
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 30 → 19.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 69.5Kreviews | 94% | — | $21.3M |
| $2.99−80% | 3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 ядерок из 10
Я ♥♥♥ ненавижу эти S ранги
крутая игра, hate people love larpppppp
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
| $14.99 |
| 608ratings |
| 84% |
| — |
| not modelled |
| $14.99 | 582ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best indie game in his genre truly beautiful
好玩,但很难欸。
从2理解了为什么这个系列能封神了,2用多角度叙事极大填充了1的空白,在美苏争霸发展成热战背景下每位角色的命运,顶级的合成电子音乐营造出了强烈的临场氛围,经历一次次暴力血腥屠戮的激情冲刷洗礼,那种逐渐蔓延的冷峻感逐渐侵蚀蔓延,通关回到标题过后,反而获得了一种独一无二的平静感,仿佛刚经历核爆冲击般的死一般的空白与静谧,随着迈阿密倾斜斑驳的棕榈树向后极速飞驰离去。 但2代也是真的难,抛开困难模式不谈,普通难度新增了几种特殊机制的敌人,导致实际操作很容易手忙脚乱,而且各种超级无敌大长廊导致经常被视距外打击,瞄准机制比起1代好一点但还是一坨,远一点精度散布还要看脸,而且敌人明显变多了,开一枪就四面八方冲过来,基本不让你隐匿玩法,而且技能和角色强绑,不再像1代一样和面具一起走,导致很吃背板和操作,而且还有超级无敌长关卡,在一个平均通关时间10分钟以内很多关卡1-2分钟结束的设计里硬是塞进了能让我第一次花了37分钟才通关的关卡,初通基本time bonus都是0,很多时候在无数次重启倒下后,真的感觉杀累了,我大概不是喜欢伤害人类的那种人吧。
THIS SOUNDTRACK IS ♥♥♥♥♥♥♥ AMAZING!!! just play hotline miami 1 & 2,trust me
`
Убей или будешь убит. [b] Флауи из Андертейл [/b]
1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 128.4K | 97% | $9.99 | |
| $1.3K | 14 | 71% | $4.99 | |
| — | 0 | — | — | |
| $7.9K | 73 | 75% | $6.99 | |
| — | 0 | — | — | |
| $99.6K | 345 | 90% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3M | 23.1K | 83% | $39.99 | |
| $21.3M | 28.7K | 88% | $29.99 | |
| $21.2M | 16.1K | 80% | $39.99 | |
| $21.1M | 22.5K | 77% | $29.99 | |
| $21.1M | 22.1K | 91% | $29.99 | |
| $21.1M | 12.8K | 51% | $69.99 |