutant was invisible and I was unaware of this until it phased into existence right in front of me, one hitting me... Again. The only other "bug" is occasionally a zombie may get stuck in a building, but that's what the destructible environment is for. The big problem with this game, and all games like this, boils down to a simple phrase. "What now?" As it stands, you push further and further from spawn to find better loot, different biomes, and upgrade your gear/base. After awhile though, you've done everything, seen everything, fought everything. As it stands, there is little to no reason to start over, as it's still early and the second time you play, you won't really experience anything too different. The game desperately needs more variety in POIs, zombies, weapons. Maybe some rare events or what not. Something to spruce up the fun, keep you playing on an endgame world, and make subsequent playthroughs feel worthwhile. Graphically, it doesn't look terrible I guess, but it is pretty dated by modern standards. I'm glad it isn't yet another unreal game, but it does have the good ol` Unity survival game look. As of right now, it looks quite generic in that regard, but again, it's a small dev team with limited resources I'm sure, so I'm willing to look past that. In the end, the game definitely has potential. The core is there, but it can't be left as it is. I got my enjoyment out of it, and wanted to support them in hopes that maybe it'll lead somewhere, but only time will tell. If you can, take the risk and support them. These indie games can't survive without players and funding.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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