
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.3Kreviews | 94% | — | $24.6M |
| $2.99−80% | 3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЧУВАК, ЭТОТ DEAD AHEAD ОТСТОЙ. Я, БЛ, НЕНАВИЖУ ЭТОТ УРОВЕНЬ.
♥♥♥♥♥♥♥♥ игра
лень допроходить, а так круто
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 24.6K | 73% | $39.99 | |
| $24.5M | 31K | 92% | $39.99 | |
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.4M | 80.1K | 97% | $17.99 | |
| $24.4M | 44.2K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 128.3K | 97% | $9.99 | |
| $1.3K | 14 | 71% | $4.99 | |
| — | 0 | — | — | |
| $7.9K | 73 | 75% | $6.99 | |
| — | 0 | — | — | |
| $97K | 337 | 91% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
| $14.99 |
| 607ratings |
| 84% |
| — |
| not modelled |
| $2.25−85% | 581ratings | 80% | #118 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
КРУТА Я МОГУ УБИВАТЬ ЛЮДЕЙ \\
fabuła: 10/10 postacie: 10/10 zakończenie: 8/10 (smutne bardzo) i w sumie HM2 jest dużo lepiej według mnie zrobione patrząc na pierwszą część gry przez różne nowe mechaniki , fabuła bez większych zmian , wydarzenia mniej więcej jak pierwsza gra. Według mnie szkoda że nie pociągneli czegoś więcej z Jacketem i Bikerem niż tylko że jeden aresztowany po wydarzeniach z pierwszej gry a drugi wywiad miał i wrócił motorem na pustynie. Ale gra była super :)
so fun and the other masks are just so much more unique, its better then hotline miami 1 in every way
бензопила делает дрын-дын-дын...
Охуенно резать жирных колумбийцев под пивас
Если ищите причину не мыться, купите хотлу
great sequel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.