
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
da sa
Daleeee juego de infancia que quieres que te diga era de esos juegos que veías con tus youtubers en equipo y que ahora lo puedes jugar tu mismo juegaso.
Historic Review: Games I played months if not years ago – I decided to start reviewing right at the end of 2023! Memory of a trepanned, ADHD toddler with impulse control issues notwithstanding. Teaboy's Basic(ish) Reviews....I read a lot of reviews when looking at games on Steam, and it quickly gets tiring – those who write involved, down to the micron scale reviews, although helpful, end up like looking at War & Peace when you’ve only got time for a quick 5 minute dump! This is middle of the road and to the point – not easy for me as I tend towards sesquipedalian loquaciousness! Vociferously Verbose? Alright, verbal diarrhoea. (Although I hate panning a developer’s work and all the time, effort and love they put into designing these – it is their life after all – this is my honest, personal opinion of my level of enjoyment. Sorry devs!). A note on time played: My Steam clock does not seem to work properly, indeed, it even minuses time on occasion! Plus, I have a tendency to wander off and leave games running at times, so time played may not be entirely accurate! Teaboy’s Tonsil Titillators or Toenail Titbits! (Rating) Tonsil Tickler (Totally Tops): The frenchy of which you always dreamt! To quote a master, “She’s got a tongue like an electric eel and she likes the taste of a Man’s tonsils!”. An absolute masterpiece and joy to play. The Tits (Terrific): Everyone loves playing with these! Not THE best bit, but such fun on their own you can be lost for hours....mmmm. What most games you really like score – perfection is so rare after all. Torso Teaser (Taker of your Time): It’s a flat stomach....sure it’s nice to look at, run your fingers over, slobber on a bit, sometimes that bellybutton gets your motor running....but it's just basically the corridor between the two ‘gaming rooms’. The definitive ‘Meh’ - the middle ‘sideways thumb’ option for which everyone on Steam cries. Todger/Tadger & (scroTum) Taters (Tedious): Is it an ‘a’ or is it an ‘o’? Who cares! The meat can be fun to play with for about 5 minutes of your entire day, the rest it just hangs there and generally gets in the way of doing something else. The main problem of course, is the two veg sticking to your inside thigh. This is what this game feels like – the occasional/rare bouts of fun, the rest bobbing like a 19th century British Policeman (now you know why!). Toenail Tornado (Total Toss): A playthrough so appalling it’s like being trapped in a Turkish sauna with the ugliest, hairiest, fattest, sweatiest beast of a neolithic hominid who’s trimming his toenails using pliers and the splinters are reminiscent of a scene from the Normandy Landings. My god how did this get released!? Teaboy Touts (Score): The TITS! The Review: Ok. So last time I played was October 2021 and I seriously suck and blow at the same time I'm so bad when it comes to recall! However, that being said, I have fond memories of this game, even if I struggle to remember the specifics. So without going into detailed anatomical dissection of the game, I will speak in broader outlines: It's just fun! That broad outline-ee-er enough for you^^ This is pretty much all you need to know. Smashing your way through zombie hordes (not too hordey, just hordey enough to give you fun without frenetic pant-filling panic) with varied weapons you construct yourself as you go through the game (Hint: screw 'em all and just use the boomerang once you get it, it is Orsum!), exploring new and exciting patches of grass and for some reason fencey/wally type things blocking your way so you have to find a way to blow them up hint hint. Sure, it is a bit confusing to begin with and you really have no idea what you're supposed to be doing/where going, but this is part of the game's design and wandering around and prodding things is all part of the fun! You'll learn the best ways to kill/approach/what to shoot, when to feed and drink and sleep and use flaming torches to stay alive. Clearing the safe rooms is probably the hardest fighting, but you need 'em so get to it, trooper! The only annoyance was the inventory, but that's cos I'm a total schnaffle ♥♥♥♥♥ who pilfers absolutely everything on every map on every game ever ;) So inventories always get my goat, especially when you have a limit (I love Resident Evil games but just guess how I feel about Their inventory!) and this can get a little frustrating when you're trying to pile things up so you can build stuff in the future - especially as there are a bunch of islands and you may have to go back n forth just to do this 'piling'. So it's pretty much the usual complaints in games like this - inventory and back n forth - but these are simply intrinsic and vital to this genre of game....so suck it up, pigsticker! All the disparate parts of this game come together perfectly to make a thoroughly enjoyable experience. I got the bundle on a discount, can't remember any specifics of dlc cos it all seemed to fit together in my playthrough, so this must have enriched the experience. Give it a go - that Kovac guy knows his stuff!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian*languages with full audio support
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
супер
Increiblemente divertido con una historia buenisima, humor, crafts, estrategia, te vas a divertir y un buen rato.
