
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 82% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun mechanics and entretaining gameplay, the cars also look like if they were really hot wheel cars.
./
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 29.1K | 90% | $4.99 | |
| $3.7M | 7.5K | 95% | $19.99 | |
| $3.7M | 4.4K | 90% | $24.99 | |
| $3.7M | 4.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $610.4K | 1.6K | 66% | $15.99 | |
| $1.4M | 1.1K | 77% | $39.99 | |
| $298.7K | 242 | 74% | $49.99 | |
| $139.7K | 86 | 67% | $49.99 | |
| $2.7K | 9 | 44% | $14.99 | |
| $4.2M | 15.1K | 87% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just the Sh!ttest racing game of the last decade. Forza Horizon 5 does a better job of Hotwheels than this, and thats a hard recommendation because that sucks... This is just.... sad. I cannot believe they made enough money to make a second one. probably oblivious parents buying games for their kids with recognised brands in them. might as well re-skin this and sell it as "Paw Patrol Racers". There you go i just generated a new business idea for you. AS someone who loves HotWheels: This gave me absolutely no joy. Not to mention its literally pay-to-win...
100%通关 严重过誉,粉丝向游戏中一般的款吧。 橡皮筋人机+随机障碍非常影响体验,纯正恶心人,游戏里的近道也很难说是设计巧妙,玩到后面就感觉难度开高了是折磨自己。 至于爽感,这个赛道设置基本没什么参照物,其实挺影响速度感的。过弯的手感也比较奇怪,需要适应。 如果是为了题材,可以用这点钱买三四辆实车来盘;如果想爽,可以自己去找NFS7或者山脊赛车等等的资源;如果就是喜欢开的飞快跑大回环,赛道狂飙欢迎你。 注意,游戏里面的车辆有性能虚标。
En son 6 yaşında duvarda araba sürüyorduk mevzu nelerele gelmiş aynı keyfi vermiyor ama eski günlerin hatrına oynanır
disappointing
Game divertido com a família nostalgia época do play 2
this game's controls are wack,the way you get to multiplayer is wack, you cant play coop campaign,is wack. and the sequel is even worse.
Is this game a masterpiece? No. Is this game fun? Oh yes. Plus I like that special kind of joy you feel when you unlock a new car and get to say to yourself "Oh, I actually HAVE this one!"
boş zamanlarda oynayabilceğiniz mükemmel bir oyun veya arkadaşlarınızla oynayabilceğiniz bir oyun çok iyi
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.