
Hue is a vibrant, award-winning puzzle-adventure, where you alter the world by changing its background colour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 11.4Kreviews | 93% | — | $545.1K |
| $14.99 | 6.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hue é um puzzle interessante na ideia, mas na prática achei a experiência repetitiva e mais longa do que deveria. A mecânica principal acaba enjoando com o tempo e o jogo não evolui o suficiente para manter o ritmo. No geral, não me prendeu. Nota: 3/5. Recomendo apenas se estiver bem barato ou em promoção.
A great puzzle game. The main mechanic of the game is changing the world colours with the help of a gamma wheel that will get filled with extra colours once you beat levels. It's a pretty clever mechanic, if you match the world colour with objects, they instantly disappear. Most of the puzzles require doing some sort of chain reaction by changing colours quickly or just setting up all the pieces in the right spots. There's also some instances of quick reflexes and timing set pieces. Contrary to other 2d platformers puzzle oriented games, Hue keeps consistent medium difficulty (sometimes easy) even late game. There's a basic plot that is told by finding envelopes in transition levels that their only purpose is to listen to the voiceover while you get to the next room. Music is chill and relaxing piano, what you expect in these kind of games. It took me less than 5 hours to get to the end and then clean up all the collectibles. These are 28 hidden potions that are not that well hidden in most cases. A really enjoyable, although a little short experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
| $2.99−80% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting gimmick, but it start getting frustrating when you have to change colors on the fly. But the gimmick is unique enough to worth the experience.
В целом сюжет раскрывается, по моему мнению, слабо, через письма матери. Кто мы, что мы, догадываешься сам, по пути прохождения игры. Головоломки не очень замысловатые, но иногда приходилось подумать. В общем и целом обычный проходняк. На уровне, чуть выше HUEты
puzzle game with unique mechanics. Pretty intriguing until you go for the collectibles. I collected all the beakers to 100% the game and it does nothing. no lore drop, they're just there for an achievement. You also can't fast travel to levels so if you so dearly want to 100% you have to play the entire game again, which would be okay if this wasn't a puzzle game where the fun lies in the initial intellectual challenge. Additionally, the levels are pretty slow and dying means restarting. elsewise, the story is okay and the difficulty is pretty chill, but the hallway levels where you just walk and listen to dialogue were honestly more fun than the puzzles themselves.
Отличный платформер с оригинальной механикой смены цвета. Уровни построены грамотно — нужно думать, как цвет влияет на препятствия. Головоломки сложные, но проходные, без затянутости. Приятная минималистичная графика и меланхоличная музыка. Прохождение часов на 5–6, без воды.
Про эту игру можно сказать, что это hue**. Почему? Да всё просто на самом деле. Эта игра - боль для людей со слабой цветовосприимчивостью. Лично я крайне хреново вижу оттенки цветов. Например, стоит выбрать зеленый цвет, и я оранжевый от желтого отличаю с трудом. Ну как бы я вижу, если присмотреться (за это надо сказать спасибо OLED-матрице), но не сразу. Могу вот этот ярко-зеленый не увидеть на желтом фоне. Да и в целом глаза устают очень сильно от постоянной смены ярких цветов. Казалось бы, можно обвинить матрицу, но нет. На IPS у меня всё ещё хуже. В итоге жить не мешает, цвета основные все вижу, но нюансы есть. Далее. Загадки на уровнях легкие и в голове проходятся за минутку, но стоит начать проходить, и начинается расколбас. То в тайминг не успел, то цвет перепутал, то запорол что-то в начале, и приходится думать «а как всё исправить?», и проще с начала начать. То основной цвет решения выбран не тот, и в конце выясняется, что всё не так, как надо. И в итоге прохождение уровней из интересной головоломки превращается в нудятину по шаблону «прыгни, поменяй, перетащи, поменяй, покрась, поменяй, подвинь, прыгни». Скучно. Сюжет. Он подается порционно с кучей софистики о смысле цветов, необходимости и восприятии. Ну как будто бы оно тут и не «надь». Сюжет здесь для галочки, чтобы персонаж не бегал вхолостую. Я не смог пересилить себя пройти до конца. Мне осталось несколько уровней и конец. Но за неделю я так и не смог себя заставить пройти. Может быть, однажды, когда луна будет в 10 фазе Сатурна, под тенью Юпитера в созвездии Ореона, я её закончу. А пока 5 усталых глазок из 10.
[h1] Hue [/h1] Hue hue hue, przyjemna platformówka z ciekawym elementem zmieniania kolorów otoczenia, ponieważ świat jest SZARY!
Enjoyable puzzle game with just enough difficulty to keep you engaged. Bring tissues for this one: the story behind the adventure will touch anyone who has lost there way a time or two.
Nice platformer puzzle game that has you use your ability to change colors in order to manipulate the world and dodge objects. Nice balance between dexterity puzzles and brainy puzzles. Completed 100% in around 7 hours. Rating: 7.5/10! Some positive thoughts: - The game keeps feeling fresh by introducing new mechanics and increases difficulty using these every step. - Liked how time slows down while changing color when having to do precision jumps. - It starts off quite slow and initial puzzles are painfully easy, but I was happy to see that the puzzles got more challenging in the next stages. I never got stuck so it's challenging but doable. Some negative thoughts: - Much of the dialogue plays while you are only able to walk through long mostly linear boring hallways. - The optional hidden collectibles are often locked behind a color-barrier, which is a color that you have yet to collect. This means that a lot of the collectibles don't offer an extra challenge and just require you to replay large parts of the same area, after having finished much harder puzzles. - Almost completely missed the fact that the game has a map and fast travel. - The game doesn't have an in-game FPS limiter, so my GPU was working quite hard even though the game's graphics aren't extremely impressive.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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