
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
they keep updating for english player, i enjoy playing the game.. building your army n then your kingdom.. give it a try
7月3日のアップデートで日本語化された模様 現状だと違和感なく日本語にローカライズされています。 7月11日のアプデから 文字表記の 「ー」がバグって■で表示されるようになりました 気になる方はご注意を。 ゲームはまだあまりやっていないので後ほど追記予定
还可以 就是不火
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i can see the potential in this game if polished properly and i love the combat system. i will wait more for new update
只想说一句 不忘初心的加油做完 我能等你慢慢修复 加油
看起来修得还行,不卡,但是军队指挥还没有,目前只能两边撞脸
Honestly? I like it. I'm interested to see where it goes. A couple of things I'd like to see though namely Fist Weapons/Barehanded Martial Arts and I'd like to see more options for special attacks that aren't "magic" per se but focus more on just mastery of a specific weapon type. As it stands now, you get a light combo, a heavy (with cooldown) and then however many spells your Artifact let you bring into combat (each has a CD and Mana cost). So the "Physical" side of your Martial Arts feels pretty lacking, especially since both your Combo and your heavy attack are just tied to the weapon type. Every Spearman is going to have the same physical attacks, combo etc. Every Swordsman the same sword attacks, etc, etc. (I will say that the animations I've seen are all quite good though.) Magic is the only place where there's currently room for customization and personalization and that's gatekept behind the Artifact requirement. An Early Character basically just has the baked in combo and heavy CD of his weapon + 1 Spell (when you get enough talents to unlock one). I'd like to see maybe two or three CD physical special attacks that you could switch in or out to customize a fighting style. Especially for characters that wish to eschew the "magic" side of things. Make a distinction between building up your Physical Martial Arts skills and your Magic "Spiritual" Martial Arts skills. Would even work perfectly with a Taoist "Yin/Yang" theme. But I'm just throwing darts at the wall. I like the game, I just felt that the combat got repetitive far too quickly, especially since that's the main thing you're likely to be doing in a game like this. LifeSim elements aside (and they're welcome) most people are here to crack skulls. Being able to modify/customize my martial arts style and have more attacks to use in combat rather than burning 1 or 2 CDs before just mashing left click could go a long way to keeping the combat more interesting. P.S. Mounted Combat needs more... Everything... It currently feels TERRIBLE to fight from horseback.
the game is good but idk why always crashing
加油吧...
游戏还有很多不足,万幸路还很长。提个建议,自动寻路容易卡住。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.6K | 18 | 44% | $24.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $365.5K | 1K | 50% | $11.99 | |
| $663.7K | 4.1K | 60% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417K | 2.3K | 92% | $6.99 | |
| $417K | 1.2K | 66% | $14.99 | |
| $417.1K | 2.8K | 93% | $6.99 | |
| $417.2K | 4.2K | 85% | $4.99 | |
| $417.2K | 1.1K | 82% | $13.99 | |
| $417.3K | 879 | 71% | $14.99 |