
Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 31 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
Terrain, buildings, trees, rocks—everything can be destroyed !
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
Co-op is in full development… Coming soon.
Genres
Engagement
Reviews
Themes across 512 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ира виснет в больших локациях
It's Got a lot of potential. I look forward to seeing it grow into something I enjoy playing years from now
gostei do jogo muito bom, so nao goste do carro qualquer coisa se quebra, era bom se aproveitase os carros parados nas estradas pricipalmente os caminhao concertava e colocava as coisas dentro
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Portugal +2 more
Hours played at review time, across 517 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да! Но... если рассматривать игру в нынешнем состоянии как демоверсию. Контента как такового в игре совсем немного. Зомби... ну они и в Африке зомби... попадались локации с зомби братьями близнецами. То-есть всего один вид, но много. Видимо авто генерация этого мира так работает. Почему так долго играл? Да потому-что гринд. Чтобы сделать одну доску нужно два бревна... и ещё клей...? Это как? Обычно с одного бревна не самого большого с десяток досок можно напилить..., а тут? Ещё и клей! Вообще клей используют в данном контексте для изготовления древесно-стружечной плиты... Бревно предварительно превращают в мелкую щепу, а затем склеивают в нужную форму. Ну это так к слову... Авто! Вернее создание транспортного средства.... Это что-то с чем-то.... Я слепил маленького монстрика, по типу БТР.... Грубо семь тон веса... 6999 указывалось на панельке справа. Но... когда случайно наехал на маленький кустик, (не дерево!) то моё авто стало выполнять акробатические трюки, взлёт, кувыркание и падение.... Понадобился срочный ремонт! И с этим надо что-то делать! В реальности даже самое маленькое авто весом в 600 кг., не почувствовало бы такого препятствия. Самый простой вариант, убрать коллизии с мелких препятствий. А те что покрупней должны просто разрушаться, не причиняя вреда для авто.... Вот тогда лесозаготовка станет чем-то увлекательным! Я бы предпочёл не сбор авто из довольно странных деталей, а восстановление тех, что валяются повсеместно. Пусть это будет сложнее... например разобрать с десяток подобных что-бы собрать один. И тут исходить уже из реальности.... самый дорогой и быстрый спорткар не сравниться по мощности и вместительности с фурой дальнобойщика. В общем... удачи разработчикам! Всем не угодишь! Как говорится, на вкус и цвет все фломастеры разные....
A very good zombie survival game featuring base building and an economy. I find the graphics, atmosphere, and sound to be excellent. Of course, the game could still be developed further.
loaging is 5 minutes there is nothing to do in the game besides looting boxes i made a car and after loading it was just a platform game is verry far from soemthing that should be for sale
乾...這是第二款遊戲了,沒辦法使用空白鍵 跳躍....... 我在另款遊戲 英雄圍城 Hero Siege 要是一樣無法使用空白鍵來跳躍。但是改成其他鍵位都可以 唉 Damn... this is the second game where I can't use the spacebar to jump... I'm having the same problem in another game, Hero Siege. But other key bindings work. Sigh.
absolutely incredible game, these devs are on fire, dont stop fam
Sehr viel Potezial
Great game. 7DTD will lose a lot to this game. So much to do and I have not left the initial area. Starting to figure out quite a bit about what I need to do to survive. But there are changes to everything I do. So, very appealing. The bigger Zombies scare me. I need to figure out how to take them down. This is a great game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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