
A 1-4 player physics based fishing simulator. While drinking and boating you suddenly crash into a small island. To work your way back home you have to learn How to Fish.
Most likely between $17.4M and $49.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | Ukraine | UAH 159.00 | ≈ $3.55−56% | |
| Steam | Türkiye | $3.99 | ≈ $3.99−50% | |
| Steam |
| Russia |
| RUB 359.00 |
| ≈ $4.15−48% |
| Steam | Brazil | R$23.99 | ≈ $4.69−41% |
| Steam | China | CN¥33.00 | ≈ $4.92−38% |
−% is against $7.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Every market we collect.
Latest in each market: best CN #14, worst DE #75 · 14 markets collected
US · last 30 days