
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
загрузка игры очень долго.
I would ABSOLUTELY recommend this to ANYONE who likes or LOVES zombie games and defense fortification with a little base building if you want. This is truly the game for you. Set when you want a horde to come OR not. Explore various biomes with DUMB zombies that are attracted to sounds and movement. Not just some superpower to find you. Bikes have been added for some early game movement. The devs listen to the community, not try to fight it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Zombie survival game I've played in a long time - buy it!
Ok first thing, this game is jankier than rusted guitar strings. That might sound bad, but tell that to any broke backwoods guitar player who can make a rusted string sound like a full stoner rock pedal board. Yes there are lots of recognizable asset packs. I am sure lots of shortcuts were taken...but it does seem to work. The building needs a TON of help...a wall should snap neatly to a foundation without overlapping and be the correct size...well not here. I should be able to geometrically tile trap blocks on the ground or other blocks.... but no, it takes forever having to micro adjust almost each tile and it looks a mess at the end. Still functions though. The game is grindy I upped the loot rate...still grindy...you need tons of wood. There are various viagra like perks to help with getting wood, but OMG the hill my base is on is going prematurely bald...I must drive my vehicle now to get wood. The every night horde nah....you can set the slider to whatever you want, 7 days seemed strangely familiar so heck why not. I don't always get a horde but I travel a lot. Spikes and a good melee weapon handled it for the most part. Speaking of traveling, craft a good car as needed parts are biome gated because down south we don't need your fancy ball bearings. Oh we do? Speaking of cars you can make a vehicle...well sort of...imagine pallets with full size wheels and electric motors. Now add an exercise bike and the solar panels. Mind you there are plenty of normal cars sitting around rusting and doing nothing...I wonder if they are jealous of my hoopty. Combat is Decent it's pretty crispy...but super easy. I chose archer cause I am a dumbass did not now you could change it...I still don't know how. Archers are one headshot killers as long as the bow is leveled to the correct biome, Guns are good they work as expected. They do bring the boys to the yard however...sometimes this is useful. (if you are the type that likes boys in your yard) Do you like the sweet sound of fans running endlessly? The game has some issues with optimization, sometimes just decides ♥♥♥♥ it I am gonna peg that GPU good...the GPU does not like being pegged. I asked. Bottom line did I enjoy this game? 52 hours says I did. It was fun and I did drag it out..because fun. This is in way early access just know that most biomes are empty of POI’s but there are supply drops sprinkled about. Devs Keep working on it. I think this game has great potential.
Please Dev(s) do not abandon this game anytime soon, I already invested my hard earned $6.92 PROS - the mechanics are simple, it doesn't feel like rocket science -the combat is pretty fun especially using the bows -graphics look beautiful -nighttime is dark as hell -looting is already pretty fun -most of the gameplay is already customizable -refreshing take on open world zombies CONS (i know its early access) -zombies have xray vision and when your camping somewhere at night which is horrible gameplay wise and encourages me to want to play without zombie destruction -runs decent but walking makes the environment around you look like a much lower FPS, this needs to be fixed quickly and the game for sure needs some optimization -Zombie AI needs some improvements such as the XRAY vision, BUT there needs to be a way to make them lose aggro other than running away, I.e. line of sight or distractions with sound or smell. -can be a little bit of a walking sim -needs a minor tutorial this game needs alot of polishing and refining, despite me only being an hour and a half into the game. I'm invested and hoping for a good future for this game
Игра Human Host в целом оставляет очень хорошее впечатление. Видно, что у проекта есть потенциал, а разработчики действительно занимаются его развитием, исправляют ошибки и постепенно добавляют новый контент. Это очень радует и вселяет уверенность в будущем игры. Из того, что хотелось бы улучшить, — систему прокачки персонажа. Сейчас опыт в основном начисляется только за боевые действия. Было бы намного интереснее, если бы развитие шло также за крафт, добычу ресурсов, строительство, исследование мира и другие мирные занятия. Это позволило бы каждому игроку выбрать свой стиль игры, а не сосредотачиваться исключительно на сражениях. В остальном игра получилась интересной и затягивающей. Хочется пожелать разработчикам не останавливаться на достигнутом и продолжать развивать проект. С удовольствием буду следить за обновлениями и ждать новых возможностей!
Exceptional
5 Hours in, Early Access Review: This game is a very solid option for an open world sandbox zombie survival. It is very much early access, but it does a lot right to get past a stutter or crash here or there. The dev(s) are super active and honestly its refreshing how quick and effective they have been at resolving issues and adding requested features. I'll add sections for further updates here :)
klar hat es noch Fehler aber die Entwickler geben sich echt Mühe und versuchen so schnell wie möglich die Fehler zu beheben
Potential
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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