Good game
13/20 Le jeu de mon enfance en 2013 sur PS3... Trop de souvenir désolé
esse jogo é muito divertido, tem uma jogabilidade boa (lembra diablo) e modo de história é bem legalzinho, recomendo para quem gosta do gênero de zumbis, esse jogo é um dos meus preferidos. O 2 eu já não recomendo, é muito mais realista, chega até a ser chato, mas esse aqui é muito bom.
"How to Survive" é um jogo de sobrevivência desenvolvido pela EKO Software e publicado pela 505 Games. Lançado em 2013 para várias plataformas, incluindo PlayStation 3, Xbox 360 e PC, o jogo oferece uma experiência única em um gênero popular, misturando elementos de sobrevivência, ação e RPG. Abaixo, analisaremos os principais aspectos do jogo, incluindo jogabilidade, enredo, gráficos e recepção crítica. Jogabilidade: A jogabilidade de "How to Survive" se concentra na sobrevivência em ambientes hostis, onde os jogadores enfrentam ameaças como zumbis e outras criaturas. Os jogadores começam com um personagem que precisa encontrar comida, água, abrigo e recursos para criar itens essenciais para sobreviver. O jogo apresenta uma visão isométrica, o que permite uma boa visibilidade do ambiente e dos perigos que se aproximam. Uma das características distintivas do jogo é o sistema de combate, que incorpora mecânicas de luta corpo a corpo, armas de fogo e armas improvisadas. A necessidade de gerenciamento de recursos, incluindo munição e saúde, adiciona uma camada estratégica ao combate. Além disso, o jogo oferece uma árvore de habilidades que permite aos jogadores melhorar as capacidades de seu personagem, tornando-o mais eficaz na sobrevivência e no combate. Enredo: A história de "How to Survive" segue um grupo de sobreviventes em uma ilha remota, lutando para escapar de uma infestação de zumbis e outros horrores. Os jogadores interagem com outros personagens não jogáveis (NPCs) que oferecem missões, informações e recursos valiosos. A narrativa é simples, mas eficaz em manter os jogadores envolvidos, especialmente à medida que desvendam os mistérios por trás do desastre na ilha. Gráficos e Áudio: Os gráficos de "How to Survive" são sólidos, com detalhes detalhados e uma boa variedade de inimigos. A perspectiva isométrica ajuda a destacar os elementos do jogo e a manter um bom desempenho, mesmo em sistemas menos potentes. A iluminação e os efeitos atmosféricos refrescantes para criar uma atmosfera de tensão. A trilha sonora e os efeitos sonoros são adequados, criando uma ambientação de um mundo pós-apocalíptico. Os sons de zumbis e outros inimigos são direcionados para a tradição, enquanto a música pontua a ação de forma eficaz. Recepção Crítica: A recepção crítica de "How to Survive" foi errada. Enquanto alguns elogiaram a abordagem única do jogo ao gênero de sobrevivência, outros criticaram a falta de inovação e a sensação de repetição. A jogabilidade foi geralmente considerada sólida, mas alguns jogadores acharam que os controles eram um pouco desajeitados. Um dos aspectos mais destacados do jogo foi o modo cooperativo, que permitiu que os jogadores sobrevivessem juntos, adicionando uma dimensão social à experiência. Isso foi particularmente elogiado. Em resumo, “How to Survive” oferece uma experiência de sobrevivência sólida com uma abordagem única ao gênero. Embora não tenha se destacado como um título revolucionário, é uma opção interessante para fãs de jogos de sobrevivência que buscam uma experiência desafiadora em um ambiente hostil. A capacidade de jogar cooperativamente com amigos também é um ponto positivo que adiciona longevidade ao jogo.
ummm *un libro girando de fondo* flu flu flu where is rum ?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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