
How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to fight ridiculous battles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Sep 14 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
How Many Dudes? is a roguelike dudebuilder that's all about game-breaking synergies and simulated chaos.

Welcome to the Dude Ranch, where you recruit and manage your ever-expanding army of Dudes
Choose from a wild cast of 42 Unique Dudes across 6 Dude Families: Undead Dudes, Employed Dudes, Warrior Dudes, Fantasy Dudes, Sci-Fi Dudes, and Action Dudes.
Setup your Team to mix and match Dude Types and form ridiculous synergies - like Zombie Dudes who explode when struck by enemies, Ninja Dudes who throw a barrage of Shurikens, or Cowboy dudes who lasso other Dudes out of danger.
More than 850,000 Team compositions means there's tons of strategies and overpowered combos to discover.

Create game-breaking synergies with your choice of Dudes, Trinkets, and Relics
Collect hundreds of Dude Relics that warp the rules of battle. Make your Wizard Dudes fling a volley of fireballs when they move, your Ninja Dudes enter stealth when in danger, or your Finance Dudes generate cash with a life insurance policy on your other Dudes.
Defeat Act Bosses to earn Trinkets - powerful items assigned to a Dude Type that enable game breaking strategies. Should you give your Wizard Dudes ADHD, or give your Samurai Dudes a Taser? It's up to you!
Choose your Dudes wisely. Each Dude has their place in battle, from dishing out damage to tanking it to commanding other Dudes. Find the right balance between offense and defense, and see if your team can make it all the way to the final act.

Face escalating enemy waves—from toddlers to wolves to gorillas to gods
Conquer boss fights that test your team’s synergy (and your sanity).
Defeat bosses to earn Silver and Gold stars for each Dude, and see if you can master them all!

