Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A 1-4 player physics based fishing simulator. While drinking and boating you suddenly crash into a small island. To work your way back home you have to learn How to Fish. HOW TO FISH — the co-op fishing game where something always bites. You were drinking. You were driving a boat. You hit an island. The only way home is to learn how to fish. How to fish: cast the line. Something will take it. A fat bass. A crab the size of your torso. Something you'd rather not describe to the others when you get back to the boat. In How to Fish, the water always answers. How to fish: catch it, kill it, sell it. Every coin goes into better gear — longer rods, faster boats, and knives, knuckles, shotguns. Yes, in How to Fish, "processing your catch" means exactly what you think. And how you do it changes what it's worth. How to fish with friends. 1–4 players online. How to Fish hands you a physics engine and three people you trust. Someone is fishing. Someone is steering. Someone is being dragged underwater and nobody has noticed yet. Standard afternoon. How to fish deeper. Finish jobs. Kill whatever is guarding the water. Unlock the next island — better loot, worse neighbours. Collect every rare variant of every fish, assuming you last that long. This is How to Fish. Get in the boat.
Modeled estimate, not a reported figure. How we estimate →
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Sep 16, 2026 — Sep 18, 2026 · 3 readings
Google Play shows “5,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
A 1-4 player physics based fishing simulator. While drinking and boating you suddenly crash into a small island. To work your way back home you have to learn How to Fish. HOW TO FISH — the co-op fishing game where something always bites. You were drinking. You were driving a boat. You hit an island. The only way home is to learn how to fish. How to fish: cast the line. Something will take it. A fat bass. A crab the size of your torso. Something you'd rather not describe to the others when you get back to the boat. In How to Fish, the water always answers. How to fish: catch it, kill it, sell it. Every coin goes into better gear — longer rods, faster boats, and knives, knuckles, shotguns. Yes, in How to Fish, "processing your catch" means exactly what you think. And how you do it changes what it's worth. How to fish with friends. 1–4 players online. How to Fish hands you a physics engine and three people you trust. Someone is fishing. Someone is steering. Someone is being dragged underwater and nobody has noticed yet. Standard afternoon. How to fish deeper. Finish jobs. Kill whatever is guarding the water. Unlock the next island — better loot, worse neighbours. Collect every rare variant of every fish, assuming you last that long. This is How to Fish. Get in the boat.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $2.5B | 52.2M | 84% | Free | |
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| $469.3M | 440K | 94% | $59.99 |