
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kovac you're a ♥♥♥♥♥ but you're kinda hot I mean 8/10 game, had some few issues but its not much big of a deal and I definitely enjoyed it.
boring experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скажу прямо, как по мне большинство элементов выживания в симуляторах явно притянуты за уши и не идут на пользу геймплею. Понятно, что естественные потребности человека нужно удовлетворять, но есть по 6 раз на день и спать по 12 часов например у меня не получается даже в реальной жизни. Поэтому когда я увидел подозрительные полоски в How to Survive то напрягся. Оказалось зря, перед нами скорее экшен/RPG с приятными перками и не напрягающим крафтом. Местами игра даже похожа на метроидванию, так как мы постоянно бетречим по доступным островам и добираем что не взяли сразу. История про очередное нашествие зомби конечно скучновата, но темп и своеобразный стиль спасают положение. К объективным минусам отнесу крохотное дерево прокачки и потолок на развитие, да и инвентарь можно было побольше. Также не зашли дополнительные режимы и если Один шанс можно как то затащить если на первом острове собрал оружие, то испытания лютый треш. В 8-м я с помощью мачете рубил 4-х огромных боссов, такое себе удовольствие. А вообще хороший пример, как из заюзанных идей сделать добротную игру. 7.0 Я крайне негативно отношусь когда готовую игру пилят на куски и продают, как отдельные DLC. Не секрет, что El Diablo Islands по сути вырезали перед релизом, оставив только рацию с началом задания. И пока люди искали таинственный остров ларчик открывался исключительно с покупкой. Ну да ладно, зато история начиналась интригующе - доктор Марта попросила помочь донести коллегу до медпункта, а после чего открывались новые территории и островные тайны. В игру добавили новые механики - хождение по лаве и разгон ядовитых испарений. Появилось электро оружие и два новых вида врагов. И последние получились максимально раздражающими - чуваки в полной химзащите хотя бы легко валились током, а вот разрядные зомби та ещё заноза. Мало того, что они от тока оживали, так своим разрядом поднимают всех собратьев вокруг. 2-3 угрозу не представляют, но когда их 8-9 пиши пропало, сособенно на высокой сложности. Во всем остальном совершенно обычное дополнение, острова ощутимо стали скучнее и не такими интересными для исследований, даже задания обезьянок не так креативны как в оригинале. 6.0
[h1]いかんせん2020年代に遊ぶには古すぎた[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> 誰かに勧められて買ったのを覚えている。 買ってみたはいいものの普通に遊べる一方で特徴のないゲームデザインなのが序盤から気になった。 購入したのは2020年代で具体的にいつ買ったのかは覚えていないが、この作品の発売が2013年ということもあってどうしても色々な部分で古さと不便さがある。 リアルタイムで遊んでいればそれなりに楽しめたのかもしれないが、さすがに10年近い時間が経っているとちょっと厳しいかも…。
My 1st game on Steam.
I've spent quite a bit of time surviving on the zombie-infested islands of How to Survive, and I have to say, this game is way more fun than I expected. At first glance, it might seem like just another top-down zombie survival game, but it manages to mix action, crafting, survival mechanics, and co-op in a way that's surprisingly engaging. The story is simple: you're stranded on a series of tropical islands after a shipwreck, and your main goal is to survive while uncovering the mysteries of the archipelago. Honestly, the plot isn't groundbreaking - it's mostly a framework of justify exploration and combat - but it works well enough. The islands feel varied, from dense forests and rocky shores to small villages and hidden caves. Each area has different zombie types, environmental hazards, and supplies, which keeps exploration from feeling repetitive. [h2] Why I keep coming back [/h2] Despite its flaws, this game has a charm that keeps me coming back. The mix of crafting, combat, and exploration is addictive. I loved experimenting with combinations of traps and weapons, seeing which ones were overpowered, and finding ways to make zombie hordes more manageable (or just more chaotic). Even though the story isn't memorable, the atmosphere and tension keep the islands exciting. You never quite know what zombie variant you'll encounter next, and the feeling of finally surviving a particularly difficult island with limited supplies is incredibly satisfying. Playing with a friend amplifies the fun even more. We'd coordinate traps, share supplies, and try crazy stunts just for laughs. The game manages to make zombie survival both tense and silly at the same time, which is a rare combination. [h2] Combat and Gameplay [/h2] Combat in How to Survive is fast-paced and fun, particularly with ranged weapons. Crafting bows, guns, or throwing explosives feels satisfying, especially when you use the environment strategically. Traps and improvised explosives and another layer of creativity - sometimes it's more fun to set a trap and watch zombies destroy themselves than to fight them head-on. Melee combat is serviceable but can feel clunky at times, especially when facing large groups of zombies. Still, the game encourages creative problem-solving: running straight at zombies is often a bad idea, so using traps, ranged weapons, and the environment is not only more effective, it's more fun. Exploration is engaging as well. Each island has hidden resources, crafting materials, and side objectives. Sometimes I would just wander around to scavenge and see what crazy combos I could make, which added hours of replayability. The game rewards curiosity - you never know what supplies or interesting zombies you'll find around the next corner. [h2] Conclusion [/h2] How to Survive is a solid zombie survival adventure that balances action, crafting etc. It's not a hardcore survival simulator, but it scratches the survival itch without overwhelming you. The crafting system is incredibly rewarding, combat is fun, and local co-op turns the experience into a chaotic, hilarious, and surprisingly strategic adventure If you enjoy zombie games, crafting and experimenting with creative ways to survive, this is definitely a title worth trying. The campaign may be short, and the story forgettable, but the sheer joy of crafting weapons, setting traps, and outsmarting zombie makes it memorable. Whether you're going solo or with a friend, there's a lot of fun to be had. 9 of 10
Far more better than How to Survive 2
кокошне фа ватафа пепе
Чисто бегать и убивать зомбашек разными способами. Выживанием не пахнет от слова совсем, ибо голод, жажда и сон тут можно сказать, крайне ужасно реализован. Крафтов мало, но они есть, чисто для того чтобы зомбяшек крошить. За 80 рублей, игруха топчик. Не ожидайте большего и просто кайфуйте кроша тварей :)
Mi amigo, con el que juego How to Survive dijo que si publico una reseña sobre el juego y obtiene 200 'Me Gusta' y 30 Premios, me comprará una caja de cerveza y un whisky. Así que dejaré esto aquí
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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