
Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Base-Building: Forge your destiny with boundless creativity as you assemble an array of building elements, fashioning your empire from the very stones of your vision.
Intricate Interactions: Navigate a labyrinth of relations, alliances, and vendettas with an expansive cast of NPCs hailing from dozens of noble houses, all through an arsenal of interactive means and a tapestry of unfolding events.
Realistic Administration: Ascend the ranks of a realistic officialdom system, mirroring the intricate web of promotions, rivalries, and administrative acumen from ancient times.
Strategic Brilliance: Wield the sword of strategy, lead your legions into battle, and quell insurgencies to ensure the throne stands firm.

Forge your legacy amidst the tapestry of time, as you carve out an estate, nurture generations, and adapt your clan to the winds of change. Mold and rejuvenate the ancestral lands, overseeing the various industries that sustain your lineage.


Bestow your clan members with knowledge, wed them to other houses, and propel your kin to greatness, whether by the ink of imperial exams or the steel of battlefields. In this dance of power, cooperation and conflict with rival houses, including the indomitable royal lineage, are woven into the very fabric of your destiny.


When the mantle of leadership falls upon your shoulders, the canvas of your domain awaits your masterful strokes. Create, dismantle, and reassemble the buildings within your fief as you see fit. Govern your realm with wisdom, presiding over matters both administrative and contentious. Will you be a just ruler or a master of manipulation?


In a world teetering on the precipice, with rebel forces reigning supreme, you must choose your path to power. Beseech the imperial court, marshal your own forces, employ the arts of diplomacy, or even sow discord and coax the rebels to surrender, all in the pursuit of quelling the rebellion. Triumph, and the rewards of glory and titles await; falter, and clandestine alliances may sway the balance of power.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4Kreviews | 83% | — | $1.7M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很空的一款游戏,可玩性不高,内容看着多,但其实每个内容都停留在表面,内里全是空的,开局国库亏空7个亿是什么意思,还能一直打胜仗,拿什么打的仗,靠幻想吗—。— ? 别买,千万没买,完全对不起这个价格。
A promise of a city builder-meets CK3 ends up a bunch of quaint but disjointed mechanics that do not form a coherent gameplay loop. You can build up your farm, plop fields and decorations, but when it comes to depth and complexity it's more of a hideout from Assassin's Creed Shadows than an island from Anno 1800. As in, it looks pretty, but is functionally pointless. Whatever you do, you start making millions almost instantly and there isn't much to spend it on. The comparison to mobile games some of the reviews make is spot on - like, you have a separate "gold" currency you only get as salary from offices. This gates your progression and there's basically two ways to get it - one is raising your heirs to have high enough writing stat and hope they pass exams, or send them to take part in wars and hope they get to climb officer ranks. Both is random and grindy. Essentially by midgame your gameplay slows down to a crawl and you find yourself having little impact over anything, and it becomes staring at the screen waiting for things to happen. The main resource that gates your ability to build new stuff is renown, and to farm it you either gotta complete pointless microquests, or spam your farm with fields only to remove them after, as every farm plopped gives 1 renown. There are nominally other clans but there's no reason to fight or even engage with them at all. The AI feels passive, which kinda makes this game a CK3's All Under Heaven, just with better performance. I feel the game just tries to be too many things at once, only to end up being nothing in particular.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After manny hours of game I still don't know the goal of the game but I can't stop playing it! I absolutly love it
I am at a very Chinese point in my life
I love the game but I want to give constructive feedback: Can you please make it so that if the action has already been done to complete the mission that the mission will be automatically completed when it's finally shown? Can you please Expand the Mission list to include all missions? Can you please make it so that we can start the game with no missions and play how we like? I know we can cancel all the missions but it's tedious. Also when all the missions are gone or completed the empty box is still there but we cannot shift it to be smaller, so that we see more events instead. Can you please make letter writing more available as a job? I often don't complete this mission until about 2 years after the game starts because it's so rare. Can you set up an auto-recruit retainers option where someone can set the requirements of the retainer? Can we have retainer uniform requirements? Perhaps even be able to apply this to the family? During the pop up event "A servant gave birth to a boy/girl for ____ ____!" Can you have better lineage as to who the non-family member parent is?
玩法还挺喜欢的,但是这个优化太烂了老卡
游戏前期还是很好玩儿的,但是到后期,需要重复的操作就有点麻烦了,比如说封地的管理,以军营为例,到后期赚钱以后,我想强化我的私兵所需要的材料,挖矿根本不够,去商号买就要一个一个商号的寻找。点击,多优化一下后期的管理吧,这游戏玩到三四十年根本不够 ,到快一百年了,很多操作需要重复点,玩儿的很痛苦。
the game scratches an itch and i love it. the art is gorgeous, and i personally love being able to see the family tree. I would love to see more optimization updates, as well as maybe more depth to lore (clan members, royal, political, etc). I think the basis everything is at is great, but so far everything seems a bit random. I also beg please make it so 10 trees are equal to 1 point (luck, fertility, honesty, etc) or something. My PC isnt bad, but the second I load into a fully done estate, i lag like CRAZY. cant wait to see where this game goes with all the feedback the devs receive.
怎么说呢,的确蛮有新意的,特别是养成以及故事的偶发性。很适配人性。 唯一不太能接受就是建筑的合理性。这个貌似完全不需要考量。
1.孕率低 2.家人去世后族谱消失 3.玩法太单一
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.5M | 2.3K | 93% | $29.99 |
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