Strategic roguelike autobattler full of game-breaking synergies
42 Unique Dude Types to recruit and build out your team
Hundreds of Relics, Trinkets, and Wandering Dude events that completely reshape each run
Three Tiers of Challenge, each with additional unique enemies and epic boss battles
Game modes like The Daily Dude and Ensemble Mode, which allows for pre-selecting your dream team
Infinite replayability and absurdity
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 3.1Kreviews | 89% | — | $1.5M |
| $7.99 | 1.2Kratings | 87% | #9 | $1.4M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good clean baby pummeling fun :)
is goog
If you haven't played this, you need to. that's all I'm going to say.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.3K | 83% | $9.99 | |
| $1.5M | 3.1K | 93% | $14.99 | |
| $1.5M | 4.5K | 93% | $19.99 | |
| $1.5M | 2.5K | 80% | $19.99 | |
| $1.5M | 2.7K | 92% | $24.99 | |
| $1.5M | 3.4K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $231.9K | 577 | 82% | $19.99 | |
| $6.8K | 23 | 65% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The balance in this game is completely off. You can be dominating every encounter and then they introduce an enemy that literally one shots every single dude on your team. The only way to survive it is by hoping to get a bunch of hp increasing items or dodge, or redirect or whatever but if you just are not offered anything that increases survivability you're screwed.
[h1][b]军团混战自走肉鸽《多少兄弟?》:咱兄弟可以人少,但不能少人[/b][/h1] [hr][/hr] 《寒蝉鸣泣之时》著名村落雏见泽有一个[b]村规,“若有一人被人掷石,就由两个人把石头扔回去;若有两人被人掷石,就由四个人还击。”然后就是八人、三十人、千人、全村人[/b] 《多少兄弟?》就以剪贴画的画风进行着[b]荒诞高效[/b]的斗蛐蛐试验,面对狗一样大的老鼠,成群的蜜蜂……乃至神,到底多少兄弟,怎样的兄弟才能击败他们呢? 在这款肉鸽自走棋中,玩家可以观摩[b]《全面战争模拟器》的群体混战[/b],借由掺进了《小丑牌》式的规则叠加与放大,招募越来越多的“兄弟”,搭建一套逐成体系的兄弟家族,最终在分工合作中完成不减员地团灭敌人。 游戏的立项受一个没头没脑地网络话题(感觉可以和弱智吧坐一桌)“[b]多少人才能打败一个大猩猩[/b]”[b]启发[/b],自此开拓出这么一朵肉鸽赛道中的奇葩。 [h2][b]筑军团、战百关[/b][/h2] 流程并不复杂,兄弟最多可以选出五种,玩家通过每关的传单三选一确定好类型,随后便是扩充人数,挑选不同难度的敌人。 每过几关奖金购买遗物、消耗品与其他强化。战斗开始后,兄弟们会自动移动、攻击和释放能力,玩家在场边还能通过药水、陨石、闪电、转移电话等消耗品进行变阵、干预。 正式版共有42种兄弟,分属不死族、战士等六大家族,搭配数百种遗物、饰品与随机事件,以及三个难度等级、每日挑战和能够预选阵容的合奏模式(自定义模式)。单就内容而言,属于量大管饱,[b]前期体验比较轮椅的就是科学怪人搭配吸血鬼的再生回血组合。[/b] 游戏的多周目价值在于解锁图鉴后带来的新模式以及新周目的局外增益[b],每启新局,玩家都可以重新搭配最佳五人组进行闯关。[/b] [h2][b]兄弟成群,在于势众后的传导连携[/b][/h2] 人多本身只能制造视觉奇观,互相连携才是本作让人能爽到的核心机制,单个兄弟属性与能力相对独立,遗物专属、饰品适配。 但除开这些外部带来的增益,兄弟之间的相互连携,让本作的机制能够共享[b]后产生质变,比如说科学怪人在累叠再生、兄弟给予的临时生命、过量治疗、韧性增以后可以变成血牛[/b]。维持住体系,才能让战局时刻把握在己方手中。但有时候[b]队友倒下才能启动[/b],比如说死后昏迷的队友给军团带来增益、战局中的倒下单位可以转变为骷髅等,[b]一面担心河溃蚁孔堤的蝴蝶牺牲带来军团败颓,一面又会激进追求牺牲收益的献祭流派。[/b] 这是因为本作利用了人之常情——损失厌恶以及统筹安排中的必要取舍,少一个人并非必败,但追求完杀的玩家天然会有“一个都不能少”的心理。当然,大多数时候[b]减员会让下一场战斗更加困难,下一场又可能出现更多减员,最终形成雪崩[/b]。但是玩家只要合理地蓄爆道具,一般来说前中期是不会出现崩盘之势,玩家只需要对于我方角色绿血上下起伏,合理的主动施展道具即可。 最直观的数量增长快感让前期的开局非常有回馈爽感,三五个小人逐渐扩张为上百人的军团,拥挤的战场本身就是一条可视且膨胀的成长曲线,无需细查面板,也能从越来越拥挤的战场中感受到自己正在变强。 除了构筑上的策略感,玩家还需要面对大量的取舍事件,各类流浪兄弟会让玩家再做选择,或许是舍几个普通兄弟,未来送回特殊兄弟;或许借出一个遗物,未来返还两个;或许融资半数钱财,未来还数倍收益,玩家既需要在上万种组合中寻找相性,也需要在长短投资中顾全战力的最大化。 本作现有的问题便是单局往往要推进百余轮,中后期阵容定型后,节奏就会相对重复——[b]挑奖金最高的困难战斗、购买遗物、继续观看下一场战斗[/b]的循环,而且流派之间还有待进一步平衡,前期搭筑连锁反应的起步感会在中后期稍显平淡,[b]因为玩家更依赖即使耗品道具,来熬过一关又一关敌人人数最多的难熬开端。[/b] 但本作既能看着满屏小人群架傻笑,也能促人研究配装与词条搭配,整体属于比较不错的解压肉鸽。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
我们需要更多的内容,不是堆数量,不是堆强度,游戏进程中我们需要更多内容。
there's dudes
Genuinely one of the most addicting random games I've come across. Literally have not stopped playing it for at least a week.
+
dude
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.