
Hotel Sowls is an eerie mystery adventure. You are a pharmacist who, after a long and grueling journey, finally acquires a rare and enigmatic stone; only to have it stolen overnight at Hotel Sowls. Can you recover the stone and uncover the secrets hidden within this strange and unsettling hotel?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 582reviews | 96% | — | $37.9K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The vibes are immaculate and sometimes terrifying. Lovely game, i highly reccommend it!
旅の途中、不思議なホテルに立ち寄ったあなた……翌日大切なものが部屋から消えていて……という導入で始まる探索ゲーム。 ちょっとシュールだったり、不思議~なゲームをプレイした時にちゃんと面白がれない自分の感受性の無さが歯がゆくて、Hotel Sowlsもそうなるのかなと思っていたが、思っていたようにはならなかった! 終わった時に寂しいと思える、大変よいゲームでした。
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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nice game , i liked the vibes so much
独特な雰囲気のミステリーアドベンチャー。 一部にホラー演出(ジャンプスケア)があるが、ホラーが苦手なプレイヤーでも許容できる範囲。 エンディング回収・全実績解除まで遊ぶと4時間程度のボリューム。 日本語訳も完璧で、シュールな世界観が素晴らしいゲーム。
아트웍이 독특해서 재미있었고, 다양한 엔딩을 보는 맛이 있다. 캐릭터랑 대화하는게 약간 다 맥빠지는데 그게 또 독특한 맛이다. 얼척없이 웃긴 것들도 있고(토마토라든가...), 공포겜까진 아닌 것 같은데 암튼 멜랑꼴리한 스릴러 분위기 같은 건 있다. 사실 아트웍을 진짜 많이 보는 편인데 엄청 신선하고 스타일 확고해서 정말 좋았다. 이런거 계속해주면 좋겠다. 다만 게임에 그다지 고사양은 필요없어보이는데, 왜인지 몰라도 이거 플레이할때 컴퓨터가 엄청 버벅댔다. 3D 게임을 해도 안 버벅이는 게 왜...
これはこのゲームが気になっているけど、ウルトラビビりな同志のためのレビューです。 ・いかにも何か出てきそうな不気味なフィールド探索がありますが、あなたを驚かす物は何も出ません。 ・ジャンプスケアは基本的にはありません。一カ所だけそれっぽいのがありますが驚かし音はなく、恐いグラフィックでもないです。 ・何かから逃げるシーンはありますが、ここはオートなのでプレイヤーが操作する必要は無いです。 ・もう一つプレイヤー操作時に何かが追いかけてくるシーンがありますが、確定で捕まるので焦る必要はありません。 以下は上記の具体的なタイミングネタバレです・ ・いかにも何か出てきそうな不気味なフィールドは[spoiler] 落とし物を捜して訪れる真っ暗な地下室マップ [/spoiler]、それから[spoiler] 禁じられた4F [/spoiler] ですが、何もあなたを恐怖させる存在は出ません。安心して! ・一カ所だけあるジャンプスケアは[spoiler] 401号室の奥のおもちゃ箱を調べたときに、画面手前に蜘蛛の影 [/spoiler] が出現します。前述の通りリアルな影では無くかなりマイルドめです。 ・追いかけっこに関しては [spoiler] 402号室の階段を一定下った後に上がると、自動的に主人公が4Fの廊下まで戻ってきます。指示に従ってエレベータで1Fまで下ると、フロントの人があらゆる障害物を無視して追いかけてきます。…いや、正面からやってくるものを追いかけてくると言っていいんでしょうか? [/spoiler] 怖さを感じるとしたらこの独特なグラフィックによるものだと思うので、 他の方のスクリーンショットを見て大丈夫だな!と思ったら行けます!グッドラック!
Серия самых коротких рецензий: Нормальная (6 из 10) P.S.: Расшифровка: Трэш — знакомиться с игрой рекомендуется исключительно тем, кто в диком восторге от описания, скриншотов и продолжительности. Остальным, из контакта с этой игрой, только тыкать палкой, как ♥♥♥♥♥♥♥♥♥♥ку на дороге. Так себе — в основном, эта игра предлагает меньше, чем вы увидите из описания и скриншотов. Рекомендуется только тем, кому вышеперечисленные критерии окажутся «зашибись». Нормальная — неплохая игра своего жанра. Сами судите по описанию, скриншотам и продолжительности. Игра, примерно, соответствует своему наполнению. Хорошая — весьма неплохой представитель своего жанра. Многие могут найти тут «свой шедевр». Зачастую, игра приятно соответствует своему описанию и скриншотам. Отличная — эти игры, зачастую, превосходят свои первые впечатления, основанные на описании и скриншотах (в расчёт не берём репутацию, ибо «тот кто знает, тот поймёт»). Крутые представители своего жанра.
Okay, so. The aesthetics of this game? Immaculate. I loved them from start to finish. But the actual gameplay is a bit obtuse. My time spent with this game was not a waste but the experience really needs some improvements. I found it hard to know what could be used/picked up and what things could be used on. I think the game would have benefited from items/interact-able areas having an outline so that if there was, say, an onon near an onon patch but you clicked the patch thinking you had clicked the onon you maybe wouldn't have walked away not knowing the onon was separate from the patch. They did a sparkle graphic for the diary pages which I think would have been too much for EVERY interactable but... I also never missed any of them. It would have been good to also let you know when you've altered or combined two objects that a new one had been moved to your inventory. It might seem silly hearing that complaint out of context but it was not intuitive during gameplay. This game would have benefited from some dialogue editing from a native English speaker as I think some of the nuance was lost in translation (which isn't to say that the characters weren't still endearing) but it may have been part of why I find the progression a bit. random? TLDR; a very cute game with an incredible aesthetic and endearing cast of characters but the story is a bit disjointed and hard to follow in parts. The made the puzzles (which are not especially difficult once you have all the information) difficult to solve. The aesthetic, though unique and beautiful, impeded gameplay. You should WATCH someone play this game.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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| $2.3M | 3.6K | 95% | $17.99 | |
| $1.8M | 6.8K | 95% | $19.99 | |
| $1.4M | 2.2K | 96% | $17.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.9K | 113 | 91% | $7.99 | |
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| $37.9K | 376 | 76% | $4.99 | |
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| $37.9K | 161 | 80% | $6.29 | |
| $38K | 160 | 70% | $9.99 |